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#1 IRF

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Posted 29 March 2016 - 03:43 PM

All in the same place, for convenience:

 

http://skoolkit.ca/d...illy/index.html

http://skoolkid.github.io/jetsetwilly/ [The above in hex]

 

http://skoolkit.ca/d...es/manic_miner/

http://skoolkid.github.io/manicminer/ [The above in hex]

 

http://www.binaryhexconverter.com/

http://www.miniwebto...ise-calculator/

 

http://www.z80.info/z80oplist.txt

http://www.z80.info/z80syntx.htm

http://www.z80.info/z80code.htm

http://www.z80.info/z80undoc3.txt

http://www.z80.info/z80info.htm

http://www.z80.info/z80sflag.htm

 

http://www.worldofsp...80reference.htm

http://www.worldofsp...8kreference.htm

http://www.worldofsp...8kreference.htm

 

http://z80-heaven.wikidot.com/start

 

https://chuntey.word...y/z80-assembly/

 

http://hallas.net/Software/music.htm

I've also attached an Excel file with the values for each note (taken from the above link, Richard Hallas's document: 'A Miner Triad') converted into hexadecimal.

 

Feel free to add!

Attached Files


Edited by IRF, 08 November 2017 - 01:39 AM.


#2 jetsetdanny

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Posted 29 March 2016 - 07:51 PM

Some more technical stuff:

 

http://www.icemark.c...files/tech.html

 

http://www.seasip.in...w/jsw2room.html

 

http://www.oocities..../mm_format.html

 

http://hallas.net/Software/music.htm



#3 Metalmickey

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Posted 30 March 2016 - 12:57 PM

JSW II - Information about how the game including how from the Authors named the screens plus a few interesting links to maps .. and a possible hidden cheat?

 

He later confirms that this cheat was removed when ported to the speccy version due to memory limitations

 

http://www.jdawisema...rick_Rowson_bow


Edited by Metalmickey, 31 March 2016 - 07:14 PM.


#4 Metalmickey

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Posted 01 April 2016 - 06:43 PM

JSW II - Information about how the game including how from the Authors named the screens plus a few interesting links to maps .. and a possible hidden cheat?

 

He later confirms that this cheat was removed when ported to the speccy version due to memory limitations

 

http://www.jdawisema...rick_Rowson_bow

actually it never occurred to me that this website is not specifically about the ZX Spectrum versions ... 
 



#5 IRF

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Posted 04 April 2016 - 12:51 PM

I've added a potentially useful Excel file to the original post in this thread.


Edited by IRF, 17 August 2016 - 11:56 AM.


#6 jetsetdanny

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Posted 04 April 2016 - 04:10 PM

Thanks, Ian!

A link to Richard Hallas's article about music was already there in my post, but I guess there's never too much quoting (or linking to) such a classic :) .

Edited by jetsetdanny, 04 April 2016 - 04:11 PM.

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#7 IRF

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Posted 04 April 2016 - 04:17 PM

Thanks, Ian!

A link to Richard Hallas's article about music was already there in my post, but I guess there's never too much quoting (or linking to) such a classic :) .

 

I thought I would include the link within the same post that now contains an Excel file which provides a hexadecimal translation of Richard's musical notes!


Edited by IRF, 05 April 2016 - 11:36 AM.


#8 IRF

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Posted 05 April 2016 - 11:35 AM

Does anyone know if Richard Hallas is a member here?



#9 jetsetdanny

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Posted 05 April 2016 - 05:10 PM

I don't know and I would be surprised if he was. Having said that, it's probably high time to get him interested in "JSW" again :) . After all, he wrote on his website

 

And do I have any plans to create a third JSW game? No serious plans, no; but, for the sake of nostalgia, I do let the possibility run through my mind from time to time. I still have a few good ideas for rooms, and I sometimes think it might be quite fun to create another game. So, in the 'unofficial' words of James Bond: never say never again!

 

:)



#10 IRF

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Posted 17 August 2016 - 12:13 PM

Here are a couple more useful links:

J.G. Harston's page:

http://mdfs.net/Software/JSW/

Geoff Eddy's Patch Vectors:

https://web.archive....sw/patches.html

UPDATE: Later version, featuring additional PVs for ZX Willy the Bug Slayer:

https://web.archive....sw/patches.html
http://www.worldofsp...heBugSlayer.txt
[Some additional disassembly for ZX Willy the Bug Slayer is in the above txt file]

However, in the PV disassemblies, I have noticed a couple of errors.

Firstly, the PVs that change Willy's colour in 'Willy Takes a Trip' (Rooms 69 59, 61 and 62) all contain (directly or indirectly) several Calls or Jumps to #9673. However, the pertinent sub-routine in the Geoff Mode disassembly (link below) seems to start at #9679 (ending at #967F).

Secondly, the PVs in Rooms 10 and 53 of 'Willy Takes a Trip' both call up #97C8 to print a room element, but the 'Print the room' routine in the Geoff Mode disassembly is at #8D33-#8DB0 (the pertinent part starts at #8D96).

Geoff Mode disassembly:

https://web.archive..../geoff_dis.html

Geoff's JSW pages:

https://web.archive..../jsw/index.html
https://web.archive..../geoffmode.html

Yahoo Group:

https://groups.yahoo...etsetwilly/info

Broadsoft Lifts disassembly:

https://groups.yahoo...ons/topics/6608

Discussion of Superjump:

https://groups.yahoo...s/messages/5030

Discussion of Kong Beast:

https://groups.yahoo...s/messages/4417
https://groups.yahoo...s/messages/6454

Laterally-Inverting arrows:

https://groups.yahoo...s/messages/1867

Message re: Willy's Hoard:

https://groups.yahoo...s/messages/5868

 

Message re: 'It's Oh So Quiet!":

 

https://groups.yahoo...s/messages/2233

 

Message re: Spectrum file formats:

 

https://groups.yahoo...ons/topics/4766

 

Some Top Tips collated by Sendy (including the Droplets Patch, and variable-deadliness Solar Beam):

 

https://groups.yahoo...ons/topics/5624


Edited by IRF, 04 August 2017 - 12:58 PM.





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