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[File] MM2020 Special Edition


Spider

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Menagerie, the problem I used to have was the 'top row' timing in that the rightmost guardian I'd jump over or out the way of and hit a fire cell on the roof area. The ways around it are either more careful timing (so its not near a cell when you jump) or you can cheat a bit and jump on the spot a few times to buy a few seconds to get it into a more sane place.

 

I'd forgot to mention Solar Power, the main issue on that is the air limit due to the beam, well that and timing the jumps to get to the top of the screen again!

 

EDIT... Can you use tape (.tap) files ? In that if I post an erm 'patch' you can load it then load in a version of MM ?

Would this be a patch to fix what appears to be a bug on the Solar Power screen, whereby you do not die when your air runs out?

 

I found this out last night. In truth, not tried it on other screens, that will be tonight when I get chance. I am not quite sure

what you mean about using .tap files though? There is less flexibility with the Next for .tap and .tzx, you cannot stop/start the tape

like you can with emulators, one advantage emulators have. I daresay the Next men will update this at some point.

 

I could get my snapshot from the Next and load it into a pc emulator and manipulate it that way if necessary?

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You can set manual tape control for tape files with some emulators, I do anyway :)

 

If you want more 'AIR' in Solar Power generator without spoiling it too much, use the Emulators options to do a:

 

POKE 64188 , X

 

Set X to be:

 

69 = 30 Seconds extra air

76 = 1 Minute extra air

88 = 2 Minutes extra air

 

Beware of much higher values. These are sane numbers chosen for a reason. :)

 

Note this does cause a bit of odd erm extension onto the next line. To fix this you need to set 40768 to 40799 to 0 (or ignore it)

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You can set manual tape control for tape files with some emulators, I do anyway :)

 

If you want more 'AIR' in Solar Power generator without spoiling it too much, use the Emulators options to do a:

 

POKE 64188 , X

 

Set X to be:

 

69 = 30 Seconds extra air

76 = 1 Minute extra air

88 = 2 Minutes extra air

 

Beware of much higher values. These are sane numbers chosen for a reason. :)

 

Note this does cause a bit of odd erm extension onto the next line. To fix this you need to set 40768 to 40799 to 0 (or ignore it)

Thanks for that. At the moment there is no need for more air in Solar Power, as I say, when it reaches 0 you don't die anyway, it just continues.

I will see if it does the same on other screens tonight. I am guessing it is a bug though?

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Thanks for that. At the moment there is no need for more air in Solar Power, as I say, when it reaches 0 you don't die anyway, it just continues.

I will see if it does the same on other screens tonight. I am guessing it is a bug though?

The POKE will work for that cavern, well "second to last cavern" for most ManicMiner games, including those that don't have unlimited air. Just makes it a bit easier to complete said cavern!

 

Its not a bug, I'm not sure what you mean by other screens, that POKE only effects that cavern. I have and can provide a range of suitable adjustments to the air supply if needed for other screens, easiest with a tape file as its a bit of Basic (hence me suggesting tapes) as large .pok files, some emulators ZXSpin in particular have issues with. :)

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Confused by what you mean by "from the Wacky Amoebatrons screen for the second time" :unsure:

 

Its a score for one complete game loop (rollback or snapshots does not matter) ie: first to last screen once only then stop when you re-appear in the first cavern again and note the score. :)

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Confused by what you mean by "from the Wacky Amoebatrons screen for the second time" :unsure:

 

Its a score for one complete game loop (rollback or snapshots does not matter) ie: first to last screen once only then stop when you re-appear in the first cavern again and note the score. :)

Ah, right, in that case, starting back in Eugene's Lair, for the first time, my score is

 

36281.

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36281

Thank you. :thumbsup:

 

Yes its really a score submission for a "start to end" play of the game.

 

I did think about your use of snapshots compared to rzx's rollbacks and in regards to how the game progresses its about the same I suspect. With snapshots if you make a bad mistake, have an accident or perhaps do not like the way you played a cavern you simply reload the last one you took and start from there again. Its similar with rollback with rzx's in that if the same erm 'concern' arises you just step back to the last point at which you saved your progress.

 

I've updated the scoring. You can see it on both the main download page and the first page of this topic here. :)

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