Spider Posted July 18, 2020 Report Share Posted July 18, 2020 (edited) Can't get that link to load (as I write this, problem at my side) but as the original JSW and MM loaders are not protected you can MERGE them and add pokes as a new line before the USR statement. :) Depending on the game loader, if the final USR statement is on say line 40, you'd add a line 35 or if its on 30 you'd add a 25. I'm picking a 5 so you don't overwrite any existing lines. But for MM (both variants) you can simply use this crude one: 10 CLEAR 28E3 20 LOAD "" CODE 30 PRINT AT 0,0; 40 LOAD "" CODE 50 60 70 80 RANDOMIZE USR 33792 50 60 and 70 should be your poke lines as required. 10 Sets RamTop to a sane value to permit the code to be loaded 20 Loads in the 'loading pic' 30 Moves the print pointer back to the top of the screen out the way of the pic 40 Loads in the game code block 50 , 60 , 70 as written above ! 80 Calls the game code You therefore may be interested in this topic too > Pokes (Spectrum Version) Edited July 18, 2020 by Spider andrewbroad 1 Quote Link to comment Share on other sites More sharing options...
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