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Spider

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Everything posted by Spider

  1. Spider

    IRF on holiday? ;-)

    ๐Ÿ™‚ If you hover*** over his username (same as anyone on here) the popup will usually show "last visited" ๐Ÿ™‚ "Monday" *** Desktop based browser, mobile browser would have to view profile itself. Click anyone's user name to go there.
  2. Thank you for the detailed update! ๐Ÿ™‚
  3. Congrats from me too! ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ™‚ I'm hoping the author views this site and perhaps even watches (or at least partially) the races, pretty sure they would be pleased to find such fun being had still.
  4. Well, sort of. In JSW2 'Macaroni Ted' brought to life Matt's unused 'two part' horizontal guardian: It is known that (at least as I understand it) Macaroni Ted was a way of saying "Hi" to David Cooke and Steve Marsden who wrote Technician Ted ๐Ÿ™‚ As 'Ted' was in a chip factory hence Macaroni (a pun on Marconi) and Ted being well Ted. In JSW1 some fire cells are defined for a few rooms but are not brought into play at all, specifically: Ballroom West > Banyan Tree > Chapel > Drive > Nightmare Room > Nomen Luni > Orangery > I do realise they may need a colour change to suit their locations, but the question is simply: Were any of these recycled and used in JSW2 and if so in which rooms ? I do realise I could examine the game but I'm sort of after a bit of 'random trivia' here too if anyone has any snippets of information perhaps from a magazine article or something they read/found elsewhere. EDIT... I am aware that there is an unused Conveyor cell graphic in Chapel too, as well as an unused ramp graphic in Entrance/Hades (the exits on that room indicate to me something 'more' was possibly planned too) and also a floor graphic in The Hall too, but that's not too relevant here in this topic,unless there is information to be shared about any of those too. ๐Ÿ™‚
  5. ๐Ÿ™‚ Thanks. That does sound on the whole OK, as you say difficult if competing directly etc as there's more pressure. 26mins is quick ๐Ÿ˜„ Congrats on the "WRITETYPER Race" ๐Ÿ˜„ I did see in the erm 'charts' the Cartography Room was today too, I've seen 'Day In Life' .rzx I think a few months ago but never tried it.
  6. I was not able to watch. ๐Ÿ˜ž Sorry. I did try to have a look at the twich link earlier (on a phone) but it just made the browser lock up. The other link showed me the 'players' as such but what were the results ? ๐Ÿ™‚
  7. Spider

    Fast Loading

    ๐Ÿ˜ฎ I thought I'd picked "the worst" too ๐Ÿ˜„
  8. Does it have to be a Spectrum version ? If you can and its practical the extended level sets from Sam Coupe MM are excellent, the disc is sort of denied but... The demo / limited / standard is or was on a magazine cover but iirc this does not include the extra levels, I built one from the compilation disc cutting out the unwanted stuff leaving a 'pure MM' disc, except its not got the correct scrolling (original) message nor the correct (again original) loading screen, those are on my todo list as I can't directly edit it with ZXBE. Let me know if you have any issues with that ๐Ÿ˜‰ If its a ZX version then have a look here > https://jswcentral.org/list.html#ListofMMgames ๐Ÿ™‚
  9. Thanks . ๐Ÿ™‚ I'll try to see what is going on later , v. occupied at present! ๐Ÿ˜ฎ
  10. Spider

    Maps

    JSW 16K map Author: Pavero (speccy.cz)
  11. Thanks Richard. ๐Ÿ™‚ I did mean to reply to say similar but it slipped my mind. I suspect the Ebay ones will go relatively quickly once they are 'known about'
  12. Spider

