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Spider

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Files posted by Spider

  1. Char Set Collection

    A large selection (more than 60**) of various character sets for the Spectrum.
     
    The file includes a quick 'viewer / loader / saver' I put together to make it very easy to pick out the set you require. Please examine the small random selection included in the screenshots for examples.
     
    Simply load and run the program then following the onscreen instructions press 'L' to load the next set or 'S' to save the current set. An option to change the background colours was also added (press 'C' to do this) as sometimes it is best to view a set in a variety of different paper colours as some work best on lighter background and some are more suited to darker colours.
     
    Enjoy!
     
    ** Note: There is a slight possibility of a duplicate or two however similar 'designed' sets do look quite similar with just minor variations.

    12 downloads

    Updated

  2. JetSet Willy 2 (Amstrad)

    JetSet Willy 2 aka "The Final Frontier" for the Amstrad CPC range of machines, written by D.P.Rowson & S.Wetherill
     
    Two original tape (.cdt) versions are provided:
     
    V1 is the first original release and has the keypad code. It should be noted this does not run properly on the 6128 machines.
    V2 is the later / re-release version. This is compatible with the 464,664 and 6128. There is no keypad.
     
    I'd recommend using V2 in most cases, although the keypad codes (all seven pages) of them are included in the download if required.
     
    The game is about identical to the Spectrum version, which is no surprise as this version was written first then ported across to the Spectrum. The 'in game' tune is different but the game play is much the same.
     
    The scrolling message reads as follows:

    88 downloads

    Updated

  3. Manic Miner (Amstrad) Cheat versions

    Manic Miner for the Amstrad CPC range of machines, these versions offer built in cheats to make game play a little bit easier.
     
    If you are after for original unaltered files please look here instead.
     
    Two disk (.dsk) versions are provided, both are compatible with the 464,664 and 6128. One is the original Software Projects branded and the other is the re-released Amsoft branded. Apart from the loading screen and very small wording variations in the cheat options selection they are practically identical.
     
    The range of optional cheats is identical, selectable during loading:
     
    Infinite lives: Yes/No
    Infinite air: Yes/No
    Immunity to moving enemies: Yes/No
    Level skip: Yes/No
    Starting Level: 1-20
     
    It should be noted that the 'immunity' cheat does not provide any protection against fire cells! The level skip is activated during game play by pressing the ESC key and simply moves you forward one cavern.
     
    Enjoy!

    55 downloads

    Submitted

  4. JetSet Willy (Atari)

    JetSet Willy for the 8 bit Atari range of machines, released by Tynesoft, the same company who also released the Acorn/BBC Micro versions of JSW and MM.
     
    The .zip includes three files:
     
    1x .cas tape file and 2x disk / image files (.atr and .xex)
     
    The game does not play too well mainly due to collision detection being a little bit over enthusiastic, however this could be down to hardware emulation issues. This is apparent in the screenshots too.
     
    The scrolling message reads:
     
    The game itself is a reasonably faithful in layout but it is a cut down version, there being less sprites per screen as well as quite a few of the original mansion screens missing, although to be fair it was a squeeze no doubt to get what there is in as such.
     
    In particular regarding the room layout there is no access to the right of The Wine Cellar (so there is no Forgotten Abbey or Under The Drive etc) present and the top rooms are also missing, right from Nomen Luni takes you to Rescue Esmeralda and from there to Top of the house. A map is also provided as a download too although it is present in our Maps topic here too.
     
    Plenty of emulators to choose from however if stuck for choice Altirra is quite reasonable to use and offers plenty of emulation options.

    36 downloads

    Updated

  5. JetSet Willy 2007 (Atari) ZX Port

    A JetSet Willy Remake for the 8bit Atari range of machines. This is a port / conversion of the original Spectrum edition.
     
    The game plays very well, the colours are obviously different due to the differing hardware and it features the same 'in game' tune as used in the original "official Tynesoft" JSW release for this machine. For the official original release see here
     
    The quality of the screenshots I've taken is not brilliant however from what I understand this is more an emulation issue as I'm not 100% familiar on its correct configuration for these machines.
     
