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Spider

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Files posted by Spider

  1. JSW KCE (Key Code Edition)

    Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss.
    It will accept any code as I'm not cruel enough to demand the player enter the correct code.
    The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating.
    The .zip contains:
    The game file in regular .tap format, the game code is compressed slightly.
    A map file, not that it would really be needed!
    An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic.
    A brief readme detailing the changes to the game itself.

    32 downloads

    Updated

  2. Thoroughly Modern Willy

    Thoroughly Modern Willy v0.02
    --------------------------------
    (April 23rd spectrumcomputing.co.uk minigame competition)
    Whilst sorting through boxes in an attempt to tidy up the attic, Willy stumbled across some machinery left by the previous owner, Dr Jones. As he investigated further, he knocked a switch over and the machinery started to hum into life. Before Willy can say 'Quirkafleeg' there is a blinding light...
    As his sight returns, Willy determines he is no longer in the attic. He's been flung into the future - space year 2018 to be precise. Willy proceeds to do what he's always done when faced with a tight spot - collect all the flashing objects - strewn across six screens - and hope for the best!
    Some hints for getting by in the future:
    - Switches can change the layout of a room and make areas safe or unsafe.
    - It's unwise to move around in the dark.
    - Willy's box moving skills are still useful in the future.
    Credits:
    Code: Bob Fossil
    Graphics: Matthew Smith (Manic Miner / Jet Set Willy), Steven Kerry and Terry Lloyd (Auf Wiedersehen Monty)
     
    The download .zip includes:
    the game file in .tap format
    a readme text file
    two .scr files of the game
    a map (from maps.speccy.cz)
    a .pok file (from Spider)
    an .rzx (by Pavel Plíva)

    71 downloads

    Updated

  3. Characters

    A small set of six characters:
    Miner Willy on the Barrel
    Miner Willy on the Plinth
    Jet Set Willy on the Barrel
    Jet Set Willy on the Plinth
    Maria on the Barrel
    Maria on the Plinth
     
    All images are the same size (total 770px x 1282px) ,  each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends.
    I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not.
     
    These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂

    18 downloads

    Submitted

  4. JSW Fixer

    JSW Fixer
    A small tool written in Basic by 'Iceman' in 2010 to provide some bug fixes changes to JSW. No game file is included you must supply your own
    Part of the "CSSCGC" aka "BloodBaz - within compilation "CSSCGC Crap Games Competition 2010"
     
     

    15 downloads

    Submitted

  5. JSW Utility for Dragon 32/64

    A small patch file for the Dragon 32/64 version of Jet Set Willy
    Written in 1985 by Paul Burgin
    There is a single option choice of:
    Extra lives , Infinite lives or Immunity
     
    The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW
     
     

    10 downloads

    Updated

  6. MM Utility for Dragon 32/64

    A small patch file for the Dragon 32/64 version of Manic Miner
    Written in 1997 by Paul Burgin
    Several options are presented with either a Y/N prompt or numerical input:
    Infinite lives
    Number of lives
    Continue facility
    Starting level
     
    The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in MM
     

    12 downloads

    Updated

  7. Manic Miner - Two Chance Challenge

    A small variation on the original.
    Two lives are provided per cavern.
    How far can you honestly get without rollbacks or any cheating ? 🙂
     
    Note 1 : Although there is a small piece of patch code in the loader to try to ensure the main loader works in later Spectrum models, it may be best to load in 48K mode on these machines.
    Note 2 : There is a very simple 'anti tamper' check present but rather than punish the player, it will simply remove the detected cheat.
     
    Otherwise, enjoy.

    63 downloads

    Submitted

  8. Manic Miner - Primo

    A port of Manic Miner for the Primo computer.
    The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general.
    The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too.
    The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively.
     
    Thank you to @pgyuri for bringing this variant to our attention. 🙂
     

    22 downloads

    Submitted

  9. Manic Miner Electron 2021

    This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
    To quote the coder of this version, " 0xC0DE "
     
    The files attached here are two .zips:
    One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
    The other .zip file contains the screenshots used here, for convenience.
    The game controls are:
    Z = Left
    X = Right
    RETURN = Jump
    DELETE/COPY = Pause / Un-pause
    Q/S = Music off / Music on
    ESCAPE = End game
     
    Attributions:
    Original (ZX) game by Matthew Smith
    Initial BBC Micro release by D.J.Coathupe
    Updated 2021 BBC Micro release by Tony Lobster
    This Electron version presented here by 0xC0DE

    51 downloads

    Updated

  10. Jet Set Willy Mono Plus

    JSW Mono Plus
    A small expansion on the existing 'JSW Mono' variant offering a choice of colours!
    The download consists of a .tap tape file and a small 'tech notes' text file covering a few details of interest.
     
    Although the patch to set 'JSW Mono' is readily available from John Elliott's site (home of the brilliant JSWED tool) and  it is indeed quite possible to find a prebuilt game file with it applied from other sites, both with and without bug fixes it is by it's nature slightly limited in what colours are permitted.
    Monochrome does not always have to mean white text on black paper!
     
