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My game - What a Wonderful World of Willie


Jet Set Willie

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Thank you anybody, who has downloaded my game. Please tell me how far you have got? 🙂

I have thought if I should release a version where one "impossible" room nearer the end has been modified, so you could just walk through that room, only having to get past just one guardian on the left.

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  • 2 weeks later...

I finally got an emulator... I downloaded this. Congrats on your game. I admire anyone who can pull this off. Now, a bit of feedback. It took me ages and multiple deaths to pass the white guy on the first screen. If I just try to go left, there is no way past as he is just on top of me. I have to hide somehow on the right but mostly my legs stick out and I get killed anyway. I managed to avoid him somehow twice and then I was able to go across the screen to the left finally, but got killed on the immediate conveyor. I think I got into 4 rooms but then gave up. Sorry! Just a bit hard for little old me. I was playing with fuse on the Mac. I must look to see if there is any walk throughs on youtube yet to see if I am missing something on the screens.

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I would suggest playing with some "assistive tools", such as RZX-recording the game and using the Rollback feature (my personal preference) or saving and loading snapshots. 

I always use Rollback when I play JSW and MM games these days. I know, it's cheating, but I would consider it a waste of time to play a game in a different way. And some of the games designed in recent years and decades are so forbiddingly difficult that they are *meant* to be played with assistance. 

Using Rollback changes the perception of difficulty level enormously. I am often astonished when people complain about (some really relatively easy - I'm not referring to "What a Wonderful World of Willie" here) games being difficult. They're not if you can roll back after each mistake and try again. It's just that you have to be using the proper tools 🙂 . 

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On 11/18/2024 at 12:10 AM, jetsetdanny said:

I always use Rollback when I play JSW and MM games these days. I know, it's cheating, but I would consider it a waste of time to play a game in a different way. And some of the games designed in recent years and decades are so forbiddingly difficult that they are *meant* to be played with assistance.

I do too. It was a bit different back then with real hardware. Yes I did have a multiface which could do snapshots however the time taken to save/load was about the same as the whole game if not more (if memory serves, it would take the whole lot of ram, with or without display file) , it was more for editing things for me.

Having said that and its a different topic completely in a way, I do wonder how far we can now get on some games without -any- rollback or otherwise. I did try this with other machines (non ZX) versions with some success. Perhaps a Christmas idea.

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I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc.

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On 11/19/2024 at 8:53 PM, MtM said:

incredibly few games had a save feature

True, was mainly the realm of text/graphic+text adventures.

I know the Magic Knight series did offer save/load (minus Finders Keepers iirc) however if again I am remembering correctly it was not a small save, it was a good couple of minutes.

 

Incidentally there's only one person who managed to complete 'Ted' back then without cheating, somewhere I have a few more details. I suspect it is genuine. What's not often realised about that game is the time limit is exceptionally tight too.

 

FWIW it was a pain with Multiface+tape system too, it is not the kind of thing I did very often, whereas modern things as you say its easy really.

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