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Spider

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Files posted by Spider

  1. Basic Lister

    This is a slightly updated (by myself) and tweaked version of two programs published a long time ago in Y.S
     
    There was a *LIST and a *LOAD to load / view protected Basic however they appeared to not work too well so I have updated them into one working file.
     
    The idea is simple: This program will load in a piece of Basic and show you what is really present, stripped of any of its protection. This is quite useful to determine if floating point values have been used and / or for protected loaders such as Speed-Lock and similar.
     
    It should be noted this is a tool to assist, not a solution in itself.
     
    It is very simple to use. Simply load and run it, then load in the Basic loader in question. Once it has loaded, it will be displayed (ignore any error messages) showing what is 'really' there.

    4 downloads

    Updated

  2. Char Set Collection

    A large selection (more than 60**) of various character sets for the Spectrum.
     
    The file includes a quick 'viewer / loader / saver' I put together to make it very easy to pick out the set you require. Please examine the small random selection included in the screenshots for examples.
     
    Simply load and run the program then following the onscreen instructions press 'L' to load the next set or 'S' to save the current set. An option to change the background colours was also added (press 'C' to do this) as sometimes it is best to view a set in a variety of different paper colours as some work best on lighter background and some are more suited to darker colours.
     
    Enjoy!
     
    ** Note: There is a slight possibility of a duplicate or two however similar 'designed' sets do look quite similar with just minor variations.

    12 downloads

    Updated

  3. Characters

    A small set of six characters:
    Miner Willy on the Barrel
    Miner Willy on the Plinth
    Jet Set Willy on the Barrel
    Jet Set Willy on the Plinth
    Maria on the Barrel
    Maria on the Plinth
     
    All images are the same size (total 770px x 1282px) ,  each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends.
    I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not.
     
    These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂

    18 downloads

    Submitted

  4. Jet Set 40-40

    'Jet Set 40-40' is a redesign of Matthew Smith's classic ZX Spectrum 48K game 'Jet Set Willy' with a few interesting and unique features!
     
    The layout of 'Jet Set 40-40' is very similar to that of the original 'Jet Set Willy', so those who have played the original will feel 'at home' immediately.
     
    The number of rooms has been reduced to 40 and there is only one item per room. However:
     
    The player has to collect four complete sets of items; once the last item of one set has been collected, the items of the next set will appear. The difficulty of the game will increase with each consecutive set of items, as more and more guardians emerge to threaten Willy's progress through his mansion and its surroundings!
     
    The player is offered a choice of rooms in which they can start the game. An option of playing without some of the most extreme challenges can also be chosen.
     
    We hope you will enjoy this 'quadruple quadragesimal' challenge!

    482 downloads

    Updated

  5. Jet Set Willy - Mildly Patched

    JSW1 for the Spectrum with a few mild patches present.
     
    Care was taken to avoid over-doing any fixes with a few exceptions. The intention being to try to retain reasonable originality but taking a mild twist on the regular '4 poke' fix:
     
    1. The Basic loader was slightly altered (see screenshot) , the embedded codes for the flashing and colour blocks were replaced with their instruction counterparts. Care was taken to ensure the ordering was kept the same. The 'crash' poke was left intact but the real floating point value was changed from 23613 to 16384, thus ensuring the 'crash' poke did not have any effect as it was now just setting the first byte in the screen memory to 0 harmlessly. The combi-screenshot shows both original with 'exposed' embedded values and the 'replacement' one. Viewing them in 128K Basic they look about the same, the change is only really apparent in 48K Basic mode, however they function identically with the exception of not crashing if Break is pressed.
     
    2. The keypad routine was left intact however rather than change the first JPZ or the second JPZ to just a JP (to always pass the keycode) the reset the machine instruction was changed to start the game instead by just changing 00000 to 34762. This way if both key code entries fail, the code falls though to the 'reset' line but its now going to jump to the title screen instead. This also preserves both calls to the keypad code too, so that both instruction strings are seen.
     
    3. As per the official bug fix, the fire cell was removed from the Conservatory Roof. Viewing this screen on both JSW2 and on JSW1 and JSW2 on several other platforms, there is a mild variation in how it is fixed on those, generally it involves removal of one more fire cell but in this case, the single cell removal (although not perfect by any means) was felt sufficient.
     
    4. As per the official bug fix, the earth cell in Banyan Tree was changed to a water cell. There are other fixes to this such as modifying the tree 'trunk' and/or the lower 'roots' area however these are a bit too much for a mild bug fix, so the official fix was felt best.
     