    Fast Loading

    Thanks Danny. The colours are sane (ish) but as it was requested on FB and I did experiment with using an XOR instead of AND and tweaking that and the OR as well, some truly awful combinations are possible, here's a selection of the 'not too great' ones ๐Ÿ˜ฎ That's not photoshopped, I'd not know how.
  13. Updated slightly again to ensure that links -were- links and to confirm the auto-generated download topics were automagically updated to reflect the new (restored) content. ๐Ÿ™‚ Thank you @jetsetdannyfor point these out. As per usual if any issues are noted (for everyone) please feel free to post to tell me or if you prefer a PM that's fine too.
  14. Nothing required here. I first looked at a different file by mistake in confusion but upon looking again it was clear which one. But the one in question , identified by its ID number of 55 which never changes is identical:
  15. Fixed. ๐Ÿ™‚ The missing text is as follows More accurately, it actually 'stopped' when it read the word " encontrarรกs " , the accented character " รก " was enough for it to fail. As before the download descriptor was updated so the topic will automatically update in a short time. @jetsetdanny Some text formatting was lost unfortunately due to the nature of having to get the raw 'preconversion' data out, you may wish to edit it via "edit details" and perhaps adjust the text formatting yourself if you feel its needed. I did a bit of tidying up regarding excess and insufficient spacing but it was not immediately clear to me where you wished paragraphs to start and end.
  16. Fixed. ๐Ÿ™‚ The missing text was This was restored to the download descriptor, then the system will 'automagically' update the generated topic from the file with the 'new' content a short time later. It also gave me the ideal opportunity to rectify the awol author/attribution section too for this file.
  17. Spider

    Fast Loading

    I do have these working on a real machine with a real tape, I can't sanely get any faster. Title ... Fast Loading Time / Original tape loading time JSW ... 51s / 3m 4s MM (SP) ... 49s / 3m 35s MM (BB) .. 49s / 3m 26s JSW (16K) ... 29s / 1m , 6s Two are attached, MM Bug-Byte and JSW 16K, the latter I modded my already modded loader for a rainbow effect, just for a bit of a change...
  18. Thanks Norman. I'd suspect its the same seller but its possible its not. ๐Ÿ™‚
  19. Yes, sadly its a long held habit I've got from playing the ZX versions of JSW1 and MM in that I expect him to climb up. Its more a problem in JSW2 in rooms such as East Wall Base where you cannot hang about too long on the edge of a platform due to the high speed vertical guardians keen to "say hello" to M.W ๐Ÿ˜ฎ ๐Ÿ˜„ The Amstrad CPC versions of MM , JSW1 and JSW2 all 'mirror' the ZX behaviour of JSW2 , this is why I'm not great at the CPC version of MM!
  20. This is why in say " YlliWTeSTeJ " , there's an extra couple of water cells*** to permit M.W to jump across properly, see my combi pic. Please ignore the fact the guardians are not in the exact same places, did not see a need to go that far ๐Ÿ™‚ You can clearly see those red water cells in the 'mirrored' / 'inverted' one though as M.W is stood (in the right hand pic) a block away from them. *** More accurately really two earth cells were replaced with water, allowing him to 'pass his head' through ๐Ÿ˜„
  21. Thanks for this. ๐Ÿ™‚ I'll do my upmost to 'virtually attend' if I can.
  22. It was posted in a FB group "Wonderful World of Willy" (a group for MM and JSW games from all machines) Source (may or may not work) here Believed genuine... Museum website link is here
  23. Amstrad CPC (JSW2) POKE &7981 , &AF = Remove Maria from Master Bedroom
  24. Amstrad CPC (JSW1) POKE &4DA7, &41 = Remove Maria from Master Bedroom
  25. Although possibly not that easy due to space concerns (?) is it possible you think to get the older 'legacy' JSW1 style of movement into JSW2 ? As its really easy to fall off platforms in JSW2 (compared to JSW1) on the Spectrum. The Amstrad version (of 1 and 2 and MM) also have this 'fall off' issue. I realise its down to my playing style though. I like to stand on the very edge of a platform, jump then move left or right. In JSW1 you jump as expected. In JSW2 you fall off! ๐Ÿ˜ฎ ๐Ÿ˜„
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