Sendy The Endless Posted February 2, 2023 Report Share Posted February 2, 2023 Does anybody know if it would be feasible to replace the "timer clock" code in a JSW64 game to the scoring system used in MM, especially the part where you're awarded score based on how much air you have left? I have the beginnings of this game where single-screen caverns like in MM are mixed up with free-roaming segments, where you can choose which cavern you tackle next in an overlapping, branching system, sort-of inspired by Outrun. I'd really like to award the player for rapid completion, since I'm aiming for layouts that have speedrun routes or can be tackled more slowly and cautiously, and/or have free-er layouts where quick routing is an interesting challenge. Quote Link to comment Share on other sites More sharing options...
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