Jump to content
Jet Set Willy & Manic Miner Community

2 Screenshots

About This File

The last version I do of the combined Jet set Willy and Manic Miner. Time wise I only spent a few weeks on the main code. Overall I just kept on changing the file and adding bits and pieces to the game. No overall attempt at changing the original game play. 

This file runs on a standard 48k spectrum and could have been released at the same time as the originals were released.

997590336_loadedtitlescreen.png.c16e23cce7fbdfcea7d7683ce266b684.png

 

Keys on title screen -
<1>                                  =change playing mode ,
<enter>                           = start game

game keys -
<enter>                          =  toggle music on/off,
<H>                                =  faster game play, shorter music notes
<J>                                 =  slower game play, longer music notes
<ASDFG>                       =  pause, - display the high score
<QETUO>                       =  Move left,
<WRYIP>                        =  move right,
<ZXCVBNM>+<space> =  jump.

objective collect the flashing keys, and accumulate monies

Difference from normal JSW and MM - A heavy fall or touching sprites or baddies will cost monies from Willies ready cash.

The solar beam will cost a lot of monies on contact with Willy.
Dropping Kong gains a lot of monies.

But do keep an eye on your ready cash - when it has all gone - it is game over. 

 

This game is the compaction of Jet Set Willy and Manic Miner both originally 48k games. The compaction of the games allows for both to run (modified) in 48k.
 

 

 

 

 

 

Edited by Norman Sword
Alien technology leap.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.