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Everything posted by Spider
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Yes that is what I have always assumed it is an abbreviation for, at least in technical terms. 🙂
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Most welcome. It was pointed out his "hat" is not quite right but I looked and realised removing (if I wanted to) two blocks from the hat on the right hand side and one from above that, he would match the figure. I'm OK as-is I'm very happy for my gift! 😄 😄 He does not have a proper 'pride of place' location as of yet. Still debating that.
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And with some kindness I now have one of my own! "Miner Willy vs the Rubix Cube" (or) "Enter colour code at cube location B2 on side 5": Two pics of the Spectrum releases in 'release order':
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Ah I get it now, thank you. A sort of 3D block with lines joining each room, a bit like in some ways an adventure game room is laid out on paper. Yes I understand. 🙂
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I'm not sure on the second idea simply on the basis of the map design almost being 3D 🙂 I do love the first idea however! 😄 Did you mean an 'empty' rectangle as in more or less a square O shape or a full grid ?
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Lets hope the speedrunners see this and are willing to comment 🙂
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Adam Britton's three 1985 JSW games - some mysteries revealed
Spider replied to jetsetdanny's topic in Remakes
That's great news Danny. 🙂 Its always 'extra nice' when the author takes the time to both still show interest (I had little doubt on this part though) and also to send good thoughts and comments. I had a similar thing with one of my "adventure ports" , a comment by the original author on a random YT walkthrough someone had done! -
It should be noted that this only works with the original release not the re-release, at least not properly anyway.
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It should be noted this only works with V2 of the game, not the very first release and it does not bypass the (4 page) codecard
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The game file can be found here
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The game file can be found here
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Version 1.0.0
15 downloads
A small patch file for the Dragon 32/64 version of Jet Set Willy Written in 1985 by Paul Burgin There is a single option choice of: Extra lives , Infinite lives or Immunity The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW -
View File JSW Utility for Dragon 32/64 A small patch file for the Dragon 32/64 version of Jet Set Willy Written in 1997 by Paul Burgin There is a single option choice of: Extra lives , Infinite lives or Immunity The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW Submitter Spider Submitted 04/11/2022 Category Tools and Patches
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Version 1.0.0
17 downloads
A small patch file for the Dragon 32/64 version of Manic Miner Written in 1997 by Paul Burgin Several options are presented with either a Y/N prompt or numerical input: Infinite lives Number of lives Continue facility Starting level The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in MM -
View File MM Utility for Dragon 32/64 A small patch file for the Dragon 32/64 version of Manic Miner Written in 1997 by Paul Burgin Several options are presented with either a Y/N prompt or numerical input: Infinite lives Number of lives Continue facility Starting level Submitter Spider Submitted 04/11/2022 Category Tools and Patches
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Thank you! 😄 😄 You can add that easily enough, either break when its finished loading at the pause then do: POKE 44210 , 050 POKE 44258 , 000 Not sure on the effects of an infinite death, might result in a lockup loop because the original game code if it detects more than a couple of identical life losses such as a bad landing skips the screen entry again and just starts back at the "loss of life, make a noise and flash the screen" part. Fall any height may be helpful POKE 48050 , 000 Then USR 43621 Not sure on font, I did like the original but found it a bit 'not quite' somehow so picked an "easier on the eyes" one You can edit the game itself if brave enough, I've not really figured it out as its not JSW! 😮 😄 But its worth a mention here I think anyway.
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Welcome and thanks for joining 🙂 Its nice to hear from the author directly as such and I think given you used just (more or less) manual editing rather than a bespoke editor you did really well. 😊
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I do try to feature other platforms here for JSW and MM , although modified/edited games on other platforms using their engines are very few and far between. 🙂
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BBC Micro POKE &67D6 , &40 = Immunity (alternative to above if it does not work correctly) As previous, this is only valid for the original Software Projects release by D.J.Coathupe
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BBC Micro (JSW1) , Original release not the 2021 updated JSW1 by TobyLobster POKE &17CD , &63 = Infinite Lives BBC Micro (JSW2) POKE &169C , &63 = Infinite Lives
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To confirm the above, this is from the grace.tun file for both a standard game and (identical or almost in both your files) from the ones you attached: The difference is clear 😄 , You can see the right hand one is virtually 'dead' whereas the left one contains data, in repeating (sort of) patterns. To further satisfy my curiosity, I replaced grace.tun in both the files you supplied to check. I can confirm that the tune playing code is correctly there, my previous comment about it being AWOL I guess (without checking) was it likely performs a call to the routine as its "AY" rather than "Beeper". Attaching the 'test' files, but as I put I've replaced the 'blanked' out file with the original and the tune plays as expected in-game: TEST_FILE_where's woody_test.tap TEST_FILE_STRANGEL.tap 🙂
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You're welcome. 🙂 One thing that occurred to me shortly after I'd left my PC, was to check the actual music data itself, as its in iirc three files. If you look at the "grace.tun" for these two files (I also looked at my archive of them and its the same) you'll see this file is full of effectively blank data, a repeating pattern of #00 #FF , similar to how the S.P version of Manic Miner filled the 'dead space' actually. I took a look at another two different JSW128 files and they had actual 'data' of some description in this file, so its fair to say the 'tune' was purposely cut out. The odd click may well because it may still try to read that pattern and occasionally its enough to cause it to make some noise assuming the code is trying to control the AY chip directly not via ROM routines.