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Everything posted by Spider
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Multiface , provided you could stand the (long) re-load times from that snapshot. To be honest I don't really remember using the 'snapshot' more than a handful of times, if that many! :lol: Mind you, no 'rollback' aka rzx style so not really ideal. Only suited I suppose to "if I do x..." I had an MF1 for a while, also later 'back then' an MF3 for my +3 that never worked properly, used to just crash the machine when you pressed the button. Sent it back , never heard from the company again (not R.Robot, was a third party place) :( Oh well. I should of saved more for a +D I suppose :unsure: , that may of fixed most of the issues in one fell swoop! :D
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Just something I quickly whipped up: Thank You.tap Goes without saying that non-NHS workers either in/out the care sector who are "helping" are also fully included in my thanks! :)
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Forcing an error to be displayed (use 23610,x) reveals the unused and "not present in released rom" error message , with letter code "S" Thought it might be interesting or not to see how it behaves when an IF1 is attached although I suspect there's too much missing for that to work properly, indeed trying to RUN with the microdrive just causes an immediate reset rather than the usual (only happens with an IF1 attached) message of "Program Finished" message with the released ROM... Trying other Mdrive commands usually cause it to freeze.
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There is a bit of an issue with Ramtop with that ROM image but I did not expect it to behave 100% anyway. Perhaps slightly interestingly if you force the machine into 16K only mode the startup reset enters a loop, unable to deal with that properly. Although again issues were expected this suggests to me that there were immediate plans for the machine to be 48K or more perhaps (up to say the 64K limit 'in one chunk' for the Z80) as otherwise I'd of guessed it would spring into life at 16K. What did surprise me fractionally: I half thought I'd see NineTiles copyright at that stage rather than Sinclair Research. :) The prototype pics remind me of the Sam Coupe first prototype, built on a huge breadboard!
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Although the Y.T video has been around for a while now as well as some text here is a more up to date article: http://www.computinghistory.org.uk/det/51620/Sinclair-ZX-Spectrum-Prototype/ Now includes ROM image, credit to chop983 over on WOS for the topic itself. Regarding the ROM code, I have not attached it here:
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:lol: :) Nothing wrong with design that means an item is only collectable via entry to the screen in one direction, even if it appears to be 'possible' from another way! Reminds me of that item in one mini JSW 'kitchen' screen that looked difficult to get but was not. Now, having an item placed on or within 'forbidden ground' is something else (Ted springs to mind here!) except said ground is not permanently forbidden ;) Food for thought with a future JSW Patch Vector maybe... ;)
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Just out of interest (please: there is absolutely no need to answer - I'm really only curious) are you: Just running out of lives Getting caught in an IDS such as falling too far and/or landing repeatedly on a nasty General 'negotiation' avoiding guardians and fire cells etc I have enjoyed what small portion (sorry) I've managed to play so far but I'm far from the best player, mind you I enjoy it so that's the main thing! :)
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On a more positive note (btw: I did not read the whole topic on S.C either, just the last three or so posts was enough) , the positive point is the game may be updated I hope to rectify a few small issues. It is a very good conversion in itself however there's no doubt in that. :)
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:( Lots I could write but I think I'll just stick to that smilie.
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:) Although "free time" may be lacking, I for sure (and I strongly suspect others too!) would still highly value any input (as and when or if you can) even if its just a passing comment on an ongoing project/thoughts etc.
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That looks quite good to me! :) :)
- 11 replies
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- 128 room
- norman sword
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(and 4 more)
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Thanks Danny! :)
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Thoughts also just turned to the "hypodermic syringe" guardian in 'Ted too, its in "Prehistoric Caves" at least, quite difficult screen to get to.
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Ah those ones, yes I did glance but for some reason ( ! ) decided they were more like bacteria , although on reflection your choice is probably a better sprite as its not got the face on it. :) EDIT... And the animation is appropriate too. For completeness sake, attaching a pic of the S.P version of 'Revenge'
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I don't know why exactly but my thoughts turned to vertical guardian from Amoebatron's Revenge in the Software Projects version of M.M , as it has a 'bug' design to it, compared to the B.B version anyway. :unsure: ?
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Perhaps an MM based game rather than JSW ? But the principle would work equally well with either scenario.
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I'm not 100% sure on what you're saying. :) :) Would this apply to any 'relatively simple' platform game "at the time" too ? As in left/right/jump and 8x8 'building blocks' ?
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You know, I'm not sure its quite 100% as there is a congrats message in the code: :unsure: 44408 / #AD78 onwards: , previous to that is the title scrolly: But the .rzx does not show this, it loops around to the beginning and I note no cheats were enabled.
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Perhaps a few days wait then. Weekend I guess for said cheats. :)
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I have (sorry) a starting lives poke and another erm 'helpful' poke as well as a hint, but I think its probably too early to post such things in public. :) EDIT... On reflection on the hint, in the SP variant of Manic Miner the code that starts at 34954 / #888A is present in Perils but not that that location however that should be enough of a clue. I picked the SP over the BB version to not make it too easy, well sort of.
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Must confess I'd not noticed them either. The download system does support multiple files so if wished said .pdf could quite happily sit alongside the .zip or within it if preferred. :) Note: Editing the 'download' topic is safe provided the download itself is not updated as the 'content' of the download is written out to the topic's first post.
- 11 replies
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- 128 room
- norman sword
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(and 4 more)
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My thanks too. :) Does mean I can cross this off my (very eventual) list of projects too, although I'd planned on using a different tool to build it with. Will await to view your .rzx Danny :) Sure it will appear over the next day or so. EDIT... Said .rzx is already available!
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Yes I saw the post of S.C too. :) It was on my eventual todo list at a future point although I'm very pleased someone else has taken up the challenge as to be 100% realistic it would be a year at least before I could even think about it, and I'd probably do it multiplatform too if I had to. One thing I do remember (well, I think I do) B.I.T.D as such, I remember seeing the adverts for this game and wondered why there was no ZX version. Thinking back there were no screenshots either on the inlay! Having played it I was not that surprised. On a more positive note I looked briefly at the YT video of the remake and the graphical issues are much improved. I do think even 'back then' though a bit more could of possibly been done on the Vic with regard to the graphics, but I'm not sure on that.