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JSW As Manufacturer (probably) intended .. kind of...


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#341 Spider

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Posted 28 October 2017 - 07:29 PM

Its a shame in a way that you cannot (as in very easily without work) have two types of fire cells as per MM in JSW. :unsure: Then it would be easy to design a 'cell' to fit the top area perhaps :unsure:

 

Its interesting to note that Matt did place fire cells on the leftmost side to prevent a top exit although it could be said these are more cosmetic placements maybe.


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#342 Metalmickey

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Posted 18 November 2017 - 08:25 PM

some more experimenting is required me thinks



#343 Spider

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Posted 18 November 2017 - 08:49 PM

some more experimenting is required me thinks

:) As per usual let us know if we can assist.


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#344 IRF

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Posted 24 November 2017 - 09:28 PM

However, she is tapping her foot... The yellow Maria on the right isn't animated at all - but if you made her animate, I fear that would also cause the Foot guardian to start flicking to the Barrel sprite and back again? (Since it shares the same Guardian Class).

 

I've just realised that it would be possible to make the yellow Maria in The Nightmare Room animate through two, or indeed all four of her sprite-frames, if you wanted her to, without causing the yellow foot guardian (which shares the same guardian class number) to deviate from the foot sprite - but only if you swapped around the position of the foot and the barrel on their sprite page (i.e. Page #9C - put the barrel at #9C40 and the foot at #9C60).

 

Of course, you would then have to adjust other instances of a foot or a barrel guardian elsewhere in the game, and also amend the pertinent addresses in the 'Game Over' routine accordingly.



#345 IRF

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Posted 11 March 2018 - 06:43 PM

See i think this is another type of bug, i guess if i was to resolve it, i would use the alternate frames where Willy's legs are completely together and fully apart, might make him look a bit like Mr Benn but i still think it would be an improvement .. i'm going to try an experiment...

 

Mickey, I don't know if you ever managed to implement a fix for the above, but I've just managed it - please see the attached file, collect the single item in the Master Bedroom and see what happens!

 

I think it looks more 'realistic' - I wonder if this is indeed "as manufacturer intended"?  ;)

 

(In the attached, I've also prevented the anomalous behaviour of the 'P' key during the toilet run, and I've also fixed the 'Jagged Finger' display problem, because it was even more prominent when Willy was changing animation-frames whilst running at double speed.)

Attached Files


Edited by IRF, 11 March 2018 - 06:49 PM.


#346 Spider

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Posted 11 March 2018 - 09:44 PM

That does look loads better using the "walking' (well, running!) animation frames. :) Its good to see there's no 'I'm stuck' issue upon reaching the bed to trigget the game ending dash too,


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#347 Metalmickey

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Posted 15 March 2018 - 07:41 PM

Liking that, i think that's well worth putting into the next version, i've got quite a few corrections to work on... i have little doubt that if MS had the time and inclination to alter willy's animation he would have done something similar






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