    The .zip contains a standard .xex file format suitable for most emulators.
     
    The title screen and scrolling message also mimic the Spectrum version, as do the rooms and sprites in general. The scrolling message reads:
     

    Enjoy!

    25 downloads

    Updated

  6. JetSet Willy 2 (Amstrad) Cheat versions

    JetSet Willy 2 "The Final Frontier" for the Amstrad CPC range of machines, complete with cheat options.

    If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2
     
    Two disk (.dsk) images are provided, offering different ranges of cheats. Both images work with the 464,664 and 6128 machines. Both lack the keypad entry system.
     
    Cheat1 is the more basic and offers Infinite lives and / or immunity to moving enemies. There is no protection against fire cells nor against high falls.
     
    Cheat2 is the advanced one, offering a lot more, these are offering during game load:
     
    Infinite lives: Yes/No
    Fall any height: Yes/No
    Nasties kill: Yes/No
    Fire cells kill: Yes/No
     
    In addition to those selectable options, three extra features are provided during gameplay too:
     
    Pressing 1 will disable guardians. Press 2 to re-enable them.
     
    Pressing 3 will disable gravity ( ! ) , pressing 4 will restore it. This feature deserves a little more explaination, simply when you disable gravity, when Willy jumps up he won't fall down and you can move left / right 'mid air' if desired. This is a lot more useful than it sounds as you can simply jump up in a clear space then move across to reach an object.
     
    Finally, pressing keypad 3 will cause Willy to lose a life. This is helpful if you have managed to get stuck somewhere, such as the conveyor on The Yacht for instance. Losing a life will usually return him to a "safe start" position in that screen.
     
    I would recommend using 'cheat2' , 'cheat1' is provided simply for completeness.
     
    Enjoy!

    58 downloads

    Submitted

  7. JetSet Willy 2 Plus (Amstrad)

    JetSet Willy 2 + , an updated version of JSW1, MM and MM3 by Andrew Cadley.

    Please note this disk image will only work on the 6128Plus machine as it uses some features that are not present on the conventional 6128 machine.

    More colours per screen than the usual Amstrad versions are present, as these run in Mode1 which is typically limited to 4 colours out of a pool of 27. This version does not seem particularly hampered by this limitation despite it appearing to use Mode1, likely a feature of the Plus hardware. The enhancement is greatly appreciated.

    If curious about the screen modes and limitations then the cpcwiki page here is as good as any place to read up.

    It should be noted the normal Amstrad JSW/MM pokes do not work on these versions, likely due to the code being relocated in different memory banks or addresses.

    Upon loading you are presented with a choice of JetSet Willy+ , Manic Miner+ or Manic Miner 3+

    JetSet Willy+ is in reality JSW2 aka "The Final Frontier" , the Amstrad version being written by D.P.Rowson and S.Wetherill

    Manic Miner+ is conventional Manic Miner, again the Amstrad version being written by DP.Rowson and S.Wetherhill

    Manic Miner 3+ is the third party remake of MM aka "Manic Miner 3 - Tales from a parallel universe" , written by Lee Tonks. The Spectrum version can be found here on the World of Spectrum site. As far as I am currently aware MM3 was never ported over to the Amstrad by its original author.

    The games themselves play as well as the originals although as noted they are distinctly more colourful. The screenshots should assist with this. They all share the same scrolling message (see below) and 'JSW' style title screen too.

    Its noted there is no timer / clock counter active in any of the games and in the MM games there is no 'air' supply as such. The JSW style clock is displayed forever locked at 00:00AM. The 'items collected' total also functions in MM indicating they likely share a common core codeblock.