    Upon loading the player is presented with a neat and tidy menu offering a range of suggested presets, selectable by a letter key:
    White ink with black paper
    White ink with black paper and bright enabled (This is the original 'JSW Mono patch' effect output when applied to the game engine)
    The above options are also offered in inverse! That being white paper with black ink, again available with or without bright.
    A basic 'green screen' choice is available, limited to green ink on black paper but with the option of bright enabled or not. Thought was given to offering an 'amber' choice too as 'back in the day' there were amber 'mono' monitors around as well as the more common green-screen and black-white ones. Unfortunately it was felt that the Spectrum's yellow was not really quite adequate enough to pass itself off as an amber mono display, so the option of a preset for this is not initially offered however, read on about choices...

    To allow further visual entertainment, the player may select their own preference for desired ink , paper , bright and (if they insist!) flash options. A basic sanity check is applied to prevent the player choosing the same value for paper and ink and a further check to confirm they really do want flash enabled. Upon completion of picking the colour options the text for the custom option is displayed in those colours.
    Please refer to screenshots of the menu, it was written to be self-explanatory as far as sensibly possible.
    The player may at this stage change their mind and pick a default value or re-enter a choice of custom values.
     
    When happy pressing the 'R' key will execute the game code, this is necessary even if one of the pre-defined choices is selected. A basic check is present to ensure an option has been chosen before the 'R' key will function as no option is selected by default. The currently "active choice" is shown by the menu letter control key being set to flash. Again please take a look at the screenshots.
    We hope you enjoy this small expansion tweak to the existing 'JSW Mono' !

    64 downloads

    Updated

  11. JetSet Willy 2 (C64)

    JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles
     
    This is an original tape (.tap format) minus any protection system. It is otherwise unaltered.
     
    The game itself plays very well and mimics the Spectrum and Amstrad versions. There are a few extra rooms (an IDS sequence if you jump into the Bathroom toilet) and some names are slightly different too.
     
    The 'game over' sequence is completely different and is not too far off what is seen in Technician Ted (Spectrum and Amstrad versions) , there are three pictures of the 'sequence' in the listing.
     
    The scrolling message reads as follows:

    52 downloads

    Updated

  12. Manic Miner (C64/C128)

    Disk image (.dsk) of Manic Miner for the C64/C128
     
    The .zip also includes a .prg (tape file?) image too.

    19 downloads

    Updated

  13. Manic Miner (Tatung Einstein Version)

    Disk image of Manic Miner for the Tatung Einstein
     
    This includes the 'keypad' similar to the Acorn/BBC version of Manic Miner.
     
    The scrolling message reads:

    18 downloads

    Updated

  14. JSW Sinclair Z88

    JetSet Willy for the Sinclair Z88. Authored by Dominic Morris.

    20 downloads

    Updated

  15. JetSet Willy (C16)

    JSW for the Commodore C16 machine.
     
    The tape file is a conventional .tap format.

    10 downloads

    Updated

  16. JetSet Willy (Dragon)

    JetSet Willy for the Dragon 32/64 range of machines. These are tape .cas files.
     
    Two versions are included as well as the four page code sheet.
     
    V1 tends to ask for the code but the game seems to crash a bit, possibly due to emulation issues.
    V2 (recommended) very rarely asks for a code and does not crash.
     
    Control keys:
     
    Cursor Left / Right = Move left / right
    Shift or Space = Jump
     
    P = Pause
    C = Continue
     
    Q = Quieter / Volume -
    L = Louder / Volume +
     
    Shift +A = Abort
     
    The game features a few screens not seen in other versions such as "The Guest Room" , "The Pub" , "Hall Of Mirrors" amongst others.
     
    There is also a in-built cheat mode for game, allowing you to move to any room. To do this:

     

    61 downloads

    Updated

  17. JetSet Willy (Tatung Einstein)

    JetSet Willy 1 .dsk disk image for the Tatung Einstein range of machines.
     
    This includes the 'keypad' protection similar to the Spectrum version of JSW as well as the Acorn/BBC version of Manic Miner
     
    The scrolling message reads as follows:

    16 downloads

    Updated

  18. JetSet Willy (C16)

    JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft
     
    This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms.
     
    It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used.
     
    Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected.
     
    Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version.
     
    A map (author: 'Csabo') is also included too of Willy's smaller mansion.

    48 downloads

    Updated

  19. JetSet Willy (Plus/4)

    JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft
     
    This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here
     
    It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good.
     
    Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms.
     
    There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom.
     
    The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches'
     
    Please see the screenshots for specifics, there is a screenshot of every room included.
     
    The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows:

    As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. 

    Enjoy!

    18 downloads

    Updated

  20. Manic Miner (Spectrum)

    Manic Miner for the Sinclair Spectrum.
     
    The download includes the following 'officially released' versions:
    [*]Bug Byte Ltd - The original first release [*]Software Projects - The 'later' original release [*]Ventamatic - Spanish language re-release [*]M.A.D - Mastertronic Added Dimension (Mastertronic

    161 downloads

    Updated

  21. Manic Miner (Dragon)

    Manic Miner for the Dragon 32/64 range of machines.
     
    Two tape files (.cas format) are included, the one badged as a 'Re-Release' is more compatible with other variants such as the Cole-Co.
     
