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Spider

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Everything posted by Spider

  1. Myself as well (time permitting) but I'd be happy to try before its "public release" as such if you wish.
  2. To my mind, and this I should say is just my completely personal opinion and has no weight at all: The 'trademarks' which on the pages that Danny linked to, contain the titles and a few graphics, I'd (again my invalid opinion) suspect what you can see is all that is trademarked. As previous, copyright is a different matter. It is interesting as noted previously the sprites for the player sprites (aka: "Willy" and/or "Miner Willy") are not identical that I see to -any- original 8bit or even 16bit (ST/Amiga) release, the 'headgear' specially. The JSW 'written' text looks vaguely similar to iirc the Amstrad CPC title screen and the block version of the same appears to match the ZX and other variants, obviously no flash effect and the two colour choices vary between JSW1 and JSW2. The MM 'Chunky' two colour letters look like an inlay title text, I've not researched how close they are, and the "multicoloured per character" text matches the ZX version, apart from the colours being wrong. It should be 2/6/4/5/3 then 5/3/2/6/4
  3. I agree with Danny's post above. However (sorry) to further add to the mix itself, copyright and trademarks are not the same thing... Plenty of information online (maybe best to make sure you're looking at a UK site not a US or elsewhere one as there are going to be differences I suspect) From here for an example, there are more it is merely the first one I saw. To my mind at least (rightly or wrongly) a trademark is more about protecting a name/brand/images and copyright is more about protecting works, ie: written or otherwise.
  4. IF and only if there was some kind of choice in the matter THEN ELSE
  5. You're very welcome @Pixel Stonk ๐Ÿ™‚ I'm hoping a few other members of our community may be able to perhaps provide some ideas / thoughts on this matter. I think the whole (c) issue may be not that clear really. To be honest I've heard various versions aka 'hearsay' so I honestly do not know what is fact or fiction on it...
  6. Welcome! ๐Ÿ™‚ That looks very good. Lots of features! I've seen the (MSDOS then Windows) PC remake of the original JSW by Andy Noble and they were and still are very good all-in-all. I wonder as its JSW2 you may be perhaps best to try to contact say Derrick Rowson and/or Steve Wetherill. I'm not 100% if the latter author was involved in the Spectrum version of JSW2 or not. Certainly afaik the Amstrad CPC version which was ported over (sort of) It is certainly worth looking here and checking that page as well as the main JSW2 page and the 'About Author' page. I do not know how accurate or up to date the contact details are but there's no harm in a pleasant email I guess. ๐Ÿ™‚
  7. Thanks Norman ๐Ÿ™‚ I appreciate the fact you've taken the time to not just add the platform but also provide a small choice of having (or not) the crumbling conveyors. For reference even though its higher up on this page, those versions as well as the 'original' V6c can be found here
  8. Spider

    IRF on holiday? ;-)

    ๐Ÿ™‚ If you hover*** over his username (same as anyone on here) the popup will usually show "last visited" ๐Ÿ™‚ "Monday" *** Desktop based browser, mobile browser would have to view profile itself. Click anyone's user name to go there.
  9. Thank you for the detailed update! ๐Ÿ™‚
  10. Congrats from me too! ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ™‚ I'm hoping the author views this site and perhaps even watches (or at least partially) the races, pretty sure they would be pleased to find such fun being had still.
  11. Well, sort of. In JSW2 'Macaroni Ted' brought to life Matt's unused 'two part' horizontal guardian: It is known that (at least as I understand it) Macaroni Ted was a way of saying "Hi" to David Cooke and Steve Marsden who wrote Technician Ted ๐Ÿ™‚ As 'Ted' was in a chip factory hence Macaroni (a pun on Marconi) and Ted being well Ted. In JSW1 some fire cells are defined for a few rooms but are not brought into play at all, specifically: Ballroom West > Banyan Tree > Chapel > Drive > Nightmare Room > Nomen Luni > Orangery > I do realise they may need a colour change to suit their locations, but the question is simply: Were any of these recycled and used in JSW2 and if so in which rooms ? I do realise I could examine the game but I'm sort of after a bit of 'random trivia' here too if anyone has any snippets of information perhaps from a magazine article or something they read/found elsewhere. EDIT... I am aware that there is an unused Conveyor cell graphic in Chapel too, as well as an unused ramp graphic in Entrance/Hades (the exits on that room indicate to me something 'more' was possibly planned too) and also a floor graphic in The Hall too, but that's not too relevant here in this topic,unless there is information to be shared about any of those too. ๐Ÿ™‚
  12. ๐Ÿ™‚ Thanks. That does sound on the whole OK, as you say difficult if competing directly etc as there's more pressure. 26mins is quick ๐Ÿ˜„ Congrats on the "WRITETYPER Race" ๐Ÿ˜„ I did see in the erm 'charts' the Cartography Room was today too, I've seen 'Day In Life' .rzx I think a few months ago but never tried it.
  13. I was not able to watch. ๐Ÿ˜ž Sorry. I did try to have a look at the twich link earlier (on a phone) but it just made the browser lock up. The other link showed me the 'players' as such but what were the results ? ๐Ÿ™‚
  14. Spider

