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Everything posted by Spider
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Pavero's excellent maps site has produced a screenshot "map" of each cavern of this wonderful game. "Spoilered" for those who do not wish to see it:
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A few more 🙂 I'm not including (at this stage anyway) a large number of remakes: Credit to Pavel Pavero for the majority of these... Jet Set Basic Jet Set 40-40 Jet Set 12 Room Mini Game (As part of a Woot! release) Jet Set Mixup Jet Set Mini Jet Set Willy 25-100
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Thank you! 🙂 I did take a look at the SpeedRun site (on a mobile device) but could not see a way to view saved previous runs, as I was late viewing. It's quite possible it is me at fault here, I do not use mobile browsers a great deal. Ought to treat myself to a cheap tablet actually at some point... Anyway hopefully it may appear on YouTube ? Unless there's a link already. I did find "Digital Duck"'s SpeedRun from a while ago , 24th August 2021: https://www.youtube.com/watch?v=UI2JxWDODRE For convenience a video (reasonably HQ version, near 64mb uncompressed) attached, hopefully the author (D.D) will not mind 🙂 Its all promotion anyway! JSW speedrun (2015 bugfix) in 20_19.zip
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I'll have to download and watch that. 🙂 It was one of my earlier (read: not that skilled) attempts at squashing the majority of well known and some not well known bugs in the game.
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I was (and still am) in contact with the author of "Manic 4 Noobs" 🙂 Did try to build a custom loading scheme at one stage (screen mainly) but it did not really work out as intended.
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I do have a few very simple random ones about ready once I've tidied them up a bit, but they pale a bit compared to your offering above. 🙂
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As title. Hopefully the authors will not mind too much... Bathroom Tiles, JSW style: Miner Willy inside a PC:
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That's very good! 🙂
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Quite a large update! Thank you.
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[File] "Manic Miner 5: Los peligros del LSD" - tape version
Spider replied to jetsetdanny's topic in Download Discussions
Thank you for this. If I recall this was at one stage on my "rebuild the Basic" list of tasks, but I see you've managed it. 🙂- 1 reply
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- tape version
- ignacio perez gil
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I'm sure we all appreciate the extra efforts you've gone to Danny to try to get this to work "both ways" 🙂
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One thought: Are you using an opened .rzx (ie not finalised) You could perhaps save it as a .sna or .z80 then reload in a different emulator and not restart recording, merely save the snap at the cavern before just before completion. That might effect it. I think unclosed .rzx's do save snapshots as that's how they work and they are removed upon finalising it...
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Different emulator maybe, I'm not sure if tis using 'FRAMES' to do anything. I'd suggest a different emulator if its practical to do this quickly though, unlikely but you never know! 🙂 I'm open to either terms. Problem you run into here is American 'English' vs British 'English' , 'torch' for instance has different meanings. Unsure on the majority of other countries that use this language as primary or secondary, fwiw one friend who uses English as a secondary language, her spelling is nearly always the American variant...
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Thank you for the comprehensive explanation and your findings! @jetsetdanny @Norman Sword , one thing I did mean to ask about actually, you mentioned the Attic Bug and said that with the previous to last version I'd not found it. I'm assuming this is still there to be discovered ? , I'd guess its not also going to corrupt the game fatally. 🙂 Again before I forget! , Conservatory Roof: Thank you for the small re-arrangement of the 'roof' to allow items to be collected without fatalities, as you said Matthew would of likely rectified this had it been noted at the time. I did actually take a look at JSW1 and JSW2 on at least half a dozen different machines to see how they dealt with this screen, my conclusion here was (there's a topic somewhere but its ancient) the majority either left JSW1 'as is' or used the JSW2 layout for the items/fire cells, the latter I did in the 'bug fixed' edition. I ought to redo that really as I'm much more versed in the intracies of it since then but I'll probably wait for @Metalmickey to see what he has planned for his "As manufacturer intended" variant first.
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Thanks @MtM , it is useful to know! 😮 I've not used that product since the late 90's , I seem to recall reading something about iexplore.exe at that time not being checked. I still have my original Norton Utils 2003 which worked well with Windows 98x and NT4 (yes I used that too!) and did work with Windows 2000 until service packs appeared (iirc SP4) , then it stopped working, and there was no Utils update to 'fix' this. 😞 Regarding 'what is really running' there's a useful tool from MSDN or SysInternals I think called 'Autoruns' that will show you exactly what is running. This I found very helpful to disable a broken 'UltraDefrag At Boot' process that was otherwise completely out of sight. You can very easily I think with Autoruns brick your install though as it does show everything, care needed.
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Moved to 'Chat' as its not JSW specific as such. 🙂 As Danny has said, reviews are fine, please simply provide us with the link to said review when you've published it. 🙂
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@jetsetdannyI'm curious, did you have any issues with Cuckoo's Nest collecting the object while avoiding the rolling boulder guardian ? I am about 95% convinced its me, but I'd like your thought on it too. The game plays fine on this location compared to the original, I even had that open at the same time to watch the movement. Just can't explain why I struggled with that screen so much 😄 even on slow speed, as per my .rzx I slowed it down for that one and a couple of others. @Norman Sword Although I did not check myself I'm sure that you kept the 'top exit' from Watch Tower and Esmerlda as per the original. Interestingly the BBC version of JSW has these (as far as I can tell, last time I looked a few years back) hardcoded in, so they remain faithful to the original.
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Did post a few thoughts but I don't on reflection think they would help. hmm. Did find this buried however, and it is sort of "on topic" with your monitor issue, its still relevant today although these modern times it is much more likely to be 1920x1200 or (if one can stretch a few more ££ to it) 3840x1600
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I was thinking about this again today. I suspect the thoughts of the site continuation were considered and dismissed.
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Thanks Danny. The only thing I see missing for December 2021 is a mention of your .rzx recordings for Manic Jet Set Willy 🙂 I have a few ideas in mind, its a case of actually finding time and concentration for them. Including some 'unconventional' JSW/MM based games, well two at least.
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And yes before anyone asks, in "Blue Peter" style... "Here's one I made earlier" Happy New Year 2022.tap 😊😊 Please load at conventional (or multiple of!) speed, i.e. disable flash/edge type loading to see the effect.
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In regard to this post containing the Music and Carols .tzx files, what is not that obvious is that there are two pages of music. Pressing space will switch between each screen. The point here being, it does include "if I Were A Rich Man" in AY, of which an audio file is attached here, converted from a large 24mb .wav produced via Spectaculator's audio output to a sanely sized 2.5mb .mp3: rm.mp3
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Thanks for your walkthrough .rzx's Danny, I'll watch them later 🙂 @JianYang, now that is an excellent idea. 🙂 I'm hoping he will be interested in doing it.
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🙂 Yes true. Have to bear in mind (for me at least) on a standard game Solar Power Generator is very time/air tight, whereas your version was very easy, albeit at a huge score cost. A better player could avoid the beam a lot more I think. Yes, my second .rzx did this, just enough slowdown to have the tune play sensibly, about when the first "S" is fully shown. Must admit I did not wait for Kong on one attempt, so yes there's something to be gained by waiting. Looking forward to watching a highly skilled player 😉 EDIT... Merged my posts together, for some reason it decided it wanted to create two separate posts
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I've added a mp4 video (it was a huge 895mb .avi before I converted it) to the post above with my .rzx in, although relatively large for an attachment here at nearly 48Mb Tt is quite good quality and its potentially longer than it could be as I let it run through the demo screens afterwards too, however for quickly checking a certain section of the gameplay its useful as you cannot 'fast forward' or 'fast rewind' an .rzx 🙂
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