Spider Posted April 29, 2020 Report Share Posted April 29, 2020 View File MM2020 Special Edition Manic Miner 2020 - Special Edition This small eight cavern mini game is dedicated to all essential workers in any industry or sector who are continuing to keep things moving during these highly unprecedented times of the 2020 lockdown. We say "Thank You" The game engine itself is slightly modified from standard, the main changes of note being: The caverns themselves are identical in layout of guardians and cells to the original except they are mirrored versions! There is approximately a 30 seconds air grace period upon entering each cavern If the air supply should for some reason actually run out during play the game will continue without loss of a life The bonus for making Kong fall into the Portal is increased Pressing Break during play to abort the same will unlike the default Manic Miner update the highscore The caverns to play are as follows: Eugene's Lair Miner Willy meets the Kong Beast Wacky Amoebatrons Attack of the Mutant Telephones Ore Refinery Skylab Landing Bay The Warehouse Solar Power Generator Should perhaps also be noted that both Kong and Amoebatron's screens in the original game are used twice, here the versions used are the second appearance of each as these variants are a fraction more difficult. We will keep a top-x record of players scores too: :1st: - 41842 - jetsetdanny :2nd: - 40173 - Spider :3rd: - 36281 - MtM 4th - 5th - Thank you , and enjoy! 🙂 Submitter Spider Submitted 04/29/2020 Category JSWMM Releases Quote Link to comment Share on other sites More sharing options...
Spider Posted April 29, 2020 Author Report Share Posted April 29, 2020 Its probably worth mentioning the following small points too: The font used is the neat and tidy JSW128 one There is no inbuilt pause mode The game engine uses the later SP rather than the BB core It may be worth watching the loader (screen at least) at normal speed, as in no flash/edge load to see the small effect :) Quote Link to comment Share on other sites More sharing options...
Spider Posted May 1, 2020 Author Report Share Posted May 1, 2020 Map: Quote Link to comment Share on other sites More sharing options...
Spider Posted May 27, 2020 Author Report Share Posted May 27, 2020 Still open for valid score submissions. :) Quote Link to comment Share on other sites More sharing options...
MtM Posted May 31, 2020 Report Share Posted May 31, 2020 I have a score coming up, so please keep it open. Mind you, it will involve me using snapshots, or is that not allowed? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted June 1, 2020 Author Report Share Posted June 1, 2020 I have a score coming up, so please keep it open. Mind you, it will involve me using snapshots, or is that not allowed? I don't think its a problem as its not really any difference to using "roll-back" with an rzx recording :) Only thing I will say is stop if/when the game is complete and returns to the first cavern again. MtM 1 Quote Link to comment Share on other sites More sharing options...
MtM Posted June 1, 2020 Report Share Posted June 1, 2020 I don't think its a problem as its not really any difference to using "roll-back" with an rzx recording :) Only thing I will say is stop if/when the game is complete and returns to the first cavern again. Right-o. I am playing it on my Next so no roll-back possible anyway, just snapshots. Bloody Ore Refinery at the moment. Is there a prize for top score? ;-) That makes me think - don't know if it has been done, is there a 'least favourite and why' MM screen thread anywhere? Probably not needed, but Ore Refinery might be in it, don't like that long conveyor belt! Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted June 1, 2020 Author Report Share Posted June 1, 2020 No prize other than a thank you! :) Oh and your username in the top-x ranking (at least if/when someone gets a higher score) Hardest level,. I'd thought about that a long time ago but its going to vary between players. For a while I used to either be able to do Menagerie first time or it would take a couple of attempts, its not a problem now I have a technique! Regarding Ore Refinery, I find it best to not panic as there's plenty of time/air for what you need to do. I don't have a specific technique for this one, it seems to vary a bit for me! Warehouse is a bit difficult but (if you watch my recording of this level) I don't use the conveyor on that level. MtM 1 Quote Link to comment Share on other sites More sharing options...
MtM Posted June 1, 2020 Report Share Posted June 1, 2020 No prize other than a thank you! :) Oh and your username in the top-x ranking (at least if/when someone gets a higher score) Hardest level,. I'd thought about that a long time ago but its going to vary between players. For a while I used to either be able to do Menagerie first time or it would take a couple of attempts, its not a problem now I have a technique! Regarding Ore Refinery, I find it best to not panic as there's plenty of time/air for what you need to do. I don't have a specific technique for this one, it seems to vary a bit for me! Warehouse is a bit difficult but (if you watch my recording of this level) I don't use the conveyor on that level. The Menagerie? Really? It has always seemed one of the easiest screens of all to me. Oh well. Solar Power is always hard. I agree that the air level is very generous on the screens though. Right, I better go and try and make some progress on it ... Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted June 2, 2020 Author Report Share Posted June 2, 2020 (edited) The Menagerie? Really? It has always seemed one of the easiest screens of all to me. Oh well. Solar Power is always hard. I agree that the air level is very generous on the screens though. Right, I better go and try and make some progress on it ... Menagerie, the problem I used to have was the 'top row' timing in that the rightmost guardian I'd jump over or out the way of and hit a fire cell on the roof area. The ways around it are either more careful timing (so its not near a cell when you jump) or you can cheat a bit and jump on the spot a few times to buy a few seconds to get it into a more sane place. I'd forgot to mention Solar Power, the main issue on that is the air limit due to the beam, well that and timing the jumps to get to the top of the screen again! EDIT... Can you use tape (.tap) files ? In that if I post an erm 'patch' you can load it then load in a version of MM ? Edited June 2, 2020 by Spider MtM 1 Quote Link to comment Share on other sites More sharing options...
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