Jet Set Willie Posted October 27 Author Report Share Posted October 27 Thank you anybody, who has downloaded my game. Please tell me how far you have got? 🙂 I have thought if I should release a version where one "impossible" room nearer the end has been modified, so you could just walk through that room, only having to get past just one guardian on the left. Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 3 Report Share Posted November 3 I would say wait till you hear any complaints about this room. If you don't, there's no point in releasing a modified version 😉 . Spider 1 Quote Link to comment Share on other sites More sharing options...
Jet Set Willie Posted November 4 Author Report Share Posted November 4 Thanks. I don´t know, how far people will get in my game anyway 🙄 even all of them are probably using infinite lives "cheat". 😉 jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
manic986 Posted November 17 Report Share Posted November 17 I finally got an emulator... I downloaded this. Congrats on your game. I admire anyone who can pull this off. Now, a bit of feedback. It took me ages and multiple deaths to pass the white guy on the first screen. If I just try to go left, there is no way past as he is just on top of me. I have to hide somehow on the right but mostly my legs stick out and I get killed anyway. I managed to avoid him somehow twice and then I was able to go across the screen to the left finally, but got killed on the immediate conveyor. I think I got into 4 rooms but then gave up. Sorry! Just a bit hard for little old me. I was playing with fuse on the Mac. I must look to see if there is any walk throughs on youtube yet to see if I am missing something on the screens. Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 18 Report Share Posted November 18 I would suggest playing with some "assistive tools", such as RZX-recording the game and using the Rollback feature (my personal preference) or saving and loading snapshots. I always use Rollback when I play JSW and MM games these days. I know, it's cheating, but I would consider it a waste of time to play a game in a different way. And some of the games designed in recent years and decades are so forbiddingly difficult that they are *meant* to be played with assistance. Using Rollback changes the perception of difficulty level enormously. I am often astonished when people complain about (some really relatively easy - I'm not referring to "What a Wonderful World of Willie" here) games being difficult. They're not if you can roll back after each mistake and try again. It's just that you have to be using the proper tools 🙂 . Spider 1 Quote Link to comment Share on other sites More sharing options...
manic986 Posted November 18 Report Share Posted November 18 I'm definitely not complaining about the game being hard. It is the creator's vision. For this game, I see where you are coming from with that rewind feature. I got to the airport with all my lives but so far have not been able to get the right timing for the ride up that escalator. Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted November 19 Report Share Posted November 19 Have you visited the Happy Tulip Lounge or the Pleasant Coctail Bar yet, Mr Badiels? 😉 Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 19 Report Share Posted November 19 On 11/18/2024 at 12:10 AM, jetsetdanny said: I always use Rollback when I play JSW and MM games these days. I know, it's cheating, but I would consider it a waste of time to play a game in a different way. And some of the games designed in recent years and decades are so forbiddingly difficult that they are *meant* to be played with assistance. I do too. It was a bit different back then with real hardware. Yes I did have a multiface which could do snapshots however the time taken to save/load was about the same as the whole game if not more (if memory serves, it would take the whole lot of ram, with or without display file) , it was more for editing things for me. Having said that and its a different topic completely in a way, I do wonder how far we can now get on some games without -any- rollback or otherwise. I did try this with other machines (non ZX) versions with some success. Perhaps a Christmas idea. jetsetdanny and MtM 2 Quote Link to comment Share on other sites More sharing options...
MtM Posted November 19 Report Share Posted November 19 I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc. jetsetdanny and Spider 1 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 22 Report Share Posted November 22 On 11/19/2024 at 8:53 PM, MtM said: incredibly few games had a save feature True, was mainly the realm of text/graphic+text adventures. I know the Magic Knight series did offer save/load (minus Finders Keepers iirc) however if again I am remembering correctly it was not a small save, it was a good couple of minutes. Â Incidentally there's only one person who managed to complete 'Ted' back then without cheating, somewhere I have a few more details. I suspect it is genuine. What's not often realised about that game is the time limit is exceptionally tight too. Â FWIW it was a pain with Multiface+tape system too, it is not the kind of thing I did very often, whereas modern things as you say its easy really. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
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