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Spider

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Everything posted by Spider

  1. Yes, sadly its a long held habit I've got from playing the ZX versions of JSW1 and MM in that I expect him to climb up. Its more a problem in JSW2 in rooms such as East Wall Base where you cannot hang about too long on the edge of a platform due to the high speed vertical guardians keen to "say hello" to M.W 😮 😄 The Amstrad CPC versions of MM , JSW1 and JSW2 all 'mirror' the ZX behaviour of JSW2 , this is why I'm not great at the CPC version of MM!
  2. This is why in say " YlliWTeSTeJ " , there's an extra couple of water cells*** to permit M.W to jump across properly, see my combi pic. Please ignore the fact the guardians are not in the exact same places, did not see a need to go that far 🙂 You can clearly see those red water cells in the 'mirrored' / 'inverted' one though as M.W is stood (in the right hand pic) a block away from them. *** More accurately really two earth cells were replaced with water, allowing him to 'pass his head' through 😄
  3. Thanks for this. 🙂 I'll do my upmost to 'virtually attend' if I can.
  4. It was posted in a FB group "Wonderful World of Willy" (a group for MM and JSW games from all machines) Source (may or may not work) here Believed genuine... Museum website link is here
  5. Amstrad CPC (JSW2) POKE &7981 , &AF = Remove Maria from Master Bedroom
  6. Amstrad CPC (JSW1) POKE &4DA7, &41 = Remove Maria from Master Bedroom
  7. Although possibly not that easy due to space concerns (?) is it possible you think to get the older 'legacy' JSW1 style of movement into JSW2 ? As its really easy to fall off platforms in JSW2 (compared to JSW1) on the Spectrum. The Amstrad version (of 1 and 2 and MM) also have this 'fall off' issue. I realise its down to my playing style though. I like to stand on the very edge of a platform, jump then move left or right. In JSW1 you jump as expected. In JSW2 you fall off! 😮 😄
  8. File updated yesterday to correct a small cosmetic concern. Thank you @TobyLobster for being able and willing to do this quickly. 🙂
  9. I forgot to mention, you might be interested in one of these, assuming they are still available and to your liking:
  10. I was not able to get any further on this matter just yet (time really) but I do have some ideas "on the back burner" so to speak. I'll mention it on the Acorn forum later as I need to check something unrelated on there too.
  11. I have now ( with thanks to @TobyLobster ) submitted the file here now too. Download > https://jswmm.co.uk/files/file/148-jetset-willy-2021/ Discussion Topic (auto generated by a new submission) > https://jswmm.co.uk/topic/623-file-jetset-willy-2021/ 🙂
  12. As per your announcement topic, this is absolutely brilliant 🙂
  13. Quick notes: I see you've carefully retained the Kitchen guardian paths so you can move leftwards without stopping, something other versions sometimes forget. The Swimming Pool item auto collects (expected) as well as retaining the charm and quirks of the original, I can imagine it was (if it was me) difficult to not want to 'fix things' , but as they say if its not broken don't try to fix it. 😄 🙂 I'll stop posting now to not spoil it
  14. Wow that is excellent 😮 😮 top class work. I can't say anything more other than the in-game tune is excellent too, I was not sure when I was reading the description quite how it was extended and enhanced but I hear now 😉 😄 EDIT... You have a PM about two things too 😉
  15. Actually as you mention the CPC version and you mentioned JSW2 as well, you may (or not) be interested in this topic: https://jswmm.co.uk/topic/470-cheat-table-in-cpc-amstrad-version-of-jsw2/
  16. Welcome @obsy🙂 Well done with JSW1 on the Amstrad CPC, I've played that version myself a few times. It was (iirc) only available as a compilation release in tape form at least, there is a disc variant as a stand-alone. I have a patched tape version too with some onboard cheats if required. It does play differently to JSW1 Spectrum in that the left/right vs jump seem to be detected the other way around, in that in ZX JSW1 you can jump and not fall but with JSW1 (CPC) and JSW2 (both ZX and CPC) its different, same with MM for the Amstrad too, but that's not relevant here. One slight issue I had with the CPC version is there is not a "standard" recording method as such, with the ZX we have .rzx files, but upon some research there was not an equivalent for the CPC which is a shame. I'm not immediately aware of any 'modified' CPC versions except a version of MM that only has iiirc a couple of modified caverns. In answer to your question, although given its summertime here it means the forum is a bit quieter than it would be, and there are a huge number of 'modified' versions. In "blowing our own trumpet" I think you should perhaps take a look at our own JSWMM releases category in the downloads, you can find that in the header or just click here instead. 