Norman Sword Posted July 17, 2019 Author Report Share Posted July 17, 2019 (edited) I have edited three posts to remove the conflict of BLOCK_MOVE32: being used with differing routines.The routine that uses a long line of ldi's and returns without decrementing the "A" register has had its labels changed That block move now uses the labels BLOCKX_MOVE32 and BLOCKX_MOVE31. the inclusion of the X mid label hopefully removing confusion between two very similar routines, which are mentioned sporadically over a few posts. Edited July 17, 2019 by Norman Sword IRF and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted July 18, 2019 Report Share Posted July 18, 2019 (edited) I suppose you could modify this routine to use a similar raster copy routine as the one posted above. Surely the raster copy code would have to revert back to your earlier method of using the Accumulator to keep track of when it is time to copy a row of attributes. Because if you are using the shared (and not self-modified) subroutine Shift_block32, then that subroutine always RETurns with the same conditionality of the Overflow Flag. e.g. use the same code as in this post, only replacing the two LDIR commands with CALLs to Shift_block32: http://jswmm.co.uk/topic/299-file-jsw-jagged-finger-effect-demo/page-4?do=findComment&comment=6069 Edited July 18, 2019 by IRF Spider 1 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 18, 2019 Author Report Share Posted July 18, 2019 All the raster copy posts under the heading "source code for JSW" work as stated. None use the piece of code listed back in APRIL 2017 and quoted in post #62.Because you are reverting between differing pieces of code used over many years, I have expanded each reference to raster copy listed under "source code for JSW" to be self contained. Each and every version works and none use the "A" register. jetsetdanny and IRF 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted July 18, 2019 Report Share Posted July 18, 2019 (edited) Sorry, crossed wires - when you suggested "modify[ing] this routine to use a similar raster copy routine as the one posted above", I thought you were referring to amending the substantive raster routine, rather than self-modifying the subroutine to truncate it with a RET. Hence my reference in my previous post to: "if you are using a shared (and not self-modified) subroutine". Each and every version works and none use the "A" register. ...except before and afterwards, where 'A' is used to self-modify the code (toggling an early RET in and then back out again). But I think that could be done using HL as a pointer instead (if necessary?): LD HL, S_M_C_New_Mod LD (HL), $C9 ; ;opcode for RET and LD HL, S_M_C_New_Mod LD (HL), $EA ;opcode for JP PE,xx Edited July 18, 2019 by IRF Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 18, 2019 Author Report Share Posted July 18, 2019 Semantics:- Every version of the raster copy routine listed under "source code for JSW" does not use the "a" register. I subsequently added before and after the actual routine a part which modified the Block_Copy routine (which ever variant of the block copy routine as listed in each post). The raster copy routine still does not use the a register, but the modifying code before and after did use the "a" register. I have done the trivial change to each modifying addition to remove the usage of the "a" register throughout the whole raster copy. Quote Link to comment Share on other sites More sharing options...
IRF Posted July 18, 2019 Report Share Posted July 18, 2019 I've just noticed that the two commands in the raster copy routine which you previously struck through: ld b,0 ; this was set for usage in a different routine ld c,32 ; this was set for usage in a different routine are no longer struck out in posts 59 and 60. Although the accompanying comment after the semicolon remains in place, suggesting that those commands are still not necessary (and from my interpretation of the code, they aren't needed). Perhaps the strikethrough font 'fell off' in the process of copying and pasting? **** The LDI subroutine in post 60 gets around the problem in the 'Lose a Life' routine (#8C01), whereby the screen attributes are updated repeatedly on a loop, whilst the A register is used to count down the INK colours (the 'fade to black' moment). :) jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 18, 2019 Author Report Share Posted July 18, 2019 (edited) I've just noticed that the two commands in the raster copy routine which you previously struck through: ld b,0 ; this was set for usage in a different routine ld c,32 ; this was set for usage in a different routine are no longer struck out in posts 59 and 60. Although the accompanying comment after the semicolon remains in place, suggesting that those commands are still not necessary (and from my interpretation of the code, they aren't needed). Perhaps the strikethrough font 'fell off' in the process of copying and pasting? The strike through fell off and is lying somewhere in cyberspace. The op codes in the listings which are unwanted have been rem'ed out and also struck through again. (just in case I paste and copy again) with that statement I am reminded that the original still has only the strike through. So I will edit that as well. Code with the unwanted parts will still work. But since it is not needed best rem'out in addition to the strike through. (or just deleted completely) Edited July 18, 2019 by Norman Sword jetsetdanny and IRF 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 24, 2019 Report Share Posted November 24, 2019 Current saving Total saving Rope compression 258 258 cheat code 51 309 room draw 50 359 lower att draw + logo draw 400+ 759+ twinkle 39 798+ clock update 14 812+ room exits 36 848 I would be very interested in being able to apply the above-mentioned savings, or a part of them, to a JSW48 game file. I am particularly interested in the rope compression and logo draw. It would be perfect for me to be able to just copy a chunk of the new code as a binary file into another file. I would make all other necessary adjustments. However, I can't figure out where all that new code is. Is it in the "HeadsJSW.tap" file attached for download to this thread? If so, where does the code responsible for the rope compression and for the logo draw start there? Any help on this would be appreciated :). Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 25, 2019 Report Share Posted November 25, 2019 For example, the code to optimise ropes, which Norman Sword provided here. How can I convert it to actual code? Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 25, 2019 Report Share Posted November 25, 2019 OK, after further investigation, I am able to answer, in part, my own question. In Norman Sword's file HeadsJSW.tap the code which he describes as "draw_bottom_att", as per: Both of these LDIR routines are replaced with a call to draw_bottom_att which is new code sitting in ram somewhere. starts at # 944F. draw_bottom_att ld de,ATT16 = 11 00 5A ld ix,bottom_att ------------- This "bottom_att" starts at # 966B ld hl,bottom_translate ----------- This "bottom_translate" starts at #965E Furthermore, ; expander sub expand: --------------- This starts at #94D5 ld (S_M_C_translate),hl (....) jr draw_logo_loop ;======================================================================= ; expander sub routine -------------- This starts at # 94ECindexer ld c,a rrca (....) Spider 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.