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Some rather annoying issues I can't figure out how to fix


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I'm using JSWED with the JSW64 "]" configuration. It looks perfectly fine in the editor, but during gameplay the third tile is replaced with black, and, I'm unsure if this is an engine limitation, but if a tile is set to be air and not water it is covered by a large square when Willy walks to it. I've also noticed the formerly horizontal beams are replaced with the vertical beam tile.

In the Editor:

Screenshot2024-11-04at23_35_52.png.11ebaab3bd74649d187c6eb4200e6ce8.png

Game Running:

Screenshot2024-11-04at23_38_02.png.15d7503af781cd34d45b4822979bb839.png

Please note Willy is set to be blue in this room, so him being that color is not a problem.

Edited by playingwithwilly
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The 'code' code shouldn't effect it unless its done something silly perhaps such as moving things around. Its only a couple of bytes to change the 'starting' code to jump to the title screen or (better) remove it and replace it with three instructions, leaving some free space plus emptying out the codes area, the latter I tend to do just looks neater somehow.

I've not used the 64/128 variants much sorry, however others here have so hopefully a better reply will be along shortly. 🙂 For the immediate moment can you carefully verify you've not re-used a tile colour for a different cell type ? As in (a bad example) setting both 'air' and 'fire' to the same ink/paper.

 

EDIT... Welcome too!

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On 11/5/2024 at 1:39 AM, playingwithwilly said:

I'm unsure if this is an engine limitation, but if a tile is set to be air and not water it is covered by a large square when Willy walks to it. I've also noticed the formerly horizontal beams are replaced with the vertical beam tile.

 

About the large square what turns blue when Willy walks to it, please try to change Ink and Paper, in example if Ink is 6 Ink is 2 and Paper is 0, change them to Ink 0 and Paper 6 Paper 2. Then you can decide which one is better for your purposes.

About the latter problem, it looks like what Spider said, you have used the same Ink/Paper colour combination for cells 9 and A, both cells being Ink dark red/Paper black (or vice versa). If that´s the case, please try the following.

cell 9 Ink 6 Ink 2 / Paper 0

cell A Ink 0 / Paper 6 Paper 2  (Sorry...🫣)

The other cell will turn to dark red square when Willy touches it, but at least you can get both tiles visible. 🙂 

Though, sometimes the engine lets you use the same Ink/Paper combinations for more than one cell. For this, you just have to try that in every room, if you can use certain colour combinations more than once.

 

 

Edited by Jet Set Willie
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6 hours ago, Jet Set Willie said:

cell 9 Ink 6 / Paper 0

cell A Ink 0 / Paper 6

The other cell will turn to dark red square when Willy touches it, but at least you can get both tiles visible. 🙂 

Though, sometimes the engine lets you use the same Ink/Paper combinations for more than one cell. For this, you just have to try that in every room, if you can use certain colour combinations more than once.

Set the third unit to 2/0, ninth to 0/2 and tenth to 2/0 and it's working pretty well. Thanks.

Edited by playingwithwilly
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You can start by observing the real roof tiles, either by going for a walk or do some web picture searching. 🙂 Many games had roof tiles, too.

There are some books about ready made graphics. I don´t remember their names or the publisher, though. I tried to search DK´Tronics as I believed it was the publisher, but I didn´t get any results. No luck with Melbourne House either.

Probably somebody here will remember those books. They were available for Spectrum and Commodore 64. At least most of the graphics were the same. There were at least four books in those series, each book had probably hundred(s) of user defined graphics, like trains, animals, etc. usual things, their size being at least 16x16 pixels. Those graphics were good.

Edited by Jet Set Willie
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On 11/7/2024 at 11:44 AM, playingwithwilly said:

Thanks, I'm quite new to modifying JSW. The only thing I haven't been satisfied with is the roof tiles. Do you have tips for tile design? I haven't been able to find an old graphic design guide for the spectrum.

It probably won't be much help, but, for the record, the roof in my "Willy's New Mansion" look like this:

- In the original edition: have a look here starting at about 36:50;

- In the Special Edition: have a look here starting at about 55:59.

Oh, and "The Temple" looks really cool! 👍 Could you tell us more about the game you are creating? 🙂

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