I've just completed the game, using Rollback in SPIN, with 323 items collected (328 after the final, or pre-final, room) [EDIT: I missed two items, see a comment in a new post below], 15 spare lives and 142 rooms on the room counter (I didn't visit "Swimming Pool", "Entrance to Hades", "cheat", and the rightmost of the newest rooms, whose name I don't remember right now - it's very nice, actually, but itemless EDIT: it's called "Eureka"). I concur with Metalmickey there is one instance where you have to lose a life in order to collect some of the items [EDIT: there are two such instances]. I don't see a way to avoid it (not a problem, of course, with so many spare lives you gain).
I have recorded an RZX walkthrough of which I am moderately satisfied. I will send it to RZX Archive as an update to the currently-hosted file [EDIT: done, see a comment in a new post below]. I think that before I do, though, I should also investigate and record the shortest possible completion of the game (with only the minimum number of items collected needed to complete the game and lives lost in order to gain time). However, that will probably require at least a day of work, so it'll have to wait until the weekend [EDIT: done, see a comment in a new post below].
Yes, the changes in this version are numerous and far-reaching in relation to the version hosted on Julian Wiseman's website. While I trust they are technically impressive (more rooms, additional features), I have to say I am not extremely fond of some of them. For example, the game has been sped up (it can also be slowed down by the player, which is a new feature, I think). It's even faster than the regular JSW2, which is already very fast in relation to the original JSW. I don't really mind the speed as far as gameplay is concerned, but I don't particularly like it. You know, it's like sipping good wine or some other drink - the idea is not to pour it down in one gulp, but to enjoy it, take your time. Same here.
I don't particularly like the modifications to some rooms, like to "Banned", for instance. It may be that I've just got too used to the previous version of "JSW2+" I played and/or the original "JSW2", but I like the original versions better.
It's nice to see some brand-new rooms, although most of them give an impression of being designed primarily as technical samples, so to speak, to show off new features.
The loophole in the older version which allowed the player to exit the final two-room loop and wonder around the playing field again, repeating the toilet run and collecting two additional items every time a long detour is completed, has apparently been closed - which is good. I don't think any more cheating is possible in this department.
That's all for now .
Edited by jetsetdanny, 11 March 2017 - 11:36 AM.