    The only very minor correction I felt had to make was to the disk image loader itself to stop it attempting to autoload a game if an accidental keypress was detected as well as a very over enthusiastic 'timeout and load' effect. I also added a small message to the menu page as well to indicate its compatibility as there is otherwise no indication anywhere of it not being suitable for the other machines and attempting to load it on a conventional 6128 just results in an eventual lockup of the machine.

    I would consider this a 'bug fix' so I have included this 'fixed' disk image as well as the original untouched one. There are no other changes to it at all.

    The versions are clearly marked as to which is which:

    "JSW2 Plus" and "JSW2 Plus Fixed Menu" , both are standard disk (.dsk) images.

    The scrolling message complete with typo's for all the games reads as follows:

    97 downloads

    Updated

  8. Manic Miner (C64) Cheat

    Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster.
     
    Note this version has in built cheats, which were applied to the file by "Jack Alien". If you are looking for an original, unaltered version please see here instead.
     
    The file contains both a standard CBM tape image and a pr file (.t64 and .prg)
     
    Upon loading the following options are offered:
     
    Infinite Lives: Y/N
    Unlimited Air: Y/N
    No Collision: Y/N
    Starting Level:
    Level Skip:
     
    It should be noted the no collision cheat does not offer any protection against fire cells.
     
    Control keys are:
     
    Joystick (in P2) or keyboard:
     
    Q,E,T,U,O = Left
    W,R,Y,I,P = Right
    Shift or Space = Jump
     
    A = Pause
    S = Resume
    L = Music on
    K = Music off
    R/S = Restart level
     
    Enjoy!

    25 downloads

    Updated

  9. Manic Miner (C64)

    Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster.
     
    This is an original release minus any copy protection. Both disk and tape (.D64 and .T64) images are provided.
     
    The game itself very closely mimics the Spectrum version, more so than the Amstrad version and plays very well and quite faithfully to the original.
     
    Joystick (in P2) or keyboard to control:
     
    Q,E,T,U,O = Left
    W,R,Y,I,P = Right
    Shift or Space = Jump

    103 downloads

    Submitted

  10. JetSet Willy (C64)

    The original JetSet Willy for the Commodore C64, written by Shahid Ahmad.
     
    A tape file (.t64) is provided.
     
    The game plays quite differently in 'feel' to most other popular versions, in particular note are the square stairs. There are quite a few IDS's present too moreso than in the original game. The room layout does closely mirror other variants however.
     
    The scrolling message is quite interesting, compared to 'altered' versions at least:

    42 downloads

    Submitted

  11. JetSet Willy (C64) Cheat

    JetSet Willy for the Commodore C64, written by Shahid Ahmad. This is a cheat version, provided by 'Luis/CMM'
     
    If you are looking for an original unaltered game, please see here
     
    The following options are offered upon loading:
     
    Unlimited lives: Y/N
    Stop time: Y/N
    Sprite collision: Y/N
     
    It should be carefully noted that there is no 'fall from any height' cheat nor will the collision cheat protect from fire cells, only from guardians.

    24 downloads

    Submitted

  12. JetSet Willy 2 (C64) Cheat

    JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles. This is a cheat version, based upon the original tape (.T64) file. The cheat author is currently unknown.
     
    If you are looking for an original, unaltered JSW2 please see here instead.
     
    Upon loading the following cheat options are offered:
     
    Unlimited Willy's ? Y/N
    Stop time counter ? Y/N
     
    It should be noted there is no protection against high falls, guardians or fire cells. There is a 'practise' option but it is limited to a single screen typically so it is not quite what it seems.
     
    Controls:
     
    [O] Move Willy left
    [P] Move Willy right
    [F1] Pause game
    [F3] Music on/off
    [space] Jump
    [RS/RES] Restart game

    24 downloads

    Submitted

  13. Manic Miner (C64) Construction Set

    Manic Miner 'Construction Set' for the Commodore C64, by Tim of LCS.
     
    This provides a level editor, It does offer options to save or load sets of screens to disk as well as play the game upon finishing editing.
     
    If you were looking for Manic Miner in general for the C64, please see here for an original or here for a cheat version.
     
