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Everything posted by Spider
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[File] Maria vs. Some Bastards 2019 Bug-Fixed Edition
Spider replied to IRF's topic in Download Discussions
I've made a few more small changes to the descriptor to remove the remaining unparsed bbcode and raw html entities. In particular the items I've highlighted in red. The topic description here will "auto magically" self update over the next few hours to contain the updated details that are in the descriptor itself. It's now (text formatting aside which I'll leave for someone else) about as good as it can be content-wise at least. 🙂 -
[File] Manic Miner - DarkLight Modification
Spider replied to Spider's topic in Download Discussions
Perhaps rather than a 'hard hat with light' in JSW a torch being carried might be more appropriate if possible. Does not seem very difficult (even for me) to swap the M.W sprite out in a few rooms if needed as I suspect can grab the room number from 33824, stick it into A register then do a quick comparison for 'room x' and if it matches simply change DE to make the code pick up the 'newer' sprite. Almost identical to the existing "are we in the Nightmare Room" code 🙃 One issue might be making it appear for him to carry a torch without it looking odd. Not sure. -
[File] Maria vs. Some Bastards 2019 Bug-Fixed Edition
Spider replied to IRF's topic in Download Discussions
File and topic descriptor mostly recovered and now restored. 🙂 Thanks to both @IRFand @jetsetdanny for assistance in pointing this out. -
Take a look at the download descriptor and its auto-generated topic for it now please. Its not 100% however 95% of the content (links aside) were put back. You may wish to alter the formatting of it a fraction or two.
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Those ones are a tad more tricky as the 'content' is in the downloads data not the topics (forums) as such. The latter will likely be truncated, the former is hopefully the "full monty" so to speak.
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[File] Manic Miner - DarkLight Modification
Spider replied to Spider's topic in Download Discussions
I would like to see this effect applied to certain JSW rooms though, perhaps Wine Cellar (typically not that bright in real life in some cases) , maybe Forgotten Abbey for a 'spooky' effect and Under The Drive/Tree Root also spring to mind. -
[File] Manic Miner - DarkLight Modification
Spider replied to Spider's topic in Download Discussions
No, that's what I meant. Thank you for updating it. 🙂 -
[File] Manic Miner - DarkLight Modification
Spider replied to Spider's topic in Download Discussions
I did speak to the author a while back, although I'll have to find the message itself (it was either email or a PM on WOS) , I think from memory and I'll correct myself here in that merely adding a name to the descriptor or third party author was sufficient. IIRC I was requested to leave my name in there too as I'd 'assembled' the games with the modified code and whipped up quick loading screens etc. -
Its not quite as simple as it appears. They have to be manually put back, tbh the easiest way is to simply do a copy/paste directly upon the post in question. The way the post data is stored is also different between v3 and v4 too (although tbh this is not a huge concern) I would like a list if possible of anything missing as although its not too difficult in itself, it is quite time consuming.
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The Wally Week series of games is also quite good all in all, I considered at one point 'borrowing' some of the graphics for JSW however their proportions were not ideal, mind you giant 'snapping' creatures from Pyjama (unsure if they are crabs, lobster or some other " crustacean" I'm not sure)
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There were a few (and it was iirc less than the number of fingers I have) that got truncated and Danny pointed a few out that I was then able to correct. I'll take a look at that either later today or over the weekend. I'll be able to manually fix it if needed from a backup all being well. 🙂 If any more should come to light (unlikely I thought we'd got them all!) please let me know. EDIT... I -do- recall one of the 'fixed' ones from when we re-opened , the backup was also similar truncated too for some reason. I did test a backup 'bare metal restore disaster recovery' at that moment in time to be sure I was not keeping broken backups and they did restore fine with those odd truncated exceptions.