    5. The self collecting item in Swimming pool, there are various ways to fix this however a fractionally different approach was taken. The most common one is to set the ink to 5 (cyan) however in this case it was set to 4 (green) as this may be a more suitable colour given Orangery is above, aka: a 'Vines' effect and that screen is mostly green too
     
    6. The invisible object in First landing, although the official 'fix' moves it, unless further action is taken it is still invisible and it is quite possible to miss it if you are jumping to avoid an arrow. Rather than give it shape/form it was easier to simply remove it from the game.
     
    7. The double object on the beach, there are two ways of looking at this. Previously splitting it into two and moving one further to the left so Willy is forced to use the water 'conveyor' seemed ideal however this file is meant to be a mild fix so the best approach here was merely to set it to be just one object not two.
     
    8. The pause bug caused by the presence of an Interface1, as per Skoolkids bug fix this was rectified by changing the IN A © to IN A (254) , along with a single NOP for the inactivity counter as well. This does not prevent pause it merely means the game will not auto-pause, the same as if the in-game music is playing.
     
    9. The ability for Willy to leap from the top of a rope where he is not intended to such as Beach , On The Roof were rectified by changing his height comparator from 12 up to 15. This usually prevents him climbing high enough to be able to 'jump top exit' while on a rope.
     
    10. Thought was given to the guardian halo effect, as well as corrupted conveyors although their fixes involve potentially putting some code into the unused areas, the same as the bug that effects Under The Roof if you happen to fall off. The latter two quirks were ignored and the former 'halo' ones were fixed by simply turning off the bright effect on the few effected sprites.
     
    11. The infamous 'attic bug' was rectified using the official method of setting its co-ordinates correctly as this is the most sensible and efficient fix.
     
    12. The incorrect animation counter for the Monk/Priest in Chapel as well as the saw in Cuckoo's Nest were fixed by setting them from 03 to 07 and setting their correct starting frames so they animate as intended and do not move 'backwards'
     
    13. Unlucky for some ? The slightly annoying effect of the time and item count temporarily flashing back to 000 and 07:00am was rectified by changing their initial display values to be a blank space, leaving the colon intact. This means that they temporarily flick out and back in again however this seems indefinitely preferable to having them appear to have the incorrect values displayed albeit temporarily. There is a small article in our Articles system describing this in detail.
     
    14. Finally, the existing bugs/quirks such as jumping from the top of Dr Jones and Watch Tower as well as Esmerelda are left in, as they were in the original file, along with the TRS-Dos code at the end of the file.
     
    Enjoy!

    80 downloads

    Updated

  6. Jet Set Willy (Spectrum)

    The original JSW for the Sinclair Spectrum.
     
    Please note these are 'as originally provided' tape files and do not have any bug fixes (attic bug etc) applied! You'll also need the keycard with three of them as this is still present too.
     
    For versions with the 'official' Software Projects fixes, with and without keycard, please see here.
     
    Four files are included, these are:
     
    1. The 'Pre-Production' version, this is most easily distinguished by having the in-game tune of 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release, this was the most common one. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    4. The 'They Sold A Million' Re-Release. This is actually based on the 'Pre-Production' version of the code but has the four official Software Projects bug-fixes applied as well as bypassing the keypad entry screen too. This version was supplied as Speedlock1 protected.

    139 downloads

    Updated

  7. Jet Set Willy (Spectrum) Cheat

    The original JSW for the Sinclair Spectrum.
     
    These are 'patched' games with a choice of two cheat modes. Simply put there is a choice of either:
     
    1. Basic protection: "Infinite Lives" and "Fall Any Height"
     
    2. Immunity: This obviously includes the above and adds immunity to fire cells, guardians and arrows.
     
    For completely original (with bugs!) versions please see here and for original (but with the four official bug fixes applied) see here
     
    A total of eight files are included, these are two versions of each of the following (one for each type of 'cheat' choice) , they are clearly labelled as to which is which
     
    1. The 'Pre-Production' version, The in-game tune is 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    4. The 'They Sold A Million' Re-Release. This is actually based on the 'Pre-Production' version of the code but has the four official Software Projects bug-fixes applied as well as bypassing the keypad entry screen too. This version was supplied as Speedlock1 protected. Care was taken to alter this without having to take the loader to pieces so it appears more or less original, the loading screen does state which cheat version it is however.

