As a novice who has been studying the game code for quite some time i have decided embark on a little project of my own, my aim is to keep as much of the layout as possible as the original whilst eradicating every single known bug and most if not all the anomalies that most consider to be bugs but not completely obvious (conveyors on stairs for example). There are 2 exits at the top of Willy's house where, in my opinion, there were supposed to have been rooms there so my intention here is to 'reclaim' the lost space taken up with the TRDOS code remnants and re-furnishing Room 47 [ and perhaps putting it next to Tree Root and having a go at extending the Mega-Tree. I don't want to create anything like TNE or Willy's New Mansion, my programming skills don't allow me to do anything as impressive or ambitious, I'm not even interested in altering the loading sequence at this stage. I'm hoping that the finished article will be something like the 2015 bug fixed version with even more bugfixes in place and something closer to what was intended to be released way back then.
I may be some time, but when i've go to the latter stages i'll release it for play-testing.
Tips and suggested alterations welcome
Edited by Metalmickey, 06 December 2016 - 09:03 PM.