    The supplied disk image (.D64) appears to contain the standard level set and is playable as you would expect. There are no cheats built into the game core code.
     
    Unfortunately there are no instructions apart from what are provided 'in game' as such although it appears to be completely keyboard controlled for the editor part. The 'main' keys are:
     
    F1 Next screen
    F3 Previous screen
    F5 Return to menu
    F7 Edit mode

    11 downloads

    Updated

  14. Manic Miner C16

    Manic Miner for the Commodore C16, published by Software Projects in 1986.
     
    The game feels, looks and plays very well indeed. The game layout closely follows the Amstrad and Spectrum versions. Unfortunately I do not have any information on the author of this version.
     
    Both a tape and disk (.tap and .prg) are provided, although the 'game code' is the same with them, merely the media format is different.
     
    It is quite remarkable it fitted into the limited space available on this machine. There have been some compromises to do this however, the ones I have noted are:
     
    1. There is no title screen as such, the game immediately starts upon loading and restarts upon life loss
    2. There is very little sound. No in game tune and little effects
    3. No animated lives counter, it is a simple "Lives: x" line
    4. Some guardian shapes are recycled and used again and some types present in other versions are not used in this variant
    5. Guardians lack much colour they are typically white
    6. No extra lives are given upon reaching a certain score. Other versions this is typically one extra life per 10K points
    7. The air supply is quite slow to drain generally. I do not think there is any differential between rooms on the initial 'starting supply' of air
    8. In 'Solar Power Generator' the beam does not appear to decrease the air supply or if it does it happens very slowly
    9. In the 'Alien Toilet' caverns that were 'Kong Beast' caverns, the switches are present but have no effect and the 'wall' is always open
     
    Some rooms have been renamed too:
     
    "Miner Willy meets the Kong Beast" is now "Miner Willy and the Toilet"
    "Wacky Amoebatron's" is now "Wacky Triangles"
    "Attack of the Mutant Telephones" is now "Spinning Thingy's"
    "Return of the Alien Kong Beast" is now "Return of the Alien Toilet"
    "Skylab Landing Bay" is now "Penguin Sick Bay"
    "Amoebatron's Revenge" is now "Logo's Revenge"
     

    Controls are joystick in P2 or the following keys:
     
    Q,E,T,U = Left
    W,R,Y,I = Right
    Shift/Space = Jump
     
    K = Pause
    J = Resume
     
    Enjoy! :)

    56 downloads

    Submitted

  15. JetSet Willy 2 (C16)

    JetSet Willy 2 'Final Frontier' for the Commodore C16 and Plus/4. Written by Ian Davison and published by Tynesoft in 1986 under licence from Software Projects.
     
    The game is very unusual in that it actually consists of four separate games, each is a 'section' of Willy's mansion and the space station areas. The idea being (with the tape file version at least) you complete one section and you are prompted to load in the next. There is however nothing to stop you loading in for example section 3 to play just that.
     
    Most of the mansion is present with the exception of the "top row" such as "On the roof" and beyond. The Attic and Emergency Generator are present as is Holt Road, The Sewer and The Beach area. Regarding the 'space station' area most of the rooms are present however the Teleporters are non functional as you would expect.
     
    Both tape and disc versions are provided, the disc version has been purposely split into four files one for each section to make it easy on an emulator to load in the required one without having to resort to entering disc commands manually.
     
    There was a map available however I decided to split this into four individual slightly larger maps, once again one for each section. This makes it far easier on the eye to examine the area of interest. I have also included the original map by Reuben Cornwall.
     
    The same as the C16 and Plus/4 versions of JSW1 there are no ropes and no arrows. Given the slightly odd behaviour of ropes in the C64 version of JSW1 and JSW2, this may not actually be a bad thing although the lack of arrows is slightly disappointing.
     
