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Everything posted by Spider
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🙂 Ah problem solved, well done. I'd not considered that but you're right, it does drop a few of the 'buttons' off rather than make them untidy. I don't run full screen either. As per usual I did my "can't see the woods for the tree's" thing sorry and thought about more complex concerns ie browser user agents.
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The 'lack of buttons' I can only duplicate on a desktop browser -if- I force the user agent to be a mobile/tablet one or use my (ancient) mobile phone browser then it appears that way, if its chosen to be a phone its also a few less buttons than a tablet too, but both offer less than a 'desktop' view. I'm not really sure what to suggest other than perhaps logout, clear cookies for this site and try again. If you have any dev options in your browser can you check you're not trying to force it to mobile view ? A closer look does show your pic appears to be from what you'd see if you viewed on a tablet: Attached three pics, simulated "phone" view , simulated "tablet" view and regular desktop, of some of my reply in this topic: If you're really stuck you can use the bbcode for it... [spoiler] something [/spoiler] ... but hopefully clearing any data may help, alternatively can you try a different browser just temporarily if you have something else installed ? 🙂
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I don't seem to be able to duplicate that as a guest as they can see the posting screen, in Edge 101.0.1210.53 and in Chrome 102.0.5005.63 (what I currently have) its showing, also shows OK in Firefox 101. |Desktop browsers, I can't check mobile devices at this moment. I do tend to use FF most of the time though. I'm unwilling to see what IE does (apart from crash probably) 😄
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For some reason its embedded 'D' onwards inside multiple spoilers, sorry. A B C D (probably wrong) , best guess
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Just a small conveyor follow up. The Sam Coupe version (the full one with the extra level sets) not the free demo, full one is bizarrely denied, behaves differently, you're automatically moved leftwards. I tried holding right but it had no effect. Similar if you jump from the middle block to the right, you're moved left (not show in video) sam_convey.avi.mp4 Worth a glance if you've not seen this version before. 25s video. Unable to locate a working version for the Atari (ST 16bit) and the Amiga version is identical to the ZX in its behaviour, I think (untested but I'd remember) I was also able to get the Dragon32/64 version (no video and anyway you'll probably not want to see it!) to run but that behaves the same as the ZX. The controls would not map properly, I ended up with tab for 'right' , 'backspace' for left and space for jump. Hlaf temped to turn the keyboard upside down, or get a better emulator that lets you map it out. Never mind was good enough for the test. EDIT... Video changed from .avi to .mp4 to (try) to make it display in the post.
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🙂
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For what it is (probably) not worth, the BBC version of this both the original 1984 release and the new 2021 rebuild both behave the same too. I half thought this was worth mentioning as they are coded quite differently from what I can see , but my 6502 is very poor indeed.
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Attached is a (very cut down) copy of that using the JSW engine instead. Note there's nothing beyond this room/cavern and there's precious little irrelevant (keypad routine+data/other sprites/rooms) data but Maria/Toilet were afterthoughts soi I placed them in the cavern anyway! It is not completable as I've not changed the code for the toilet run or object counter. A small tweak was needed to allow M.W to climb down again. As expected Maria does not behave properly with arm waving as the code was not changed. Tis only a 'engine' test, I did expect it to behave the same as MM though. Purposely saved as a full 32768 file to permit editing with third party tools if wanted. I was going to save it as a 33280,16128 < removed > May be bugs, only other code change is the removal of the instruction at 33518 / #82EE aka INC A to increase the inactivity timer to prevent auto pause. EDIT... Fixed M.W I'd forgot the sprites are 'back to front' in JSW vs MM! EDIT2... Completable version attached below. Shorter code block 7264 bytes compressed. Would go to less but did not want to shuffle the room data: Central_Cavern_in_JSW.tap
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I'd take a guess the fall height (airbourne counter) may be in play for this as you're jumping from one block higher to land on the conveyor. I can duplicate what you say with both the BB and SP versions on the Spectrum. The Amstrad CPC version behaves the same too. The C64 version you're correct you can move leftwards on all of it.
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My guesses, I've left A and D out for now as I'm really not sure! B C E F G H I J
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There is a hint of psychedelic overtones I guess, but I suppose its what the 'brain' decided was suitable for humans to interpret. Maybe. 🙃
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It does catch the un-initiated out ! I'd speculate it was done that way to make it harder to control him on a rope, as it seems easier to code it as a fixed method , at least from a players perspective. I can see the logic in some ways if you think of it differently in that JSW does not have an up/down control so to reverse left/right for rope climbing/descending does make a bit of sense too. Have you compared this to JSW2 or perhaps JSW on other platforms ? I can't recall immediately offhand if they differ and I don't have access at this moment to check for instance the BBC or CBM version out.
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🙂
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I'd agree with this. 🙂 Its quite logical.
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I'd concur, although...
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My guess is slightly different Both are logical though! 😄
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View File Characters A small set of six characters: Miner Willy on the Barrel Miner Willy on the Plinth Jet Set Willy on the Barrel Jet Set Willy on the Plinth Maria on the Barrel Maria on the Plinth All images are the same size (total 770px x 1282px) , each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends. I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not. These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂 Submitter Spider Submitted 05/11/2022 Category Graphics, styling and enhancements
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Version 1.0.0
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A small set of six characters: Miner Willy on the Barrel Miner Willy on the Plinth Jet Set Willy on the Barrel Jet Set Willy on the Plinth Maria on the Barrel Maria on the Plinth All images are the same size (total 770px x 1282px) , each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends. I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not. These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂 -
Guess as I'm not sure:
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Answer 😄