fawtytoo Posted March 25 Report Share Posted March 25 (edited) Deleted. Edited March 28 by fawtytoo jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted March 25 Author Report Share Posted March 25 I am not a licensing person and I have no way tried to show your original code is mine. I included a link to your repository to make it clear that it once a c/sdl project written by you? It seems you are trying to split hairs as this a lua implementation of that code and not me passing of the c code or the lua code as mine! Although I have extended the functionality under a more open MIT License. The zlib license in your project has now been included. It is written in LUA as it does not need compiling and makes it available on a wider selection of platforms. You rejected my PR to work with you on this so I forked the project and created this one. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted March 28 Report Share Posted March 28 (edited) Deleted. Edited March 28 by fawtytoo Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted March 28 Report Share Posted March 28 (edited) Deleted. Edited May 15 by fawtytoo Quote Link to comment Share on other sites More sharing options...
monkeyx Posted April 4 Author Report Share Posted April 4 On 3/28/2026 at 9:00 PM, fawtytoo said: My apologies. My pride got the better of me. I think you have made the best Manic Miner and JSW remakes I have ever played! My aim is to make them more accessible to all and add some modern features to the game. PS Did you leave out the Victory symbol/routine in Manic Miner? Or is hidden in the code? Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted April 8 Report Share Posted April 8 (edited) On 4/4/2026 at 11:50 AM, monkeyx said: Did you leave out the Victory symbol/routine in Manic Miner? Or is hidden in the code? On 4/4/2026 at 11:50 AM, monkeyx said: and add some modern features to the game Edited May 15 by fawtytoo Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted April 8 Report Share Posted April 8 (edited) On 4/4/2026 at 11:50 AM, monkeyx said: Edited May 15 by fawtytoo jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted April 21 Author Report Share Posted April 21 On 4/8/2026 at 9:15 PM, fawtytoo said: Huh! I did indeed omit that. Now I can't remember why. But here's a diff to fix that: Thanks just tested the patch and it showing now :) Got a record/playback feature sort of working. Also looking to add screen controls for Android version jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
monkeyx Posted April 23 Author Report Share Posted April 23 Just released a new version. Save state now has 5 slots and can be managed press O on the Start Screen Also has an experimental save feature that let's you replay what you have record. R starts recording in game. R stops the recording. Playback via the Options menu. https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases/tag/v0.9.4 jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
SymbolShift Posted April 23 Report Share Posted April 23 Looking good! Thanks for the update. I did notice on level 18 (Amoebatrons' Revenge) that there is a platform alignment issue compared to the original. Seems like it would be an easy fix. jetsetdanny and monkeyx 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.