IRF Posted January 6, 2019 Report Share Posted January 6, 2019 View File Jet Set Willy - The Mr Noseybonk Edition For this special version of Matthew Smith's classic ZX Spectrum game 'Jet Set Willy', the Retro Factor has been doubled by the introduction of Mr Noseybonk - a recurring* character from the early 1980's BBC children's TV show 'Jigsaw' - as the main protagonist. (* By 'recurring' I mean that he made regular appearances in the programme - but also that he formed the basis of recurring nightmares for a whole generation of British children!) The title screen music for the project is an adaptation of the theme tune from 'Jigsaw', whilst Noseybonk's theme ('A Hippo Called Hubert' by Joe Griffiths) is collectively represented by the in-game music and the coda that plays during the 'Game Over' sequence. My thanks go to Richard Hallas for inspiring the concept for this project during an email exchange last year, and for his 'A Miner Triad' document (http://hallas.net/Software/music.htm) with its very useful tone chart and general advice on scoring music for the 'Jet Set Willy' game engine. I would also like to thank Andy Ford (administrator of the host site jswmm.co.uk) for his assistance with compiling the BASIC loader, and Richard Dymond for his invaluable 'Jet Set Willy' disassembly (hexadecimal format available at http://skoolkid.gith...ly/index.html). Enjoy - and don't have nightmares!!!Ian Rushforth UPDATE: One week after first releasing this game as 'Jet Set Willy - The Mr Noseybonk Version', a bug came to light which caused corruption of the scrolling message on the Title Screen, and which also caused ropes to behave in strange ways during play. I have corrected this error (caused by a single errant byte), and reissued the game as 'Jet Set Willy - The Mr Noseybonk Edition' (to distinguish it from the first, erroneous release). I also took the opportunity to address a couple of bugs that were present in the original game, namely that the item in the Swimming Pool was automatically collected upon entry (so you never got the opportunity to see it), and one of the items in the Conservatory Roof couldn't be collected without sacrificing a life. It is now possible to complete the game without loss of life. FURTHER UPDATE: Sinclair ZX Vega support files added to the download folder. Submitter IRF Submitted 01/06/2019 Category Jet Set Willy [Remakes] Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 6, 2019 Report Share Posted January 6, 2019 Thanks Ian! :) :) IRF 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 7, 2019 Report Share Posted January 7, 2019 Thanks, Ian! :) IRF and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 13, 2019 Author Report Share Posted January 13, 2019 Over on the ZX Spectrum Facebook page, someone was asking about games that had Vega support provided. I pointed them in our direction, and I have also created a keymap file for Jet Set Noseybonk (which is something that I forgot to do when I first uploaded the game). I've tested it on Andy's Vega unit (which I must get round to returning to you Andy!), and it all works fine. :) Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted May 10, 2019 Report Share Posted May 10, 2019 Mentioned on ZX-Art: https://zxart.ee/eng/software/game/arcade/platform/jet-set-willy---the-mr-noseybonk-edition/ :) Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted July 7, 2019 Report Share Posted July 7, 2019 I have recorded an RZX walkthrough of Jet Set Willy - The Mr Noseybonk Edition and submitted it to RZX Archive. It can be downloaded from here (alongside the other JSW variants I have submitted) or directly from here: jswnoseybonk.rzx I have completed the game without any loss of life at 8.00 a.m. in-game time, following my standard JSW route :). Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted July 7, 2019 Author Report Share Posted July 7, 2019 Did the project present any unprecedented problems because of the protagonist's prominent proboscis? (Collecting the item in The Chapel, perhaps?) **** Out of interest, I wonder if, after completing the game, you pressed SHIFT+SPACE whilst still recording, in order to showcase (as part of the recording) the final passage of the Noseybonk theme, which is played during the Game Over routine? (Note to self for when I get round to watching your recording.) Spider 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted July 9, 2019 Report Share Posted July 9, 2019 (edited) My replies are in green. Did the project present any unprecedented problems because of the protagonist's prominent proboscis? (Collecting the item in The Chapel, perhaps?) Only in the Chapel, I think. I had to use a different route that I normally would have done, because it is impossible to stand in one-character column on the far right to avoid the monster. So I had to climb up the ramp instead. But I don't think it added anything to the time needed to complete the game.****Out of interest, I wonder if, after completing the game, you pressed SHIFT+SPACE whilst still recording, in order to showcase (as part of the recording) the final passage of the Noseybonk theme, which is played during the Game Over routine? No, I didn't. I really enjoyed playing the Mr. Noseybonk Edition though :). Edited July 9, 2019 by jetsetdanny Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted June 12, 2021 Report Share Posted June 12, 2021 Following on from the recent YT review of Geoff's creation " Willy Does the Great Pyramid! " , the same reviewer also had a video on this title too here At the time of posting, I've not yet watched this. IRF and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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