    Fast Loading

    ๐Ÿ˜ฎ I thought I'd picked "the worst" too ๐Ÿ˜„
  15. Does it have to be a Spectrum version ? If you can and its practical the extended level sets from Sam Coupe MM are excellent, the disc is sort of denied but... The demo / limited / standard is or was on a magazine cover but iirc this does not include the extra levels, I built one from the compilation disc cutting out the unwanted stuff leaving a 'pure MM' disc, except its not got the correct scrolling (original) message nor the correct (again original) loading screen, those are on my todo list as I can't directly edit it with ZXBE. Let me know if you have any issues with that ๐Ÿ˜‰ If its a ZX version then have a look here > https://jswcentral.org/list.html#ListofMMgames ๐Ÿ™‚
  16. Thanks . ๐Ÿ™‚ I'll try to see what is going on later , v. occupied at present! ๐Ÿ˜ฎ
  17. Spider

    Maps

    JSW 16K map Author: Pavero (speccy.cz)
  18. Thanks Richard. ๐Ÿ™‚ I did mean to reply to say similar but it slipped my mind. I suspect the Ebay ones will go relatively quickly once they are 'known about'
  19. Spider

    Fast Loading

    Thanks Danny. The colours are sane (ish) but as it was requested on FB and I did experiment with using an XOR instead of AND and tweaking that and the OR as well, some truly awful combinations are possible, here's a selection of the 'not too great' ones ๐Ÿ˜ฎ That's not photoshopped, I'd not know how.
  20. Updated slightly again to ensure that links -were- links and to confirm the auto-generated download topics were automagically updated to reflect the new (restored) content. ๐Ÿ™‚ Thank you @jetsetdannyfor point these out. As per usual if any issues are noted (for everyone) please feel free to post to tell me or if you prefer a PM that's fine too.
  21. Nothing required here. I first looked at a different file by mistake in confusion but upon looking again it was clear which one. But the one in question , identified by its ID number of 55 which never changes is identical:
  22. Fixed. ๐Ÿ™‚ The missing text is as follows More accurately, it actually 'stopped' when it read the word " encontrarรกs " , the accented character " รก " was enough for it to fail. As before the download descriptor was updated so the topic will automatically update in a short time. @jetsetdanny Some text formatting was lost unfortunately due to the nature of having to get the raw 'preconversion' data out, you may wish to edit it via "edit details" and perhaps adjust the text formatting yourself if you feel its needed. I did a bit of tidying up regarding excess and insufficient spacing but it was not immediately clear to me where you wished paragraphs to start and end.
  23. Fixed. ๐Ÿ™‚ The missing text was This was restored to the download descriptor, then the system will 'automagically' update the generated topic from the file with the 'new' content a short time later. It also gave me the ideal opportunity to rectify the awol author/attribution section too for this file.
  24. Spider

    Fast Loading

    I do have these working on a real machine with a real tape, I can't sanely get any faster. Title ... Fast Loading Time / Original tape loading time JSW ... 51s / 3m 4s MM (SP) ... 49s / 3m 35s MM (BB) .. 49s / 3m 26s JSW (16K) ... 29s / 1m , 6s Two are attached, MM Bug-Byte and JSW 16K, the latter I modded my already modded loader for a rainbow effect, just for a bit of a change...
  25. Thanks Norman. I'd suspect its the same seller but its possible its not. ๐Ÿ™‚
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