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JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH


I am thrilled to announce the release of Carl Paterson's third Jet Set Willy game: "JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH" 🙂.
 
It is the first JSW game in which the protagonist is not Willy, but... his son! Yes, the years have passed by and Junior is not only a fine young man, but also an intrepid explorer, just like his dad. The two were taking part in an expedition to Egypt where they raided multiple tombs despite warnings that stealing the items carries a vengeful curse. And that curse has now struck Jet Set Junior who awakens in darkness surrounded by hieroglyph-covered walls, transported to the time of the pharaohs. Will you help him find his way home?
 
Please refer to the Readme to check out  the whole background story. And then embark on this new adventure, where you will face underground tunnels and flooded chambers, spirit guards, cursed tombs, flesh-eating scarabs, magic pools, flowers of fear and interdimensional generators. Remember that the All-Seeing Eye is following you... or is it Hatshepsut's gaze??? Collect all 256 cursed items, find the mysterious queen and help Willy get back to his reality through the Toilet of Time!
 
You can achieve this without losing a single life... if you are an incarnation of the mighty ancient warriors... or if you save and reload snapshots or use Rollback.
 
The game features:
 
- 64 newly designed rooms;
 
- Mostly new and some modified guardian sprites;
 
- A difficulty level higher than in Carl's previous two games;  
 
- A custom-made title screen, custom font and other enhancements;
 
- A new title-screen tune and 13 new in-game tunes, all of them 128 bytes long, never before used in a JSW game for the Spectrum;
 
- Something extra at the completion of the game.
 
The ZIP file includes the game in TAP and TZX format (v. 2 - this is the first public release), the Readme and info about the game's credits.
 
Please download, enjoy, and may Amun-Ra and Osiris protect you during your quest! 😁

 

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Intriguing! I will download and explore the game at some point in the near future. 

When I was first reading through the back story, I started wondering if the mission might be for Willy Jnr to rescue a captured Willy Snr... That wasn't the case, but it could be the basis of some future game?

Edited by IRF
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On 12/23/2023 at 12:08 PM, Spider said:

I could not get past the first screen , I suspect its me 😮

No, It's not just you! Had the same problem here. Nothing wrong with the level design, but my "jump over the guardians" timing is just plain bad. Every attempt I would say "okay, this time I'll get it"... then fail repeatedly 🤣 (usually at floor level heading right, trying to find a gap to jump between the guardians)

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On 12/23/2023 at 8:57 PM, jetsetdanny said:

Where is the issue, Andy? Is it at the floor level by any chance?

Yes very much so 😮 See attached  gif (mp4 now)

I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect 😮

On 12/25/2023 at 3:19 AM, SymbolShift said:

No, It's not just you! Had the same problem here. Nothing wrong with the level design, but my "jump over the guardians" timing is just plain bad. Every attempt I would say "okay, this time I'll get it"... then fail repeatedly 🤣 (usually at floor level heading right, trying to find a gap to jump between the guardians)

I figured that out with timing but the fire cell and later on the yellow static guardian got me.

 

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Thanks for playing the game 🙂 .

To be honest:

1. The jump indeed needs to be pixel perfect in that you can only jump from one position (if you jump from one step farther or one step closer to the edge, you will die). This is how Willy has to be positioned to jump successfully:

image.png

2. As Ian pointed out, there is no time pressure, because once you're beyond the yellow guardian's reach, it won't harm you. So you can slowly position yourself for the jump.

3. After adopting the right position, if you want to make 100% sure you won't 'misjump' (by taking a step forward before jumping), you can jump vertically first and then, before Willy lands, press and hold the JUMP and RIGHT keys together, and you will be guaranteed to jump correctly.

In view of the above, it's not a difficult place, really. Wait till you get to the trap doors in the "Overgrown Subterranean Chamber"... 😉

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