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Everything posted by Spider
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This I find is what can catch 'new to editing' people out. Unlike MM where it does not really effect it given the limitations on what is in each cavern in that game. Agree on a list of what/where, that is what I tend to do because otherwise it can get messy.
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Oh I know. 🙂 I just meant one of the 'random' modes, although it would be bad luck to encounter the 'Beam' early on in the game, possible but hopefully not that likely.
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That is to be fair a rare situation, I did experience this myself. But generally if the Solar Power is about the 4th or so cavern you enter, you'll probably be OK. There was a change (I think I've not double checked) with that cavern slightly between v2 and v3 as well.
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Yes you figured it out, you can see this ramp/conveyor effect in "The Chapel" , its the only ramp in the game that has that effect. If you set fire to be the same as earth or air you'll kill Willy upon entry. Setting other cells the same such as ramp and earth will have odd effects, which could be an advantage in some specially designed rooms. 🙂 I'm not sure on the crash, I rarely use arrows. You do need (I think, I stand to be corrected here) if you add any guardians after the arrow, you must remove the arrow and re-add it, it needs to be the last in the list, that being nothing else after it.
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I've never used the 'safe restart' places myself sorry. I think the idea is to place MW in a sane postiion in that screen rather than ontop a guardian or similar. You can't easily set a 'entering position' per room no 😞 A PV would not work and I'd not want to hexedit it in! , if it helps for the changes I make to the 'core' I just use either notepad+ to edit the disassembled code or ZXSpin to make live changes.
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Top work 🙂 Thank you. The extra new changes are appreciated.
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Try copy paste one room to another (one with guardians to copy from) Now switch to another room, not the one you just pasted, then switch back to the 'new' room. Are the guardians present in the list on the screen under the 'room' ? If so try deleting them. Take a backup first. 🙂
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Some of the changes you request are hardcoded in such as Eugene and Kong, with a simple conditional "are we on cavern x ? If so call this routine to do xyz" but as Ligan has said JSWED does allow some of these, I can't recall trying it myself as it was not too hard to tweak the code to do it, but the editor will do what you want I suspect and if not , I'm sure we can help, or try to!
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That would of been quite "wallet unfriendly" I think with 128K of RAM, not to mention any specialist chip for the video hardware!
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Yes I agree. Perhaps my use of the word professional was misunderstood. Its very possible and has been done to create many a good game with that editor alone. I think I meant someone who would start with a "blank sheet" as such, and have to write the core etc.
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JSWED does work in Windows just fine. Yes you can redesign the sprites but its a bit painful to do but it does work. The other 'editors' tend to be written in ZXBasic and are a bit crude or difficult to use. Professionals tend to write and use their own editors/builders per game as far as I'm aware. I know I would anyway, probably.
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Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to Jet Set Willie's topic in JSW
I can't recall if there is any form of 'save' in that file at all, to save progress. I think not but memory fades a bit, its a long time but I can still see the "map" where you moved between each game. -
Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to Jet Set Willie's topic in JSW
I'm beginning to wonder if it would actually run in a X64 environment with some suitable libraries, I'd have to research this. -
Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to Jet Set Willie's topic in JSW
Thanks Danny. 🙂 Sadly given the way the game is , its not practical to do it as some kind of save snapshot as you progress, at least not without difficulty. I daresay such a tool would exist for MS-DOS however or failing that for Win9x (as it can run iirc in a full screen under that with appropriate libraries) Your comments on MM7 are interesting I had forgotten all about that I'm ashamed to say! -
Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to Jet Set Willie's topic in JSW
Out of interest Danny, do you know if anyone actually completed the whole thing ? 🙂 ... I think many moons back I may of tried to make it easier by editing the snapshots for a few things but I can't recall. I'll have to dig out the inbuilt cheat. -
10/10/84 (the date is permanently etched into my mind) I got my first Spectrum, a rubbery keyed model (all that was available then!) from the local Co-Op, using my own savings. Obviously Horizons was in the box along with an RF/Antenna/Aerial lead, a tape lead and a power supply with no mains plug as was quite normal back then... It came with this 'pack' too: Turned out that was standard fare for Co-Op at least, other stores varied a bit. It was a bit faulty actually and we had to return it a couple of times to get one that worked properly as in would load from tape as the first one was completely deaf, I do remember the first erm 'replacement' had a large dent next to the Enter key, indicating it was not actually 'new'. That went back. I seem to recall we tried it and found half the keys dead but the fact it was obviously 'a previous return' did not bode well One of the very first things I saw once we got a working one (a few days later!) was this... I remember the erm 'excitement' of it drawing the rainbow for the first time Naturally "through the wall" was one game I played a lot and it was if I recall one of the first programs I edited quite a lot once I'd figured out a few things. Incidentally through "hell and high water" etc etc , I have managed to retain probably about 60 or 70 percent of my original 'purchased back then' tapes...
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I'll have to have a detailed think about this, to provide a sane sensible idea or two. I'm hoping @jetsetdanny will also have some creativity ideas to assist, as well as others. 🙂
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Could you have the rubble slowly disappear perhaps ? As in say every 5 seconds have it drop one pixel row ? 🙂
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Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to Jet Set Willie's topic in JSW
Welcome 🙂 Yes I recall it well, I had the CD back then. It was quite good to combine them all with a map too, I think I even tried to modify some of the snapshots. There is an inbuilt cheat but memory fades on what it is. I'm not sure given the way its built how you could easily run it in a 64bit environment because of the libraries (iirc, I've not looked as I write) , apart from either a virtual install of say 95/98 (unsure if it will run properly on XP32, it probably will) or via DosBox which although I've found the latter a pain myself its quite good. 🙂 -
Will provide my 'story' tomorrow 🙂
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EDIT... Replied to wrong topic!
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Great story! Mine arrived October 84 I've recounted the story before so I'll not do it again unless its wanted. 🙂 I do recall having to use a (terrible) ancient 12 or 10 inch BW TV at one point, the one with the single dial tuning on that kept drifting to due a dirty potentiometer track at a guess.
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As usual, thank you for the comprehensive updates Danny. 🙂
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I think that machine may be a mockup, even if you disregard the key layout which is done for the title/cover. It looks vaguely to me like the Oric case part with similar to QL keys, I can't recall if the Tandy TS ( ? ) had rounded keys.
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Thought I'd have a blast at this today (again) although a while back it was more the editing features. Played through the "traditional almost" caverns , until I got to 22 "Melting Iceberg" it gets rather tricky! I have an open .rzx for now.