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Posts posted by Spider
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Hello and welcome.
I did see your message about difficulty registering, I'm sorry about that.
We don't have any "geographical / country" restrictions imposed here so I have to assume the issue (you solved yourself) was perhaps your service provider or similar. I can only think the captcha may of caused issues as it does use Google to get the actual image "puzzle" to solve.
I checked via a third party tool that the site is or should be visible from there too, testing from "Shanghai" and "Guangzhou" , both got a "OK" 🙂Â
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I was able to view your webpage and then via a translate tool read most of them too. 🙂Â
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Bbc Version
in MM
Source code for the BBC Micro version of JSW:
Disassembly by: Toby Lobster
Game coder: Dave Mann (pseudonym Chris Robson)
Note this is the disassembly of the 'original' JSW BBC release not the greatly updated/improved 2021 re-release.
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Hopefully he might respond 🙂 That would be very helpful but if not then your plan sounds quite good.
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Welcome and thank you! 🙂Â
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There's also a CPC MM Rom too:
.zip contains a short (20s) video of its initialisation and the item itself too.
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Higher resolution of the JSW2 Amstrad map:
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I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were.
I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this.
The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats.
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(This is a rare pic, it does not often see daylight!) 😉Â
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Sampled my original tape:
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With this:
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One code sheet later ( in the inlay, all ten pages of it! ) I was back in business...
A hidden message too:ÂWell, here is a little message to those of you who dare to HACK into other peoplÃŽes programs! I cannot be bothered to put line feeds or carriage returns into all this, so there. Interesting thing, the Z80. Did you know, for example, about the conditional RST 38 instruction? Just try doing a JR Z,-1. Any condition will work. Not much use on the Amstrad! What do you mean you use it all the time!?!?!? Bye, and good luck with the game (tee hee!!)
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For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose.
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On 3/12/2024 at 9:04 PM, crem said:
Maybe we should have some side channel to contact for the case something happens with the website?
I was curious what's going on, and searching for posts in facebook/twitter/etc didn't reveal anything.
Yes you're quite correct sorry.
A few external factors slowed things down a few days sorry. It was suggested to change the temporary message however at that stage it was only a day away from being done.
I did consider posting in the JSW Facebook group but was not sure if an "external site" would be treated kindly, perhaps I was overthinking.
I knew the host was likely to drop legacy php support however (again other reasons) I was not aware exactly when this was to be, as you know they usually give a few weeks notice of "we're dropping xyz at the end next month" , it is quite possible I missed this notice however.
I did toy with the idea of adding a temporary forum (as was done once before) but by the time I'd done that I could of done this.
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However on a positive note, we are now future proofed for quite a considerable time and if it should happen again ( ! ) something suitable will be posted and linked to.
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If you notice anything amiss please do a hard refresh in your browser (typically CTRL+F5 or CTRL+R) or hold down the shift key and click the refresh button.
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We have updated the software here to future proof the site for newer server requirements.
Sorry for the downtime however it was immediately necessary without prior notice, otherwise an announcement would of been shown for a few days.
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You'll find things almost just as they were, we decided to remove the redundant 'articles' system as no one ever used it. The topics are best placed if needed with a new area for guides and tutorials.
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Note that there are still some small adjustments to make over the following week however the site is ready to be opened again.
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Of course if you should spot anything amiss please either post here into this topic or message me or jetsetdanny.
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Thank you.
- jetsetdanny and SymbolShift
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Will hold off updating a couple of days (unless you want to update the file descriptor @IRF ? ) until @DigitalDuck finishes the experiment. 🙂
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On 2/23/2024 at 4:45 PM, jetsetdanny said:
If "Manic Miner" had had consecutive islands as a setting instead of caverns, today we would be discussing whether a JSW room with a portal for the sole exit should be considered an island!
Dynamite Dan II
Dynamite Jet Set 😉 Ideally with an ending this time 😮
- jetsetdanny and IRF
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I'll check and if necessary update the rankings in the download over the weekend.
Thank you! 🙂
- jetsetdanny and IRF
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Oh yes I know. sorry.
I suppose I meant people find it easy to use that to quickly edit/alter caverns/rooms.
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I think its party as there are tools (JSWED in particular) that allow the creator to redesign with relative ease, coupled with the disassembly itself even for those with extremely sparse Z80 knowledge , small modifications are relatively easy.
What I would like to see and something I have thought about a bit in the past is a new "core" using LDI and other optimisations for increased speed, coupled with a disassembly of it, allowing the end user to modify.
There's more I would like to add. 🙂
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15 hours ago, IRF said:
That's similar to my solution, but not identical. You seem to have a spare byte in there, so you could afford to retain the original two-byte LD D, #00 command, instead of the single-byte LD D, A. That would mean the patch isn't reliant on A having been reset to zero beforehand. (Since a lot of game designers ditch the preceding inactivity code which sets A=0.)
Yes , it assumes that A is still set to zero as a result of the command at #8B3C
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Nopping out #8B47 and #8B49 would do but its too fast then. So...
XOR A              ;8B3C   ;         clear the inactivity timer at L85E0   LD (inactivity),A      ;8B3D   ;L85E0   LD D,A              ;8B40   ;          initialise the mSB   LD a,(game ticker)    ;8B41   ;L85CB     the game ticker at 85CB   AND 1              ;8B44   ;          issolate odd or even game ticker bit   LD HL,(ingame_music) ;8B46   ;L865F     set HL to the music offset pointer   LD E,(HL)            ;8B49   ;          get the present offset   ADD A,E            ;8B4A   ;          add the ticker (odd/even) value   LD (HL),A           ;8B4B   ;          store the updated offset   NOP               ; 8b4C   ; back to the original code   LD HL,ingame_music   ;8B4D   ;L865F   ADD HL,DE          ; 8B50   ; >>> HL IS POINTING AT THE NOTE value
- IRF, Norman Sword and jetsetdanny
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On 5/11/2023 at 5:25 PM, Spider said:
Video of my play , taken early January using "random by room" mode
I posted this video (or similar) into the FB 'Central Cavern' group the other day. Reasons mainly:
> The video is from the last release version
> It it on here viewable by public
> Shows the game in "random by room" mode
> Will hopefully encourage more to try the game too
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Thank you as always for the updates. 🙂
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On 12/31/2023 at 6:01 PM, jetsetdanny said:
I just wish there was more feedback from the players - typically, except for some initial reactions after the game's release there is hardly any info if anyone has actually completed the game. There have been some exceptions, but, generally speaking, what I would call "solid feedback" has been scarce, which is a pity, because, as noted in some of the older Readmes, "the biggest gratification and encouragement for anyone designing free games is to know that someone else has played them!"
I do agree with you here.
I am quite guilty of this too sorry 😞
But on the whole feedback and thoughts (good or bad) are appreciated in general.
León Willy has a low download count here for some reason currently, however I tend to not judge by that because its available elsewhere and no doubt some other sites will also host it and other files too.
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On 12/23/2023 at 8:57 PM, jetsetdanny said:
Where is the issue, Andy? Is it at the floor level by any chance?
Yes very much so 😮 See attached
 gif(mp4 now)I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect 😮
On 12/25/2023 at 3:19 AM, SymbolShift said:No, It's not just you! Had the same problem here. Nothing wrong with the level design, but my "jump over the guardians" timing is just plain bad. Every attempt I would say "okay, this time I'll get it"... then fail repeatedly 🤣 (usually at floor level heading right, trying to find a gap to jump between the guardians)
I figured that out with timing but the fire cell and later on the yellow static guardian got me.
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I could not get past the first screen , I suspect its me 😮
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Thank you for this and the other file too. 🙂 Nice to see them in one convenient pack.
"Willy Comes Home"
in Remakes
Posted
Welcome Gary , thanks for joining and posting about this creation of yours.
I'm sure we'd all be interested in the "other projects" you have too. 🙂Â