Korzy_iz_Adb Posted March 19, 2020 Report Share Posted March 19, 2020 Indeed... A friend of mine has told me that he wouldn't be able to play for long any JSW games, because they are like Dark Souls... That's odd but at the same time I find it strangely true... Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 19, 2020 Report Share Posted March 19, 2020 I'm not 100% sure on what you're saying. :) :) Would this apply to any 'relatively simple' platform game "at the time" too ? As in left/right/jump and 8x8 'building blocks' ? Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 19, 2020 Author Report Share Posted March 19, 2020 No, he meant that it's quite easy to die... Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 20, 2020 Report Share Posted March 20, 2020 This reminds me of what I once heard, I cannot remember the -exact- term they used for it but it was something like "The Manic Miner Factor" It was about newer (and usually younger) gamers, they would really struggle to understand for some reason the concepts of this type of game, not just due to no "save points" but an example was given: The 'player' would walk into the firecell, the green spiky bush losing a life as you'd expect. Problem was they would then on the next life do it again completely unaware*** in blissful ignorance that it was not now inactive (my thought on why they did it again) *** I say "unaware" rather than "hard of thinking" on this as its not the case I suspect. MtM 1 Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 20, 2020 Author Report Share Posted March 20, 2020 Maybe they thought that "triggering" a trap would remove it... sounds like a likely explanation, hahaha... jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
dm_boozefreek Posted April 18, 2020 Report Share Posted April 18, 2020 (edited) I dunno I see videos of people playing the Souls games, and it's like they're doomed to make the same mistakes over and over. I'm almost left wondering if us older gamers really have the advantage? I've read posts from younger people about so many games I've breezed through laughing all the way about how hard they are, and I've been left thinking "really? That was hard?"..... I dunno? I love save states these days due to time constraints, but back then we didn't have them :lol: Edited April 18, 2020 by dm_boozefreek Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 18, 2020 Report Share Posted April 18, 2020 (edited) I love save states these days due to time constraints, but back then we didn't have them :lol: Multiface , provided you could stand the (long) re-load times from that snapshot. To be honest I don't really remember using the 'snapshot' more than a handful of times, if that many! :lol: Mind you, no 'rollback' aka rzx style so not really ideal. Only suited I suppose to "if I do x..." I had an MF1 for a while, also later 'back then' an MF3 for my +3 that never worked properly, used to just crash the machine when you pressed the button. Sent it back , never heard from the company again (not R.Robot, was a third party place) :( Oh well. I should of saved more for a +D I suppose :unsure: , that may of fixed most of the issues in one fell swoop! :D Edited April 18, 2020 by Spider MtM 1 Quote Link to comment Share on other sites More sharing options...
MtM Posted May 31, 2020 Report Share Posted May 31, 2020 This reminds me of what I once heard, I cannot remember the -exact- term they used for it but it was something like "The Manic Miner Factor" It was about newer (and usually younger) gamers, they would really struggle to understand for some reason the concepts of this type of game, not just due to no "save points" but an example was given: The 'player' would walk into the firecell, the green spiky bush losing a life as you'd expect. Problem was they would then on the next life do it again :huh: :lol: completely unaware*** in blissful ignorance that it was not now inactive (my thought on why they did it again) :unsure: :) *** I say "unaware" rather than "hard of thinking" on this as its not the case I suspect. This makes me think of playing the excellent re-master of The Bards Tale series last year and this. The dungeons in that game are unforgiving, like MM & JSW. Things that damage you always do, and you are forced to learn that you have to avoid them, there is no way to beat them or stop them from damaging you. Perhaps you can read into this a higher level of reality, as there are things just like in it real life, and there is no way to avoid the damage except to avoid the thing itself (falling off a high building) etc. If you think of say the original Tomb Raider, which is almost 25 years old now, there was so much forgiving scope in that game, you fell down high places and did not die, that players didn't really have to be as nervous as maybe we were playing games in the 80s, when it was a one shot deal, no saves, nothing. I am not saying that was better then, being able to save your game is a very useful feature, and easily the thing that improved the re-master of the Bards Tale, to the point where it was a lot easier to complete. That and automap. Spider and Korzy_iz_Adb 2 Quote Link to comment Share on other sites More sharing options...
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