    342 downloads

    Submitted

  8. Jet Set Willy (Spectrum) Sofware Projects Bug Fix

    JSW for the Sinclair Spectrum.
     
    These are originals with the sole exceptions of having the four official Software Project bug fixes applied as well as a choice of bypassing the keycard. This was done simply to make it more 'friendly'. The Basic was very slightly changed to remove the embedded codes (for the English versions) to make it more readable (and editable!) too.
     
    For completely original files (with bugs!) see here
     
    Six files are included, these are:
     
    1. The 'Pre-Production' version, this is most easily distinguished by having the in-game tune of 'In The Hall Of The Mountain King' (the same as Manic Miner)
     
    2. The 'original' release, this was the most common one. This has 'If I Was A Rich Man' as the in-game tune.
     
    3. The VentaMatic Re-Release. This is based on the original release with a Spanish 'scrolly' message and loader. The code is otherwise unchanged.
     
    There are two versions of each. One with keycard still present and one without. They are clearly labelled as to which is which and the Pokes themselves are purposely applied in the Basic rather than altering the code block itself to allow for user preference and convenient editing if required.
     
    The 'Sold A Million' Re-Release is not included here as it already has bug fixes 'factory applied' so qualifies as an 'original' release as such.

    294 downloads

    Updated

  9. Jet Set Willy 2 (Spectrum)

    Jet Set Willy 2 for the Spectrum.
     
    The download offers the original Software Projects release as well as the two re-releases by Richochet (Mastertronic) and DroSoft
     
    The Software Projects version requires the keycard which is included in the download. The re-releases do not have this.
     
    These are the original tape files and are not modified in any way.

    128 downloads

    Submitted

  10. Jet Set Willy 2 (Spectrum) Cheat Versions

    Jet Set Willy 2 for the Spectrum, note these are patched versions. For the original files please see here
     
    The download offers two versions:
     
    An original Software Projects release with the 'keypad' modified to accept any code (but no game cheats at all) as well as a modified 'fully immunity' version..
     
    The loader for the 'any keypad code' version was very slightly tweaked from the original in that you get to see the screen (INK 7 vs INK 0) otherwise it is the same apart from a minor attribute swap on the 'picture hanger', this is not visible in the original due to black ink but stuck out when it was INK 7.
     
    The 'full immunity' version varies a bit here with both a colourful 'what's included' page as well as the loading screen. A unique feature I added to this was to 'draw' the screen data after the attributes, giving the impression they are being added at the same time. This effect is really only visible at normal tape loading speed however.
     
    The 'full immunity' version is just that, along with a minor tweak to ensure the 'Trip Switch' is always active too meaning Willy does not have to take a long route around the house to take a quick voyage on his Yacht if needed. Be aware of falling into the water though!
     
    In summary the 'immunity' cheat comprises of:
     
    Fall any height
    Infinite lives
    Immunity to fire cells
    Immunity to guardians
    Trip switch is always on
     
    Enjoy!

    218 downloads

    Updated

  11. Jet Set Willy 25-100

    The initial idea of this small game occurred to Andy one boring weekend afternoon. It was to make a mini "25 items and 25 rooms" variant of JSW, but after trying this out, in reality it did not seem that much fun. Thoughts then turned to have a grand total of 100 items spread around 25 modified rooms. This involved much demolition and rebuilding of Willy's original mansion to accomplish sensibly!
     
    Some of the conventional paths to reach certain items are slightly altered, although the game room layouts are (broadly speaking at least) not too far from the original game.
     
    The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file
     
    We hope you enjoy this game as much as we did putting it together and look forward to reading any comments and/or feedback on it.

    101 downloads

    Updated

  12. Jet Set Willy Mono Plus

    JSW Mono Plus
    A small expansion on the existing 'JSW Mono' variant offering a choice of colours!
    The download consists of a .tap tape file and a small 'tech notes' text file covering a few details of interest.
     
    Although the patch to set 'JSW Mono' is readily available from John Elliott's site (home of the brilliant JSWED tool) and  it is indeed quite possible to find a prebuilt game file with it applied from other sites, both with and without bug fixes it is by it's nature slightly limited in what colours are permitted.
    Monochrome does not always have to mean white text on black paper!
     
    Upon loading the player is presented with a neat and tidy menu offering a range of suggested presets, selectable by a letter key:
    White ink with black paper
    White ink with black paper and bright enabled (This is the original 'JSW Mono patch' effect output when applied to the game engine)
    The above options are also offered in inverse! That being white paper with black ink, again available with or without bright.
    A basic 'green screen' choice is available, limited to green ink on black paper but with the option of bright enabled or not. Thought was given to offering an 'amber' choice too as 'back in the day' there were amber 'mono' monitors around as well as the more common green-screen and black-white ones. Unfortunately it was felt that the Spectrum's yellow was not really quite adequate enough to pass itself off as an amber mono display, so the option of a preset for this is not initially offered however, read on about choices...

    To allow further visual entertainment, the player may select their own preference for desired ink , paper , bright and (if they insist!) flash options. A basic sanity check is applied to prevent the player choosing the same value for paper and ink and a further check to confirm they really do want flash enabled. Upon completion of picking the colour options the text for the custom option is displayed in those colours.
    Please refer to screenshots of the menu, it was written to be self-explanatory as far as sensibly possible.
    The player may at this stage change their mind and pick a default value or re-enter a choice of custom values.
     
    When happy pressing the 'R' key will execute the game code, this is necessary even if one of the pre-defined choices is selected. A basic check is present to ensure an option has been chosen before the 'R' key will function as no option is selected by default. The currently "active choice" is shown by the menu letter control key being set to flash. Again please take a look at the screenshots.
    We hope you enjoy this small expansion tweak to the existing 'JSW Mono' !

    64 downloads

    Updated

  13. Jet Set Willy: The Nightmare Edition

    Jet Set Willy: The Nightmare Edition


     

    Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick!
     
    Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy".
     
    The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture.
     
    The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens.
     
    The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout.
     
    The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor.
     
    The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!!
     
    A detailed readme file of the building history, credits and technical changes is included in the package.
     
    "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community.
     
    Enjoy... and suffer!
     
    The download contains the following formats:
     
    Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega.
    High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only.

    315 downloads

    Updated

  14. JetSet Willy (Amstrad)

    JetSet Willy for the Amstrad CPC range of machines. It is compatible with the 464,664 and 6128.
     
    This is an original disk and tape image. The tape is a .tzx file (can be renamed to .cdt if required) and is Speedlock protected.
     
    The game closely follows the Spectrum version and plays just as well. The 'in game' tune is different but the game play is much the same.
     
    The scrolling message reads as follows:

    93 downloads

    Updated

  15. JetSet Willy (Amstrad) Cheat versions

    JetSet Willy for the Amstrad CPC range of machines complete with cheat options.
     
    If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2
     
    Two disk (.dsk) image files are provided and one tape version. One is only compatible with the 464 (it is clearly marked) and based on the original release. The other is suitable for the 464,664 and 6128 and is based on the Re-Release. Neither of these retain the keypad protection either.
     
    The tape version is Speedlock protected and manually edited directly to provide infinite lives.
     
    The disk versions provided offer the following cheat options during game load:
     
    Infinite lives: Yes/No
    Harmless enemies: Yes/No
     
    It should be noted that there is no protection against high falls nor any against fire cells, however given the JSW1 for the Amstrad uses a very similar "safe start" as seen in the Spectrum (and Amstrad!) versions of JSW2, a high fall in most cases will not result in an infinite death scenario unless you are very careless.

    64 downloads

    Updated

  16. JetSet Willy (Atari ST)

    JSW for the Atari ST range of machines, written by Paul Taylor and Carl Whitwell
     
    This very closely mimics the Spectrum version, right down to the font and sound effects. The 'jump' sound effect is slightly different and is more like the BBC Micro version in that its a higher pitch.
     
    The only real addition (apart from the scrolling message change) is a built in attract mode, this is very similar to the one in JSWED but without displaying Willy on each page. It does not appear to go through every room however.
     
    The Attic Bug and Banyan Tree bugs are fixed, and the Conservatory Roof layout mimics the BBC Micro version (or the JSW2 version, whichever you prefer) , a screenshot of this room is shown.
     
    The other "minor issues" are still present:
     
    Its possible to leap off the top of The Watch Tower
    The Beach object still counts as two
    The Swimming Pool object is 'auto collected'
    The 'Landing Invisible Object' has been relocated to The Hall and it has a suitable wine glass shape applied, a screenshot of this is shown.
     
    There's no 'writetyper' built in unfortunately. It may have another key-combination to do this however no doubt various pokes are available anyway.
     
    There is no built in Keypad protection on this release and after examining it with an alternative one, I'm 99% confident this is 'original' as intended.
     