😄 I'm hoping if you're patient others will respond to this topic soon however as mentioned it is relatively quiet lately due to summer and light nights etc. The JSW Central site ( run by the co-admin here @jetsetdanny) has substantial background information on nearly everything reference wise with JSW and MM. For convenience here is a link to the "List of MM and JSW games for the Spectrum" , some are based on the 48K 'engine' and some on the JSWED64 or 128 'engine' instead. There are few JSW2 'edited' games due to it being a bit tricky to edit, well sort of. Moving topic from MM to JSW forum area
  17. Thanks Norman. The 'quick fix' I had a few years ago was to simply make him either completely harmless (he would still make a beeline for the Portal) or have him completely ignore the fact all the objects were collected and carry on with his vertical travels, the later case he was still fatal upon contact but not 'guarding' the Portal as such.
  18. I kept thinking about the Eugune 'removal or harmless' cheats I wrote but they sort of spoil it a bit. What I could do with is something to either: > Slow his descent down to about half its current rate or > If he is moving upwards when the last object is collected, do not make him move down until he's reached the top. This has both advantages and disadvantages. I'm thinking more along the lines of the first option, if there's no sane space a quick JR out into a bit of dead area would do just fine.
  19. Recently, I was starting to wonder if the BBC version of JSW2 (the 'full' version that loads rooms in chunks as you progress, not the much cut-down and trimmed 'tape'*** version) had something similar added. Because they seem to have done a reasonable job with it all in all, and it plays decently. Norman, (or anyone else here) I'm not sure if you've used 6502 ? I can't for sure, I did try it a bit 'way back' but it was a bit too fiddly compared to Z80 to use 😞 , if yourself or anyone else has any input on this perhaps... No issues at all if not though. 😄 *** Unfortunately, most 'copies' of this are disc based as its easy to transfer. The reason why there are two JSW2 variants is simply because the machine could not hold it all in one go (there is a vague attempt in the loader to use sideways ram with the 'full disc' version if present to preload things) hence the 'tape' version (which could be tape or disc) is 90% of the Space Station and Planet 'rooms' and about 25% of the Mansion only. The 'disc' version is the whole game almost identical to the AMS and ZX versions of JSW2 in its rooms.
  20. Further details on the machine can be found here (a link on the left side will switch the text to English language) Very briefly the was designed and built in Hungary. It uses a Z80 processor and has a display of 256x192 the same as the Spectrum. The link also contains a page of emulators too. For the purpose of testing I used the " Ultimo " version.
  21. Spider

    Primo Version

    As I have since been able to source and submit this properly sooner than I had anticipated, I'll close this temporary topic. The download can be found here and its associated discussion topic here 🙂
  22. Version 1.0.0

    27 downloads

    A port of Manic Miner for the Primo computer. The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general. The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too. The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively. Thank you to @pgyuri for bringing this variant to our attention. 🙂
  23. View File Manic Miner - Primo A port of Manic Miner for the Primo computer. The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general. The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too. The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively. Thank you to @pgyuri for bringing this variant to our attention. 🙂 Submitter Spider Submitted 07/12/2021 Category Manic Miner [Remakes]  
  24. Thanks. 🙂 A quick (and reasonably good for me!) blast and I scored 1740. No rollbacks either, "first go" , so I'm happy with that for the moment. .rzx attached: Endorian_Forest_Andy_1740.rzx
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