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Everything posted by Spider
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Excellent work! 🙂 I've updated the rankings for those four caverns to reflect this (and forced the immediate topic thread rebuild too) EDIT... I'll await jetsetdanny's feedback / input on this in regard to any missing newer scores as has been said its quite possible I may of missed something if it was posted on WOS or say SpecComputing*** *** Not sure if there is a topic on there for this actually other than the old original release announcement. I don't think there are many (any?) scores on there for it.
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Its fine, 🙂 I do not view it as negative at all. I hugely appreciate your thanks too. 🙂 For clarity: The download page should -always- be accurate as near the end it has a last updated section on the lower left. This is what is actually 'edited' The topic gets updated by the download application but the newer software does this as a task rather than immediately (as the older version did) to me this is actually a step back I think as a potential source of confusion. So in summary if anything is wrong with the download page listings then I can update that and manually force the update to the topic too. 🙂 If i neglected the update it would update itself over a few hours anyway. I'll have to await some input regarding missing scores from@jetsetdanny
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Its fine. 🙂 The topic is auto generated completely by the download when you submit or edit it), this is why you should submit then later edit your submission not edit the topic details merely the download ones and its copied from the download to the topic (but not the other way around!) as if for example you edited the topic then the next day edited the file itself, the changes in the topic would be lost and overwritten. Its a one way process ie "copy download description into topic" 🙂 I hope that makes sense. The newer software tends to cache this older data for a while, the downside is the topic shows the older information but this tends to rectify itself in a few hours. The older software would update them immediately in most cases. From the "official point of view" as such in what is 100% up to date it is the download description page. 🙂 I have forced an update now though for this. 😄 🙂
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Updated your new Processing Plant score, thank you. Should be noted the download 'rankings' appear immediately, the topic will update itself over a short time. In regard to 'missing scores' , I'm sorry about that 😞 I thought I'd kept up to date but I can't always be 100% sure. Having said that I'll tag @jetsetdanny to this post and hopefully the list of "things I've missed" can be provided for me, or he could if he wished edit the download descriptor himself to reflect the new rankings. I do greatly appreciate you bringing it to my attention @JianYang though. Please feel free to tell me if I do appear to miss anything 🙂 I say that with 100% sincerity. Its generally done on a trust basis to be honest. Ideally a screenshot if not an rzx or video, do realise the former is really easy to fake however! But ultimately with this mini fun challenge "cheating is only cheating yourself" as such. However please do not be discouraged from video entries as its always good to watch others play to see if there's a new hidden technique or suchlike. I think that's correct, I'm not immediately aware of any other ones! 🙂
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Well done! 🙂 I've updated the scoring, you're sharing first place for The Cold Room with Pgyuri 🙂
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I like that idea in principle. In theory the 'start position' could be likely placed to avoid M.W initial contact, perhaps say a choice of starting the guardian at any number of fixed blocks along its path, avoiding starting at the screen edges and/or near another entry point if MW can safely drop into / climb up into the screen too. The alternative 'fix' would be to give him a few seconds immunity after a life loss, to allow him to get himself out of the situation but that still means its cost a life to get this reward. Modded JSW2 offers this and makes a reasonable attempt at preventing an instant death situation by restarting the last position but this can actually cause an IDS to happen sometimes! (there are two 'base modded' versions of this 'few seconds immunity' version) one that fits in to the 48K machine with just that extra and one with cheats and a teleport that needs a 128K machine, merely because there was no sane space to fit it into the 48K, but this is off topic really as the JSW2 'engine' is not quite the same as the JSW one, the latter being much easier to 'play with' Back on topic, I do like the idea provided the starting positions are set within block limits. Some screens care would have to be taken to avoid guardian contact with each other, Forgotten Abbey would be a prime candidate for this as they do overlap each other quite a bit. It does not sound that difficult to code in theory however it would not really be for me to decide upon that, I have a vague idea on how to set / alter the positions at random but it would likely be a mess!
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More precisely, Ophoven in Belgium. 🙂 As its a YouTube video and these can annoy some (myself included, but I'm not a great Y.T fan anyway if I'm honest) if they auto-play in the browser I'll just provide a link. https://youtu.be/fYeU-cdawZA 😮 Text as provided: Translated via Google (in spoiler)
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I did not get chance (read: time) to do anything with this yesterday but I note its been "tested" now. Emulation issues, well if possible its always worth trying another one. Although I cannot recall offhand which emulator it was, with one of the rare 'custom' CPC versions of Manic Miner the lower third of the screen flickered with a purple effect. Original game not effected (odd coding of third party tweaks in game perhaps) however other emulators worked OK. All I'm saying is display issues may be emulator related possibly given what they are trying to do. The keyboard issue sounds very odd, I'm not sure if the Apple II has some kind of inbuilt keyboard buffer (Acorn style really) or such. There may be a post on an Apple 'retro' forum with even more details and perhaps some direct feedback from the author about any issues. 🙂
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I had similar issues getting an Atom emulator to work, it just would not behave properly. There may be a MESS variant of an Apple II emulator to try, although my (now a few years old) initial experience of MESS was not great, much preferring separate emulators for each platform where possible. I'll see if I can do anything with the above and with a spot of luck post something here too later today or tomorrow 🙂 EDIT... A cursory glance at the G.H shows it -might- be necessary to build the game from the sources. I can see the huge value in providing these and its a credit to the author however for those just "wanting to try it" a ready built snapshot / memory image / media image would be helpful. 🙂
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Top work and research Danny! 🙂 🙂
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Unsure if that's a typo or intentional. 🙂 "chop" (ie: Lamb Chop) or "shop" EDIT... Can't immediately think of any games with suitable 16x16 Lamb or similar sprites however there are bound to be some. Something tells me educational titles possibly if not games.
