jetsetdanny Posted January 4, 2020 Report Share Posted January 4, 2020 A project I am currently working on involves an additional options screen, on which the player has to press either "1" or "2". Other than that, it just uses the regular keys any JSW48 game uses. Is it worth creating a ZXK file to map the Vega control buttons to the ZX Spectrum keys used by the game in this case? Your thoughts and suggestions would be appreciated :). Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 4, 2020 Report Share Posted January 4, 2020 May as well, it wouldn't be a big task. jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 4, 2020 Report Share Posted January 4, 2020 I'd agree, its quite easy to do and there's some .zxk documentation to assist if needed, although generally looking at a few existing files (knowing the games in question) would be one alternative idea too. Only slight caveat and I could be completely mistaken is not to end up being 'short of keys' by mapping the functions you need 'in game' to the menu. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 5, 2020 Author Report Share Posted January 5, 2020 Thanks for your reply, guys! :) Spider 1 Quote Link to comment Share on other sites More sharing options...
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