SteveSmith Posted December 12, 2022 Report Share Posted December 12, 2022 Hi all. I recently started a new remake project of Manic Miner, this time using a new game mechanic of destructible scenery. However, I've got a problem of trying to create some good levels for it. The problem is that by its very definition, destructible stuff tends to fall to the floor, meaning eventually everything is rubble around the player and they can't go anywhere. My version of the Skylab Landing Bay works well as the player can climb the wrecked skylabs, but after that I'm stuck. Does anyone have any suggestions for how the other levels could work? jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted December 12, 2022 Report Share Posted December 12, 2022 EDIT... Replied to wrong topic! Quote Link to comment Share on other sites More sharing options...
Spider Posted December 12, 2022 Report Share Posted December 12, 2022 Could you have the rubble slowly disappear perhaps ? As in say every 5 seconds have it drop one pixel row ? 🙂 Quote Link to comment Share on other sites More sharing options...
SteveSmith Posted December 12, 2022 Author Report Share Posted December 12, 2022 Thanks for the suggestion. I don't know if I've misunderstood though, but wouldn't that exacerbate the problem, since there would be less platforms for the player to climb onto so they'd be stuck at the bottom? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted December 14, 2022 Report Share Posted December 14, 2022 On 12/12/2022 at 9:06 PM, SteveSmith said: Thanks for the suggestion. I don't know if I've misunderstood though, but wouldn't that exacerbate the problem, since there would be less platforms for the player to climb onto so they'd be stuck at the bottom? I'll have to have a detailed think about this, to provide a sane sensible idea or two. I'm hoping @jetsetdanny will also have some creativity ideas to assist, as well as others. 🙂 jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted December 15, 2022 Report Share Posted December 15, 2022 Hi Steve, Thanks for sharing info about your project. Are you creating a ZX Spectrum game or one for another platform? Quote Link to comment Share on other sites More sharing options...
SteveSmith Posted December 15, 2022 Author Report Share Posted December 15, 2022 7 hours ago, jetsetdanny said: Hi Steve, Thanks for sharing info about your project. Are you creating a ZX Spectrum game or one for another platform? It's for Win/Linux/Mac. There's no way I could create this on a Speccy. (even the Next!) :) jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted December 16, 2022 Report Share Posted December 16, 2022 Thank you for your reply. It sounds like a very interesting and creative project, and something I don't believe have ever been done before. There is something about destruction that fires up one's imagination and makes "Skylab Landing Bay" a charmingly attractive room. I once created the room "Skylab Recuperation Bay" (for Sendy's and mine game "Jet Set Willy: Mind Control"), which you can see here starting at 1:13:17 - it was inspired by the fascination with the destruction theme. I don't have any good ideas for the other rooms for you right now, but if something comes to my mind, I will certainly share it 🙂 . Quote Link to comment Share on other sites More sharing options...
SteveSmith Posted December 16, 2022 Author Report Share Posted December 16, 2022 Thanks, that JSW: Mind Control looks really good, but almost makes me feel agoraphobic with the sheer size of it - so many rooms and challenging jumps! 🙂 jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
SteveSmith Posted December 16, 2022 Author Report Share Posted December 16, 2022 If anyone would like to try a pre-pre-pre-alpha version of this game, it's available to play in a browser at https://stephensmith.itch.io/manic-destruction . The password is "writetyper" (obviously!). Any thoughts or suggestions are most welcome. Spider 1 Quote Link to comment Share on other sites More sharing options...
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