IRF Posted November 19 Report Share Posted November 19 (edited) Fun(?) fact: if you extend the Bathroom ramp all the way down to the floor, and put a hole in the upper platform directly above the toilet, then during the toilet run Willy will run up the ramp and drop through the hole... But will disappear halfway through the fall... then appear suddenly in the toilet. (ie Without visibly falling through half of the height of the room.) This is because the code which tests for Willy's coordinates at the end of the toilet run doesn't check which vertical half of the room he is in. Edited November 20 by IRF Spider, MtM, Jet Set Willie and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted November 22 Report Share Posted November 22 (But of course, when he is eventually drawn with his head down the toilet, he is in the correct location - bottom-right corner, bottom half of the Bathroom.) jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 23 Report Share Posted November 23 (edited) On 11/19/2024 at 10:39 PM, IRF said: Fun(?) fact: if you extend the Bathroom ramp all the way down to the floor, and put a hole in the upper platform directly above the toilet, then during the toilet run Willy will run up the ramp and drop through the hole... But will disappear halfway through the fall... then appear suddenly in the toilet. (ie Without visibly falling through half of the height of the room.) And a quick demo, no player interaction needed other than to start the game: test_fall.tap Same 'base' as the other two test files, ie: OK for editing for testing not really recommended for building a whole game from. EDIT... Updated very slightly, now Willy has the choice of moving left to collect the single (wine bottle) item from Top Landing or go to rightwards to explore. A little care should be taken with when he grabs the item with regard to the descending razor blade guardian! However if he does lose a life, upon re-materialisation he'll clear it on his automated run. Edited November 24 by Spider Update IRF 1 Quote Link to comment Share on other sites More sharing options...
Jet Set Willie Posted November 26 Author Report Share Posted November 26 Thank you for your demos, Spider! They made this very clear! ☺️Thank you, too, IRF, for the fun fact! 🙂I think there should be lots of toilets positioned in every room in every JSW game to save Willy falling too far!😋 Spider and IRF 1 1 Quote Link to comment Share on other sites More sharing options...
Jet Set Willie Posted November 26 Author Report Share Posted November 26 By the way, in your test_fall demo, it looks like Maria has catched up Willy with the last unopened bottle.... what Willy was just going to "tidy up".😆 Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted November 27 Report Share Posted November 27 22 hours ago, Jet Set Willie said: By the way, in your test_fall demo, it looks like Maria has catched up Willy with the last unopened bottle.... what Willy was just going to "tidy up".😆 I considered as that item tile graphic does look like two bottles, making it worth two*** but decided against it. *** Something that was done elsewhere which will appear soon. Quote Link to comment Share on other sites More sharing options...
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