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JSW 40 years old ... did I miss a thread?


MtM

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Just wondered was there no celebratory thread about JSW being 40 years old this year?

 

I didn't have time to check the forum much a few months ago, just wondered if I missed some

kind of celebration about it?

 

40 years is a long time for any game to have a playable lifetime, I know there are plenty of other

classics from 40 years ago, not sure if there are any that are still being developed using the same

engine etc, JSW maybe unique in that respect? Sure I will be proven wrong!

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I did have a special (sort of) JSW game in the works since perhaps April / May / June this year but had a bitlocker accident and lost the later builds, I do have an earlier build but no notes to go with it.

I had planned on (you've maybe seen on Spectrum Computing a year or so ago) the comparisions between platforms, I had thoughts of doing this with JSW too, only 'officially' released versions as such.

There's still a bit of time 😉 🙂 

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Congratulations for such a finding! 😃🙂 

On 11/11/2024 at 12:07 AM, MtM said:

not sure if there are any that are still being developed using the same engine etc

Boulder Dash on Commodore 64 perhaps? There are hundreds (at least) of homemade versions available on internet.

I haven´t checked though when the last ones have been made.

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On 11/13/2024 at 6:54 AM, Jet Set Willie said:

Congratulations for such a finding! 😃🙂 

Boulder Dash on Commodore 64 perhaps? There are hundreds (at least) of homemade versions available on internet.

I haven´t checked though when the last ones have been made.

I knew someone would think of something! Excellent suggestion that Jet Set Willie, and one I ought to have thought of myself.

I wonder if there are any others, struggling for any more to come to mind.

Thanks for the correction!

Makes me think perhaps Lode Runner too on the c64, but that had a built in level designer, not sure if anyone is still actively

making levels for it, maybe it counts.

Edited by MtM
Memory!
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For any other games, I can think just few what are probably 🤔 written from the scratch, being updated "arcade versions" or clones with somewhat similar type graphics and game logic.

There may be just one "arcade version" game, instead of few or several. These will include Commodore 64 "arcade versions" of Bombjack and Ghosts ´n´ Goblins. On Colecovision there is such version of Donkey Kong and Pac-man. There might be more such "arcade" games on Colecovision now, I haven´t readed the news for any machines for years now, expect few. Some Commodore 64 games have got a homebrew sequel, like Frantic Freddie.

For MSX there are few Nemesis/Gradius clones or updates. I think one game was Nemesis/Gradius engine with arcade graphics update.

On Atari 2600 there are games what have many altered graphics versions, like Pac-Man. Please check Atariage, you will find other 2600 games, too, with altered graphics.

Edited by Jet Set Willie
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  • 1 month later...

Andy,

 

Was playing your 40th version with 2 hour time limit tonight, on my Next, but it's way less than 2 hours in reality to finish the

game, you get under an hour in reality, am I missing something, or is it the Next? I am using mode 0 vga on the Next so these

are the most accurate timings. Probably me I know!

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