    The scrolling message reads as follows:

    22 downloads

    Submitted

  17. JetSet Willy (Atari)

    JetSet Willy for the 8 bit Atari range of machines, released by Tynesoft, the same company who also released the Acorn/BBC Micro versions of JSW and MM.
     
    The .zip includes three files:
     
    1x .cas tape file and 2x disk / image files (.atr and .xex)
     
    The game does not play too well mainly due to collision detection being a little bit over enthusiastic, however this could be down to hardware emulation issues. This is apparent in the screenshots too.
     
    The scrolling message reads:
     
    The game itself is a reasonably faithful in layout but it is a cut down version, there being less sprites per screen as well as quite a few of the original mansion screens missing, although to be fair it was a squeeze no doubt to get what there is in as such.
     
    In particular regarding the room layout there is no access to the right of The Wine Cellar (so there is no Forgotten Abbey or Under The Drive etc) present and the top rooms are also missing, right from Nomen Luni takes you to Rescue Esmeralda and from there to Top of the house. A map is also provided as a download too although it is present in our Maps topic here too.
     
    Plenty of emulators to choose from however if stuck for choice Altirra is quite reasonable to use and offers plenty of emulation options.

    36 downloads

    Updated

  18. JetSet Willy (C16)

    JSW for the Commodore C16 machine.
     
    The tape file is a conventional .tap format.

    10 downloads

    Updated

  19. JetSet Willy (C16)

    JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft
     
    This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms.
     
    It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used.
     
    Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected.
     
    Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version.
     
    A map (author: 'Csabo') is also included too of Willy's smaller mansion.

    48 downloads

    Updated

  20. JetSet Willy (C64)

    The original JetSet Willy for the Commodore C64, written by Shahid Ahmad.
     
    A tape file (.t64) is provided.
     
    The game plays quite differently in 'feel' to most other popular versions, in particular note are the square stairs. There are quite a few IDS's present too moreso than in the original game. The room layout does closely mirror other variants however.
     
    The scrolling message is quite interesting, compared to 'altered' versions at least:

    42 downloads

    Submitted

  21. JetSet Willy (C64) Cheat

    JetSet Willy for the Commodore C64, written by Shahid Ahmad. This is a cheat version, provided by 'Luis/CMM'
     
    If you are looking for an original unaltered game, please see here
     
    The following options are offered upon loading:
     
    Unlimited lives: Y/N
    Stop time: Y/N
    Sprite collision: Y/N
     
    It should be carefully noted that there is no 'fall from any height' cheat nor will the collision cheat protect from fire cells, only from guardians.

    24 downloads

    Submitted

  22. JetSet Willy (cheat) BBC Micro

    Jetset Willy for the BBC Micro, written by Chris Robson.
     
    Note this is a cheat version with immunity applied. The author of the 'patch' is unknown.
     
    It closely mirrors the Spectrum version in the map layout.

    13 downloads

    Updated

  23. JetSet Willy (Dragon)

    JetSet Willy for the Dragon 32/64 range of machines. These are tape .cas files.
     
    Two versions are included as well as the four page code sheet.
     
    V1 tends to ask for the code but the game seems to crash a bit, possibly due to emulation issues.
    V2 (recommended) very rarely asks for a code and does not crash.
     
    Control keys:
     
    Cursor Left / Right = Move left / right
    Shift or Space = Jump
     
    P = Pause
    C = Continue
     
    Q = Quieter / Volume -
    L = Louder / Volume +
     
    Shift +A = Abort
     
    The game features a few screens not seen in other versions such as "The Guest Room" , "The Pub" , "Hall Of Mirrors" amongst others.
     
    There is also a in-built cheat mode for game, allowing you to move to any room. To do this:

     

    61 downloads

    Updated

  24. JetSet Willy (Plus/4)

    JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft
     
    This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here
     
    It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good.
     
    Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms.
     
    There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom.
     
    The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches'
     
    Please see the screenshots for specifics, there is a screenshot of every room included.
     
    The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows:

    As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. 

    Enjoy!

    18 downloads

    Updated

  25. JetSet Willy (Tatung Einstein)

    JetSet Willy 1 .dsk disk image for the Tatung Einstein range of machines.
     
    This includes the 'keypad' protection similar to the Spectrum version of JSW as well as the Acorn/BBC version of Manic Miner
     
    The scrolling message reads as follows:

    16 downloads

    Updated

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