    The game plays very well indeed. There is no scrolling message on the title screen simply the game title and author name. The room layouts do closely mimic the other major versions as do most of the sprite choices. The 'stairs' are a traditional line instead of 'squares' too. The lower screen area with the status has a border around it almost mimicking the Amstrad version in this respect.
     
    A final point of interest is the object count: It counts down with "Items to collect: x" as far as I am aware this is the only original commercial release of a JSW game that does this.
     
    Enjoy!

    74 downloads

    Updated

  16. Manic Miner ZX81

    This is a port of the ZX81 version of Manic Miner back to the Spectrum, written by Russell Marks in 2003. The 'original' ZX81 version was authored by Alex Martinik around 1984 and is available here as per the 'original' the actual in-game language is Czechoslovakian.
     
    Note this does actually require a 128K Spectrum to run.
     
    The authors notes and documentation read as follows:

    60 downloads

    Submitted

  17. JSW - The Attic Bug

    The well known 'Attic Bug' , less commonly known as a "bad program bug" back in the day has been quite well documented on various sites over the years however apart from a small test file submitted here a while ago and a selection of screenshots not a great deal else was provided.
     
    The cause is relatively simple: A misplaced arrow which then overwrites various sections of game code, it damages the guardian entity bytes for the following rooms:

    Room 01: The Bridge Room 06: Entrance to Hades Room 08: Inside the MegaTrunk Room 12: Tree Top Room 13: Out on a limb Room 14: Rescue Esmerelda Room 15: I'm sure I've seen this before Room 16: We must perform a Quirkafleeg Room 23: The Kitchen Room 24: West of Kitchen Room 26: East Wall Base Room 27: The Chapel Room 38: Priest's Hole
     
    One of the best detailed but 'easy to read' descriptions is the one provided by SkoolKid in his excellent disassembly here of the JSW game.
     
    This submission contains a standard JSW game (with keypad bypass) although all the keypad routines, data and unused code is still present.
     
    To assist in the exploration of the mansion, a few small 'helper' tweaks were necessary otherwise an instant IDS would occur upon entering certain screens, Kitchen and East Wall Base for example would trigger this due to the damaged guardians.
    Immunity to arrows, guardians, fire cells and long falls Infinite lives 'Writetyper' enabled

    The starting location has been set to The Attic to ensure the 'bug' is triggered more or less immediately. If you would like to reset this back to normal (after starting the game once) then its simply POKE 34795,33 applied via your emulator/multiface.
     

    It is hoped this small submission will allow those still curious about the effects of this to be able to explore the mansion and see it in action as it progresses in relative safety, at least until the corruption becomes too heavy and/or the game itself crashes completely.
     
    Interestingly the effects do seem to vary a little bit each time it is played although this is likely due to differing player routes and / or the amount of time spent on a room. You'll note various odd effects such as invalid characters appearing the description and clock, sometimes these are permanent and will not clear upon starting a fresh game. A reset would be needed in this case.
     
    Although it is stating the obvious but please bear in mind this is merely a test file: I would strongly not recommend attempting to recycle it or use it for building a game from.
     
    Enjoy the potential mayhem! :)

    34 downloads

    Updated

  18. JSW Keypad Trimmer

    A simple Basic program to remove the Keypad data completely from the JSW game code. Load in your game code, load the 'trimmer', run it and save the game code afterwards.
     
    Two versions are provided:
     
    1. The basic keypad only version. This replaces the long pointless startup routine with a much shorter (32 bytes vs 10 bytes) and removes the following:
     
    The keypad messages "Enter code at grid location etc" - 64 bytes starting 34187
    The keypad reading/display routines - 156 bytes starting 34463
    The keypad graphics and attributes - 255 bytes starting 39680
    The codes themselves - 178 bytes starting 40448
     
    Note this does not remove (most) of the 'garbage data' sat in the sprite editing area as its not all stritcly keypad related. For that see (2) below...
     
    2. The slightly extended version. This does not remove any 'unused routines' , it merely expands slightly on the above as some random data is present in the sprite area, this will remove it too. See the screenshot of the before/after for this. It is not recommended to use this one on a third party game before checking said areas have not already been recycled for sprite or other data however it is recommended to use this on a standard game before editing it. To clarify this, as well as the above the following are also emptied:
     
    Source remnant - 64 bytes starting 39936
    Data remnant - 333 bytes starting 40627
    Data remnant - 1152 bytes starting 42624

    9 downloads

    Updated

  19. La casa di Jack / La casa de Jack

    These are slightly modified Italian and Spanish versions of JSW with full Italian / Spanish text translations throughout. They were both released by Load 'n' Run.
     
    The Italian version, called 'La casa di Jack', was released on the Italian Load 'n' Run tape 11 in December 1984. There is no visible personal credit in this version.
     
    The Spanish version, called 'La casa de Jack', was released on the Spanish Load 'n' Run tape 1_02 in March 1985. It was created by Juancho Mart

    140 downloads

    Updated

  20. Manic Miner - Highscore Challenge

    We are pleased to introduce a fun variant of Manic Miner, a 'High Score Challenge' The object is very simple, just obtain the maximum possible score for a cavern! The idea was inspired from a topic on the WOS forum a while ago.
     
    Upon loading, you will be presented with a menu list of the standard caverns, simply press A to T to select one. This will then become the starting (and only) cavern to play. The caverns are completely unaltered from the standard game, as are the scoring counts.
     
    Upon completion of a cavern once all the air has been removed, the game will purposely freeze. At this point you can make a note of your score. To restart the cavern at this point simply press BREAK (Caps+Shift)
     
    The game is provided as both a conventional .tap tape file as well as a .z80 snapshot image.
     
    Please feel free to tell us your best scores and we will update the rankings below!
     
    Please note the following very minor changes were necessary to the game engine itself to facilitate:
    There are infinite lives provided
    A loss of life will cause both the cavern to be reset as normal as well as the score
    The "Teleporter" (603179) function is disabled
    There is no demo mode as such, as there is nothing really to 'demo'
    As noted above, once a cavern is complete the game will freeze until BREAK is pressed
    If you wish to change the cavern it will be necessary to either reload the snapshot or do a POKE 34274 , x , with x being 0 to 19 for the cavern choice.
     
    Enjoy! 😄
     
    The order in which players who achieved the same score are mentioned shows who achieved this score first.
     
    Central Cavern
    :1st: - 1724 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1722 - Woody
    :3rd: - 1721 - crunchy_frog & geoff
     
    The Cold Room
    :1st: - 1975 - Pgyuri, JianYang,  crem's algorithm & jetsetdanny
    :2nd: - 1965 - Woody
    :3rd: - 1953 - Spider
     
    The Menagerie
    :1st: - 1904 - crem's algorithm & jetsetdanny
    :2nd: - 1903 - Pgyuri
    :3rd: - 1900 - JianYang
     
    Abandoned Uranium Workings
    :1st: - 1854 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1852 - crunchy_frog
    :3rd: - 1851 - JianYang
     
    Eugene's Lair
    :1st: - 1748 - Pgyuri, jetsetdanny, crem's algorithm & JianYang
    :2nd: - 1559 - Spider
    :3rd: - 1195 - crem
     
    Processing Plant
    :1st: - 1821 - jetsetdanny & crem's algorithm
    :2nd:  - 1820 - Pgyuri
    :3rd: - 1814 - JianYang
     
    The Vat
    :1st: - 1825 - jetsetdanny, mzx, JianYang & crem's algorithm
    :2nd: - 1824 - crunchy_frog
    :3rd: - 1684 - Spider
     
    Miner Willy meets the Kong Beast
    :1st: - 4047 - jetsetdanny, Pgyuri & crem's algorithm
    :2nd: - 4042 - JianYang
    :3rd: - 3927 - crunchy_frog
     
    Wacky Amoebatrons
    :1st: - 1376 - crem's algorithm & jetsetdanny
    :2nd: - 1345 - Pgyuri
    :3rd: - 1335 - JianYang
     
    The Endorian Forest
    :1st: - 1841 - DigitalDuck
    :2nd: - 1840 - crem's algorithm & jetsetdanny
    :3rd: - 1834 - Pgyuri
     
    Attack of the Mutant Telephones
    :1st: - 1749 - crem's algorithm & jetsetdanny
    :2nd: - 1720 - Pgyuri
    :3rd: - 1719 - mzx
     
    Return of the Alien Kong Beast
    :1st: - 4276 - jetsetdanny & crem's algorithm
    :2nd: - 4275 - Pgyuri
    :3rd: - 4244 - JianYang
     
    Ore Refinery
    :1st: - 1866 - jetsetdanny, JianYang & crem's algorithm
    :2nd: - 1722 - crunchy_frog
    :3rd: - 1650 - mzx
     
    Skylab Landing Bay
    :1st: - 1808 - jetsetdanny & crem's algorithm
    :2nd: - 1806 - JianYang
    :3rd: - 1790 - Pgyuri
     
    The Bank
    :1st: - 1709 - Pgyuri, JianYang, jetsetdanny & crem's algorithm
    :2nd: - 1679 - mzx
    :3rd: - 1668 - Spider
     
    The Sixteenth Cavern
    :1st: - 1830 - jetsetdanny, JianYang & crem's algorithm
    :2nd: - 1814 - Pgyuri
    :3rd: - 1510 - Spider
     
    The Warehouse
    :1st: - 1951 - crem's algorithm, IRF & jetsetdanny
    :2nd: - 1909 - JianYang
    :3rd: - 1907 - crunchy_frog 
     
    Amoebatron's Revenge
    :1st: - 1314 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1228 - JianYang
    :3rd: - 1174 - Spider
     
    Solar Power Generator
    :1st: - 1137 - crem's algorithm & jetsetdanny
    :2nd: - 0862 - JianYang
    :3rd: - 0821 - crunchy_frog
     
    The Final Barrier
    :1st: - 1776 - Pgyuri, jetsetdanny & crem's algorithm
    :2nd: - 1774 - JianYang
    :3rd: - 1767 - Spider

    144 downloads

    Updated

  21. Manic Miner - The Big Bonus Edition

    Manic Miner - The Big Bonus Edition
     
    This is a very simple modification of Manic Miner to provide a higher score compared to a standard version. In addition to this, a few small minor (miner?) changes were also made to improve the game a fraction. Care was taken in what changes were made to avoid an insane score value being obtainable.
    The 'score changes' performed were as follows:
     
    1. Item Collection: Changed to 1,000 points per item from its default of 100.
    2. Air Bonus: Changed to 10 from its default of 1 per air unit remaining upon cavern completion.
    3. Kong Bonus: Changed to 1,000 from its default of 100 per block the Kong Beast falls.
    4. Extra life: Changed to award an extra life at 100,000 points instead of its default of 10,000 points. This was necessary to prevent an excess of extra lives being awarded!
     
    ***********************************************
    Update December 2019 by Ian Rushforth
     
    A Cheat Mode has been added, which is activated by the BASIC loader if the player presses '$' during loading. i.e. the 'SYMBOL SHIFT' and '4' keys simultaneously. The game then enters 'Mega Bonus' mode, allowing the player to accrue even higher scores than in the 'standard' Big Bonus Edition! (Each of the four 'score changes' listed in bullet points 1-4 above are scaled up by an extra factor of 10.)
     
    The 'High Score/Score' row, which is printed at the bottom of the screen during play, is rearranged for the Mega Bonus Edition to allow for higher scores to be accommodated - it is now quite possible to reach a score of a million points!
     
    A 'bug/flaw/imperfection' in the original 'Manic Miner' has been addressed - it used to be the case that if you exceeded the previous High Score during a game, then the High Score was updated 'behind the scenes' at the beginning of execution of the 'Game Over' routine, but the new High Score could not be viewed on the screen until the next game had begun. In this version, once you attain a new High Score during a game, then as soon as that game ends the new High Score is printed onto the 'Game Over' screen just as the 'Boot of Doom' begins to descend!
     
    Finally, a couple of visual glitches from the original game were fixed. More technical details can be found in the 'Readme' .txt file which accompanies the game.
     
    ***********************************************

    172 downloads

    Updated

  22. Manic Miner - DarkLight Modification

    An interesting twist to a regular Manic Miner game!
     
    Miner Willy can only 'see' what his lamp would conventionally light, making the game much much harder to play.
     
    Both BB and SP variants are included in individual zip files (as .tzx tape format) as well as the authors instructions with patch file to allow this change to be applied to third party games too.
     
    The .tzx's are 'ready to play' complete with loader. A small change to the original loading screen was applied too, in essence the attribution text present in the SP variant loading screen is applied to the BB version as well as the removal of the 'flash' effect from the screen itself.
     
    Enjoy!

    290 downloads

    Updated

  23. Jet Set Willy Mono Plus

    JSW Mono Plus
    A small expansion on the existing 'JSW Mono' variant offering a choice of colours!
    The download consists of a .tap tape file and a small 'tech notes' text file covering a few details of interest.
     
    Although the patch to set 'JSW Mono' is readily available from John Elliott's site (home of the brilliant JSWED tool) and  it is indeed quite possible to find a prebuilt game file with it applied from other sites, both with and without bug fixes it is by it's nature slightly limited in what colours are permitted.
    Monochrome does not always have to mean white text on black paper!
     
    Upon loading the player is presented with a neat and tidy menu offering a range of suggested presets, selectable by a letter key:
    White ink with black paper
    White ink with black paper and bright enabled (This is the original 'JSW Mono patch' effect output when applied to the game engine)
    The above options are also offered in inverse! That being white paper with black ink, again available with or without bright.
    A basic 'green screen' choice is available, limited to green ink on black paper but with the option of bright enabled or not. Thought was given to offering an 'amber' choice too as 'back in the day' there were amber 'mono' monitors around as well as the more common green-screen and black-white ones. Unfortunately it was felt that the Spectrum's yellow was not really quite adequate enough to pass itself off as an amber mono display, so the option of a preset for this is not initially offered however, read on about choices...

    To allow further visual entertainment, the player may select their own preference for desired ink , paper , bright and (if they insist!) flash options. A basic sanity check is applied to prevent the player choosing the same value for paper and ink and a further check to confirm they really do want flash enabled. Upon completion of picking the colour options the text for the custom option is displayed in those colours.
    Please refer to screenshots of the menu, it was written to be self-explanatory as far as sensibly possible.
    The player may at this stage change their mind and pick a default value or re-enter a choice of custom values.
     
    When happy pressing the 'R' key will execute the game code, this is necessary even if one of the pre-defined choices is selected. A basic check is present to ensure an option has been chosen before the 'R' key will function as no option is selected by default. The currently "active choice" is shown by the menu letter control key being set to flash. Again please take a look at the screenshots.
    We hope you enjoy this small expansion tweak to the existing 'JSW Mono' !

    64 downloads

    Updated

  24. Manic Miner - Two Chance Challenge

    A small variation on the original.
    Two lives are provided per cavern.
    How far can you honestly get without rollbacks or any cheating ? 🙂
     
    Note 1 : Although there is a small piece of patch code in the loader to try to ensure the main loader works in later Spectrum models, it may be best to load in 48K mode on these machines.
    Note 2 : There is a very simple 'anti tamper' check present but rather than punish the player, it will simply remove the detected cheat.
     
    Otherwise, enjoy.

    63 downloads

    Submitted

  25. Manic Miner - Primo

    A port of Manic Miner for the Primo computer.
    The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general.
    The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too.
    The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively.
     
    Thank you to @pgyuri for bringing this variant to our attention. 🙂
     

    22 downloads

    Submitted

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