Spider Posted April 25, 2015 Report Share Posted April 25, 2015 Here's an 'alternative' loading screen I put together a while ago. It combines both the Software Projects copyright message (diplayed during loading) as well as part of the title screen and the 'flashing' blocks of the original loading screen. The only slightly tricky part was filling in the 'gaps' where it would be blank along the top third, nothing that a bit of careful use of ZX Paintbrush could not fix. The loader does *not* contain the game code. It expects a headerless block of 32768 bytes to be loaded after the screen has drawn. You can return to basic by doing a POKE 32798,201 before running the loader code if needed. The screen is compressed to save loading time, reduced from 6912 (plus say half a dozen bytes for the loader) to 2278 bytes. A significant saving. :) The loader basic and code is very simple: # Call the screen decompressor (this extracts and moves the screen data to the screen) 32768: CALL 32803 # Move the loader code (see further on) to 21280 so its out of the game's way: 32771: LD HL, 32785 32774: LD BC, 18 32777: LD DE, 21280 32780: LDIR # Call the loader now we've moved it to 21280: 32782: JP 21280 #LOAD "" CODE 32768,32768: 32785: LD IX, 32768 32789: LD DE, 32768 32792: LD A, 255 32794: SCF 32795: CALL 1366 # RANDOMIZE USR 33792: 32798: JP 33792 The screen looks like this: Tape structure: Loader .tzx (no game code, only loader) Manic_Miner_New_Loader.zip Quote Link to comment Share on other sites More sharing options...
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