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Everything posted by Spider
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Jet Set Willy: Role Reversal release imminent
Spider replied to Sendy The Endless's topic in Remakes
Oh well 😞 It was worth a look. Sorry if I told you something you already knew about! 🙂 I wonder if its worth contacting the zx art site itself, assuming he's not on SC or WOS, they probably (and shouldnt) pass his contact details on if they have them however they might be willing to contact him on your behalf to ask to get in contact. Not sure what else to say. I assume if you're on FB you've checked the two 'appropriate' groups aka Final Frontier and Central Cavern ? -
I have heard of that but not been able to test it yet, but I've edited my post above as I forgot F3 has a function too.
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Future JSW game idea: Archaeologist But Playable
Spider replied to Sendy The Endless's topic in Remakes
Regarding room design, maybe take a look at my video's for the Sam version of MM , (yes MM) as the extra two sets of caverns may give rise to some ideas for JSW rooms. -
Jet Set Willy: Role Reversal release imminent
Spider replied to Sendy The Endless's topic in Remakes
The screen: Don't forget to check the zx art site, there might be something there already. There are two neat new Manic Miner screens for instance, worth a look for this new game anyway! -
Not a poke as such but a cheat mode for the MSX version: Start the game as normal. Press 'W' to pause it. Now carefully type in "XRAYTUBEI" to enable infinite lives Or "XRAYTUBEC" to enable teleporting Do not try to enter both codes at once, enter one, unpause the game, pause it again and enter the other if needed. You'll see which is enabled by text on the lower left and right of the screen stating "Infinite Lives" and/or "Choose Cavern" Similar to the Software Projects Spectrum version of MM, the caverns are accessed with a combination of 0 (not 9 on the SP, or 6 on the BB variant) and 1,2,3,4,5
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Not a poke as such but the cheat modes for the MSX versions: JSW1 Start the game then press 'W' to pause it. Now type (carefully) "CUBICNATUREI" to enable infinite lives Teleporter can be enabled with the same method, simply type "CUBICNATUREC" Un-pause the game once you've entered a code (do not enter them both at the same time!) The teleporter works the same way as the ZX "writetyper" except you hold the number key 0 instead of 9 and then use a combination of 1,2,3,4,5,6 For random reference the 'hidden' "How did I get here" room code is 0 + 1,2,3,4,6 JSW2 Start the game then hold down all four direction/cursor keys and space at the same time. Note: In some cases this might not work depending on how your emulator reads multiple key presses (see the 'Emulator Key Scanning' topic, although for the ZX the principle is not far off) Assuming you've managed it: F1 will allow you to move to another room F2 enables single step mode for debugging F3 enables infinite lives
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Sometimes accidents with other cell types (water or air) set to ramp or vice versa can have interesting effects. Talking of square stairs... Further details 'elsewhere' although it was 2018 the last time I did anything to them. They are not finished.
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Future JSW game idea: Archaeologist But Playable
Spider replied to Sendy The Endless's topic in Remakes
I like. I started one too actually last year but never got much further other than some code tweaks: -
Thank you! 🙂
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- new game
- carl paterson
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Wonder if its worth retesting this with a different brower if you have another one installed ?
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Yes another positive vote for me to see that too.
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I've moved them. 🙂
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I don't think you'll have to resort to the hexeditor to add them , not without seeing the code as a 'mnemonic listing' first then inserting it into a suitable empty space.
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I think Jet Set Mini was one of our best projects @IRF and @jetsetdanny, from what started out as a simple "few rooms" idea and ended up as it was! 🙂 It did not get enough exposure though to the general game playing populace to all the elements in it.
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I can't recall where the AGD 'output' code starts at, but there may be space below that for the intro screen. You can overwrite them anyway with the game code, if there's two, maybe: Loader Load one screen Load game code Load other screen (if space below AGD) Pause for a bit Run game Likely to be able to compress AGD too but that could be messy.
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Assuming there's spare memory you could build two or three screens of information containing those graphics and text (save as screen$ if needed) , compress them and then simply call them or USR them before the game code, with a wait for a keypress between. ^ Not the neatest way but quickest assuming there is sufficient free space.
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Absolutely, could end up anywhere with that, including starting on top of a guardian or fire cell 😄
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Future JSW game idea: Archaeologist But Playable
Spider replied to Sendy The Endless's topic in Remakes
The sprites should not be that difficult if they are stored in a sane uncompressed format (quite likely) the room data could be more trouble. It might be easier to re-recreate them from the map. -
That looks good. I did purchase (many moons ago) PGD and SEUD although I never got time to really use them, other than a quick "Its not JSW" and "its not MM" , with a few screens/caverns of each. SEUD I had ideas for but it may be best to use something more cross platform perhaps. Interesting to see it when its released. 🙂 If you want any loader help etc let me know.
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That's an excellent guide, thank you.
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@Jet Set Willie , how are you getting on with your "project" now ? 🙂
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Hopefully this should never happen again! 🙂 ... Famous last words! 😮
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Permission gained from author for hosting this game here. Thank you. 🙂