monkeyx Posted March 16 Report Share Posted March 16 (edited) I have taken the sdl version of manic miner and converted it to love2d. I thought the SDL version was one the best remakes I had played. So I have attempted to keep that same game play. I also wanted to run on more platforms. Now runs on Linux, Windows, Mac and Android. I have added a high score table and each level shows a high score. All versions can be (found here)[https://github.com/monkeyx-net/ManicMiner-LOVE2D] I have attached the Windows version. Would like some feedback on how it plays, suggestions etc. I am also converting the JetSetWilly remake done by the same author. ManicMiner-windows-x86_64.zip Edited March 16 by monkeyx jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 17 Author Report Share Posted March 17 I have now created a github release for all the versions. (Only Mac version untested) https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
SymbolShift Posted March 17 Report Share Posted March 17 Very cool, a nicely done conversion! Few things... first thing I noticed was that the horizontal guardians move slightly faster than Willy. They should move at the same speed, unless you deliberately made them faster to spice things up! Also, the colour differences between the non-brights and the brights seems too extreme, making the non-brights too dark (eg. the sinking platforms, and the Willy sprite). jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 17 Author Report Share Posted March 17 Thanks for the feedback. Yes I noticed the robots got quicker. I have added some code to make them slower ie more like the original. Maybe there can be hard mode at some point :) I have made the collapsing floor much more subtle. I will go through each level and double check colours etc. I hope to be able to make a level editor at some point too. Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted March 18 Report Share Posted March 18 (edited) Items (as seen in central cavern) flash in a synchronised manner. The original game defines the start colour of each item. In the Central Cavern they are defined differently and whilst they flash in a uniform way. They do not flash so they are all the same colour, at the same time (as seen in the post above - all blue) The synchronised flash is exhibited (as far as I can see) in every cavern (with more than one item) Edited March 18 by Norman Sword The Manor is later, still stuck in the depth of the earth. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 18 Author Report Share Posted March 18 Thanks I will look at that next. I have now added save state function, starting level and set number of lives to the game. If only to help me test :) Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 18 Author Report Share Posted March 18 New release with colour cycled keys/items :) Plus features mentioned above https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases jetsetdanny, Trullybug and Spider 3 Quote Link to comment Share on other sites More sharing options...
Trullybug Posted March 20 Report Share Posted March 20 This is awesome, well done! Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted March 23 Report Share Posted March 23 (edited) Deleted. Edited March 28 by fawtytoo jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 25 Author Report Share Posted March 25 I already have on the github page. https://github.com/monkeyx-net/ManicMiner-LOVE2D The original work is still Matthew Smith jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
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