    The first release retains the keypad protection, the code card is included. The 'Re-Release' does not have this.
     
    Cursor Left / Right = Left / Right
    Shift or Space = Jump
     
    P = Pause. Any other key while paused to resume
     
    S = Sound On
    Q = Sound Off
     
    The Dragon version includes two extra screens not seen in other versions, these are "The Dragon Users Bonus" and "The End"
     
    Similar to the Dragon version of JSW, there is a built in cheat mode...
     
     
     

    55 downloads

    Updated

  22. JSW 2015 Bug Fixed Edition

    Here's a jswmm special. :) A bug fixed edition of the original Spectrum version. The following changes were incorporated:
     
    1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
     
    2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
     
    3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
     
    4. The decompress routine purposely returns to basic so it's easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
     
    5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
     
    6. The keypad entry was disabled as it seems superfluous these days.
     
    7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
     
    8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
     
    9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
     
    10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
     
    11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
     
    12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
     
    13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.

    14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
     
    15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump high enough to leave the screen via the top.
     
    16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirkafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addition the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
     
    17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. It's unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
     
    The download offers the following files:
     
    Jetset_2015_Bugfixed_Tape.zip , containing both .tap and .tzx versions
    Jetset_2015_Bugfixed_Microdrive.zip , an .mdr image for microdrive users
    Jetset_2015_Bugfixed_Disk.zip , .dsk image of the tape file
    Jetset Willy_BugFixed2015Edition_Speedlock_Loader.tzx , Speedlock1 based loader for real machines. 48K Mode only
     
    Additional Files:
     
    JSW 2015 Bugfix.rzx , rzx recording of the game being played to completion courtesy of jetsetdanny
     
    Jetset Willy 2015 Bug Fixed Edition With Cheats_V1.tzx , Speedlock1 based loader with a selection of cheats pre-applied
     
    Enjoy!

    1,288 downloads

    Updated

  23. Manic Miner Updated

    We are pleased to release a mildly updated Spectrum version of Manic Miner.
     
    1. The new loading screen I put together here has been used.
     
    2. The code was again assembled using a 'real' speedlock loader for both its intended use (on a real machine) and for tape loading fanatics too. This is not intended as any form of 'protection' it is simply to cut down loading time from approx 3m15s to 2m30s. :) Only the game code is loaded rather than an emulator 'built' one as that would load all the memory which is not needed.
     
    3. The game code was based on the Software Projects release rather than the more common Bug-Byte one, the reason for this was simply as the Software Projects release was later so it made more sense to base it on the 'last' code as such.
     
    4. The 'typewriter' cheat was removed. The Software Projects version was "typewriter" instead of "6031769"
     
    5. To make the game a bit more initially friendly, Willy starts with seven lives instead of three however:
     
    6. There is no bonus life awarded every 10,000 points any more.
     
    7. Minor detail: The scrolling message was slowed down a fraction so its more readable.
     
    8. Minor detail: The scrolling message was altered very slightly to correct a few concerns:
     
     


     

    In essence the changes are to capitalisation, spacing and the 'forgotten' pause keys.
     
    Enjoy. :)
     
    Note: Load in 48K mode

    99 downloads

    Updated

  24. Jet Set Willy: The Nightmare Edition

    Jet Set Willy: The Nightmare Edition


     

    Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick!
     
    Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy".
     
    The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture.
     
    The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens.
     
    The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout.
     
    The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor.
     
    The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!!
     
    A detailed readme file of the building history, credits and technical changes is included in the package.
     
    "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community.
     
    Enjoy... and suffer!
     
    The download contains the following formats:
     
    Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega.
    High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only.

    315 downloads

    Updated

  25. JSW Positioner

    A simple Basic program to allow convenient calculation of the starting position of Willy.
     
    This is really more suited to games that offer multiple start positions as otherwise it is far simpler to move the position in JSWED or another editor. Games offering multi starts however this will assist as the default starting co-ordinates of one room may not be suitable for another.
     
    It should be borne in mind this is a simple tool to assist rather than a 'solution' it simply makes working out a calculation a lot quicker than either calculating it yourself or inputting X and Y co-ordinates manually and looking at the result.
     
    Although the calculations are provided in the excellent disassembly thus:
     

    This is convenient if you know the exact "AT Y,X" spot otherwise it can become a bit annoying to re-run the calculation, especially if you accidentally mix up your X's and Y's. A simple input X,Y program would suffice however I felt the need for something a bit more friendly than "INPUT Y,X and display a result"
     
    The 'Positioner' is intended to be very easy to use indeed. :) The program is reasonably well error trapped and you are not able to position him on the extremities of the screen which could cause potential issues.
     
    Simply use the Q,A,O,P keys to move Willy to the correct location on the blank screen and the POKES (excluding the room #ID POKE which is 34795,#ID) are displayed in real time. This is a great boon as you can have JSWED open alongside to view the room layout to verify you have chosen the correct spot.
     
    The file is a straightforward .tap , just load it into your emulator and away you go. There is no need (or point) in loading any game data, just load the positioner afresh.

    10 downloads

    Updated

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