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Thank you for the continued updates 🙂
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I've never used the FB 'app' , I use the mobilebasic (m.facebook and mbasic.facebook) in a desktop browser on the occasions I visit. The full site has changed a few times over the years I think and tis far too much cluttered for me. To further 'assist' me when removing preinstalled junk from the telephone the manufacturer seemed to think was 'essential' (and locked against removal, or so they thought hehe) : 😄 😄 🙂 😮 A similar thing was done to some other nonsense too, despite more or less being told tjr sky might fall in etc etc, nothing did including the Google system framework. Root FTW 😄 The only recent change I noted a couple of months back is the fact the messenger system does not work in the basic modes anymore forcing me to use the full messenger desktop page. This is their simple messenger thing not their app. Back on topic, the title tune from Zzoom is also very worthy of a listen / extraction. 🙂
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No connection issues for me from Chrome/Firefox/Edge , also worked via a different ISP. Years back I'd of said go via a proxy 😮 but that seems a bit unwarranted these days. Hope its sorted for you soon Danny anyway. 🙂 Only suggestion I do have is perhaps try a tracert or similar to see 'where' its failing, ie "how far down the line" it gets before there's a problem.
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I do hear you, especially this part: Quite a bit I could waffle on about with this type of thing, but is not really the time nor place for it. It really boils down to (these days) people's convenience as FB (via its app at least, not via browser even 'mbasic') is easier to use on a mobile device / tablet than a forum which is usually browser based, despite having 'lite' mobile versions available, including here. I'm slightly wary of FB 'groups' the same way I am of 'free hosted forums' , that's great until they decide they want to zap your data either with/without notice or decide some vague rule has been broken.
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You know, upon thinking about that a bit more there's a lot more value (no pun intended) in that, than may first appear. Consider the ability now if you disable 'death upon contact with fire cell type 2' , you are then free to use said UDG graphic for another purpose, such as cavern decoration to brighten things up a bit more. Do realise it means M.W may fall through said 'previously nasty nasties' however there is a great potential here, I think. 🙂
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One thing I was working on (in a vague fashion at least) was a fresh update to this platforms JSW1 changes. I did not want to do JSW2 as there's two versions of that to cause more confusion however JSW1 is almost perfect. It plays decently too.
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For the moment (excuse border colour, need to change the bit values around a tad) , not 'Alchemist' one: tune.tap
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Thank you. 🙂 Appreciate the detailed reply. I guess (indirectly) I was vaguely correct in that it sounded partly familiar , to some degree at least! 🙂
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Ah OK no problem. 🙂 Appreciate you checking for me and "thanks Richard" too. I will still extract it however. 😉 Moving on in 'platforms in general' both Kokotoni Wilf and Frank-N-Stein are well worth a mention. The former for having a 'fly' feature instead of jump. The latter for aside from being majority written in (compiled) Basic the jump feature only works directly vertical in certain places. The re-release updated 'rebooted' version does expand on this to a more regular jump routine in the bonus screens.
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Thanks Richard 🙂 I was just about aware of this but having been offline a few days I'd not had chance to post about it. I've not examined it yet in detail either. I had heard "back then" there was a built in 'writetyper' rumour but there was never anything posted. The way its been coded is highly crafty though as it makes no attempt to (as I understand it, which is not great with the Acorn MOS or 6502 assembly) it does not look at the keyboard input via the MOS with its built in iirc 'key scan' routine nor via reading directly, instead it attempts to grab the keycode directly from #236h , Speccy rough equivalent might be considered to be 23560 ake the "LAST_K" system variable. 🙂
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I think I'll probably extract its player code and tune data (likely uses ROM routine anyway not checked but a lot of early games do) and then assemble a quick stand-alone .tap file. I'm hoping @Richard Hallasmay be able to confirm or deny its a 'real tune' as such. 🙂
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Well noted. 🙂 Not sure how that escaped me. Your suggested POKE's do work OK for the Bug-Byte variant. The short one I prefer is (BB version) 37488 , 201 to make the routine exit a tad early 🙂 SP equivalent of that is 37499 , 201
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As usual, thank you for the updates 🙂
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Tiny updates. 🙂 Two for the editor. Addition one: The toolbar now has a button for the 'spoiler' text to save having to manually enclose the word via 'BBCODE' in braces for both opening and closing it. Addition two: A font background option is also now easily available, should you wish for instance to draw attention to a specific area of text. In some instances this is more helpful than changing the text colour itself. One small addition for the reactions system: A new icon was added. I'll not say what it is, I'm sure it will be discovered quickly enough! This was one that I had intended to add a while back. I've purposely avoided "silly" ones and kept the reaction icon choices sane and sensible for our community. Finally they say " a picture speaks a thousand words " so here is one of the editor toolbar before and after, as you can see nothing was removed to allow the addition of the two new buttons (built into the editor but not enabled by default) options: