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Spider

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Posts posted by Spider

  1. Hello and welcome.

    I did see your message about difficulty registering, I'm sorry about that.

    We don't have any "geographical / country" restrictions imposed here so I have to assume the issue (you solved yourself) was perhaps your service provider or similar. I can only think the captcha may of caused issues as it does use Google to get the actual image "puzzle" to solve.

    I checked via a third party tool that the site is or should be visible from there too, testing from "Shanghai" and "Guangzhou" , both got a "OK" 🙂 

     

    I was able to view your webpage and then via a translate tool read most of them too. 🙂 

  2. I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were.

    I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this.

    The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats.

     

    (This is a rare pic, it does not often see daylight!) 😉 

    464.jpg

     

    Sampled my original tape:

    tape.jpg

     

    With this:

    player.jpg

     

    One code sheet later ( in the inlay, all ten pages of it! ) I was back in business...


    A hidden message too:

     

    Well, here is a little message to those of you who dare to HACK into other peoplÃŽes programs! I cannot be bothered to put line feeds or carriage returns into all this, so there. Interesting thing, the Z80. Did you know, for example, about the conditional RST 38 instruction? Just try doing a JR Z,-1. Any condition will work. Not much use on the Amstrad! What do you mean you use it all the time!?!?!? Bye, and good luck with the game (tee hee!!)

     

     

    For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose.

    HIEMMRAIDNAPRRRT.zip

  3. On 3/12/2024 at 9:04 PM, crem said:

    Maybe we should have some side channel to contact for the case something happens with the website?

    I was curious what's going on, and searching for posts in facebook/twitter/etc didn't reveal anything.

    Yes you're quite correct sorry.

    A few external factors slowed things down a few days sorry. It was suggested to change the temporary message however at that stage it was only a day away from being done.

    I did consider posting in the JSW Facebook group but was not sure if an "external site" would be treated kindly, perhaps I was overthinking.

    I knew the host was likely to drop legacy php support however (again other reasons) I was not aware exactly when this was to be, as you know they usually give a few weeks notice of "we're dropping xyz at the end next month" , it is quite possible I missed this notice however.

    I did toy with the idea of adding a temporary forum (as was done once before) but by the time I'd done that I could of done this.

     

    However on a positive note, we are now future proofed for quite a considerable time and if it should happen again ( ! ) something suitable will be posted and linked to.

  4. We have updated the software here to future proof the site for newer server requirements.

    Sorry for the downtime however it was immediately necessary without prior notice, otherwise an announcement would of been shown for a few days.

     

    You'll find things almost just as they were, we decided to remove the redundant 'articles' system as no one ever used it. The topics are best placed if needed with a new area for guides and tutorials.

     

    Note that there are still some small adjustments to make over the following week however the site is ready to be opened again.

     

    Of course if you should spot anything amiss please either post here into this topic or message me or jetsetdanny.

     

    Thank you.

  5. On 2/23/2024 at 4:45 PM, jetsetdanny said:

    If "Manic Miner" had had consecutive islands as a setting instead of caverns, today we would be discussing whether a JSW room with a portal for the sole exit should be considered an island!

    Dynamite Dan II

    Dynamite Jet Set 😉 Ideally with an ending this time 😮

  6. I think its party as there are tools (JSWED in particular) that allow the creator to redesign with relative ease, coupled with the disassembly itself even for those with extremely sparse Z80 knowledge , small modifications are relatively easy.

    What I would like to see and something I have thought about a bit in the past is a new "core" using LDI and other optimisations for increased speed, coupled with a disassembly of it, allowing the end user to modify.

    There's more I would like to add. 🙂

  7. 15 hours ago, IRF said:

    That's similar to my solution, but not identical. You seem to have a spare byte in there, so you could afford to retain the original two-byte LD D, #00 command, instead of the single-byte LD D, A. That would mean the patch isn't reliant on A having been reset to zero beforehand. (Since a lot of game designers ditch the preceding inactivity code which sets A=0.)

    Yes , it assumes that A is still set to zero as a result of the command at #8B3C

  8. Nopping out #8B47 and #8B49 would do but its too fast then. So...

    XOR A                            ;8B3C      ;                  clear the inactivity timer at L85E0 
        LD (inactivity),A            ;8B3D      ;L85E0
        LD D,A                           ;8B40      ;                   initialise the mSB
        LD a,(game ticker)       ;8B41      ;L85CB        the game ticker at 85CB
        AND 1                            ;8B44      ;                   issolate odd or even game ticker bit
        LD HL,(ingame_music) ;8B46      ;L865F        set HL to the music offset pointer
        LD E,(HL)                       ;8B49      ;                   get the present offset
        ADD A,E                        ;8B4A      ;                   add the ticker (odd/even) value
        LD (HL),A                      ;8B4B      ;                   store the updated offset
       NOP                              ; 8b4C      ;
    back to the original code
       LD HL,ingame_music    ;8B4D     ;L865F
       ADD HL,DE                    ; 8B50    ;
    >>> HL IS POINTING AT THE NOTE value 

  9. On 5/11/2023 at 5:25 PM, Spider said:

    Video of my play , taken early January using "random by room" mode

    I posted this video (or similar) into the FB 'Central Cavern' group the other day. Reasons mainly:

    > The video is from the last release version

    > It it on here viewable by public

    > Shows the game in "random by room" mode

    > Will hopefully encourage more to try the game too

     

  10. On 12/31/2023 at 6:01 PM, jetsetdanny said:

    I just wish there was more feedback from the players - typically, except for some initial reactions after the game's release there is hardly any info if anyone has actually completed the game. There have been some exceptions, but, generally speaking, what I would call "solid feedback" has been scarce, which is a pity, because, as noted in some of the older Readmes, "the biggest gratification and encouragement for anyone designing free games is to know that someone else has played them!"

    I do agree with you here.

    I am quite guilty of this too sorry 😞

    But on the whole feedback and thoughts (good or bad) are appreciated in general.

    León Willy has a low download count here for some reason currently, however I tend to not judge by that because its available elsewhere and no doubt some other sites will also host it and other files too.

  11. On 12/23/2023 at 8:57 PM, jetsetdanny said:

    Where is the issue, Andy? Is it at the floor level by any chance?

    Yes very much so 😮 See attached  gif (mp4 now)

    I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect 😮

    On 12/25/2023 at 3:19 AM, SymbolShift said:

    No, It's not just you! Had the same problem here. Nothing wrong with the level design, but my "jump over the guardians" timing is just plain bad. Every attempt I would say "okay, this time I'll get it"... then fail repeatedly 🤣 (usually at floor level heading right, trying to find a gap to jump between the guardians)

    I figured that out with timing but the fire cell and later on the yellow static guardian got me.

     

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