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Shame there's no "care" reaction to give for the above post. 🙂 Very true. The caverns do have a small air-grace period anyway. From a slightly tech point of view, you'll note that unlike the "regular pokes" that give infinite air tend to redraw the last block over and over again, this does not 😉 Shame I lost my notes on how I did that, it was just a couple of small changes though but that part of 'what to do' was not really well covered in the disassembly iirc, it took me a bit of figuring out to get it to work as I wanted.
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I have no idea why but the thought of checking the TS completely slipped my mind 😞 That's unusual as I'm a reasonable contributor to it (when I can) and usually check it quite a bit too. Oh well. 😄
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Missed this somehow must of skimread it sorry. Its not a bug 😉 It is intentional to allow the game to continue once the air supply has been exhausted. Please see description on download page or first post in this topic, the third italic paragraph: 🙂🙂
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I'd not like to say, although I suspect a bit of both! The JSW room "Nomen Luni" is subtly renamed (only in the Acorn version) "Nomem Luni" 😉 possibly as a reference to a tight squeeze in memory perhaps aka "noMEM" as bear in mind depending on video mode there's precious little memory left. There's a separate discussion about the full vs cut-down versions of JSW2 for this platform too, JSW1 not effected. I can go into detail on that at some point as it is a source of confusion even now. EDIT... There are topics (or should be) in the JSW and MM forum area's with a selection of screenshots from these games. The topics are old however and do need updating anyway at some point.
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It feels slower. 🙂 The later caverns (some of them) are wildly different for instance there's Meteor Storm and Final Barrier is almost impossible and totally different layout. It just seems to play harder somehow, as though the collision detection is a bit 'meaner' hehe. It does flicker badly 😞 which is a great shame as the JSW engine on the same platform does not and plays lovely!
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Only problem no "rollback" with it , and its -much- more difficult than the ZX version!
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I was going to post a ist of the 48K ones, but I suspect although most (might, not checked) matched it may cause more problems than it solves. 🙂
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One thing I did want to mention and its not actually that important, I did note I could not find any BBC or Amstrad SpeedRun's for JSW or MM 🙂 I may of missed them however. The former is of interest to me. Perhaps that's my que! 😮 😄
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No, not that I'm aware of. 🙂 I've not looked at the code for it, but I'd suspect it follows a similar pattern to regular JSW, although that uses just four bits this 128 version may use 5 or 6: Regular JSW48 looks like this, or similar:
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[File] Jet Set Willy: The Nightmare Edition
Spider replied to Spider's topic in Download Discussions
🙂 No, thank you for being happy to do this and also for creating them too initially. I'm not sure if you want to do it in one topic or several depending if its JSW or MM based or an MM and a JSW post in one topic, I'll leave it entirely up to you. 🙂 -
[File] Jet Set Willy: The Nightmare Edition
Spider replied to Spider's topic in Download Discussions
Yes that may be the ideal location. It should by default attempt to parse / show the video but there's a black banner in the editing window for each one you post in to turn it into a link if you prefer. As a sidenote too many 'live' ones in a post can cause browser issues but this is rare (seems to effect those using I.E most) But I'd love to see some in a post/topic. 🙂 OMG 😮 I fully concur. -
[File] Jet Set Willy: The Nightmare Edition
Spider replied to Spider's topic in Download Discussions
Welcome @RuffledBricks As per our original email, thank you for such a comprehensive review/feedback on this project as well as your speedrun. 🙂 The game was mainly built with three 'primary' (if you will) main participants with other input indirectly from a couple of others at least*** *** My memory is a little hazy on this although I do recall a few names and it was quite a while ago now. Although its been partially suggested and I'd not want to "blow my own trumptet" the mini 'lockdown' edition of MM I built up at the end of March may be worth a glance from yourself. It seems relevant again these days! Once again, welcome to our community! I'm quite sure you'll fit in here very well. 🙂 -
[File] Jet Set Willy: The Nightmare Edition
Spider replied to Spider's topic in Download Discussions
@RuffledBrickshas posted an excellent review/feedback video on YouTube, I'll link it rather than embed it directly: https://youtu.be/jdZcYaEkdK8 🙂