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Jet Set Willy & Manic Miner Community

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About This File

I am thrilled to announce the release of a new Jet Set Willy game: “AmAZiNG WiLLY”, created by Carl Paterson (CnP Projectz). The game features:

- 59 completely redesigned rooms;

- A fairly familiar map layout, which will nevertheless surprise you with brand-new, atmospheric screens and many exciting challenges;

- New and modified guardian sprites;

- 256 items to collect (yes, they can all be collected without losing a single life! - but it's not easy...);

- A moderate level of difficulty, which won’t put off a novice and won’t bore an expert either (lots and lots of running around and jumping is required to complete the game; oftentimes you’d really better think before you jump!);

- A richness of music incomparable to any previous release: a brand-new title-screen tune and more than a dozen in-game tunes, most of them 128-byte-long (twice as long as the original one) and most of them never heard before in a JSW game;

- A custom-made title screen, custom font and other enhancements;

- A toilet run like you’ve never seen before!

The ZIP file available for download includes the game in TAP and TZX format, the Readme and info about the game's credits.

Grab it, enjoy and please share your impressions!


What's New in Version v. 4   See changelog

Released

It is my great pleasure to announce, on behalf of Carl Paterson, the release of Version 4 of his game "AmAZiNG WiLLY".

[Version history: v1 - unreleased development version; v2 - 9th October 2o22 - first public release; v3 - 22nd January 2o23 – second public release with some additions and improvements]

This new Version 4 features improvements and enhancements mainly in the area of the in-game music. Various tunes have been re-coded to improve the way they sound. Two in-game tunes have been extended from 64 to 128 bytes long. New code has been added which initiates the in-game tune from the first note if a different tune was playing before Willy entered the current room or if the same tune was playing in a different mode. If the same tune was already playing in the same mode, the code ensures the seamless continuation of that particular tune.

Version 4 also runs marginally faster than the previous versions (thanks to the elimination of a redundant instruction copying the contents of the attribute buffer to the attribute file) and has a couple of other minor fixes and modifications, including some changes related to the Writetyper teleportation cheat (but is it really "writetyper"???...).

If you haven't played or completed the game yet, you are strongly advised to play v. 4 to experience these enhanced features. The game can be completed without losing a single life.

Please download, enjoy and share your feedback!

And don't take too long, because Carl's third JSW game is scheduled to be released before the end of the year... 🙂


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