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Spider

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Everything posted by Spider

  1. Talking of new business...
  2. Yes. 🙂 What you're thinking of (as described) is a bit like this: FOR A=0 TO 200 : NEXT A (Might have to have it at 250) I would of in the past suggesting a loop with a HALT in it, but the problem is you need to enable interrupts for this to work (I thought that would be OK) however (thanks NS) it was pointed out the IX/IY might be corrupted so a better way of doing it without having to re-enable the interrupts is: ld bc,2048 delay: dec e jr nz,delay dec bc inc b djnz delay Will have to write it out in a different format. Without looking, from memory it simply uses two calls , a few bytes of original code are moved to the "new place" where the ST code lives as they are needed, and in the original code space the call to the new routine, those two calls are 1 to call the title screen code and 2 to setup a call (in a loop) to call the title screen sound, but within the routine itself, so it can then make a sound and vary the border colour. To answer the question in another way Yes + Yes + Yes , all possible. 🙂
  3. Does make sense. I think I could not find anything sane in the Sam Coupe version that way. Several variants of that it seems. Do have them all now.
  4. No problems. If you need to edit a descriptor (as I'm not convinced it always -does- update in a timely manner) let me know. Will look for temp solution *** *** I do have a permanent one but I can't do it till next year.
  5. That's a point. I need to recheck that, was over a year ago so my memory is a little hazy. CPC version yes just tested it now, at a high speed for some reason! The sound got out of sync when doing the avi to mp4 conversion (and the video as well it seems) sorry, but it was only a quickie to clarify... I did not see a need to get a 'better' one for this tiny test.
  6. Don't worry about the topic, if the download data/descriptor is OK that is all that matters. 🙂 The 'copy' is one way only from download data to topic, it cannot go the other way. 🙂 Theoretically every 24 hours , the older version used to update immediately, this one is a fit finicky (quirky? 😄 ) I'll force a manual update now. At a cursory glance after the 'update' I do not see any immediate changes ? Ignore the fact it says that I edited it 10 hours (at the time of writing) ago, that may of been your edit.
  7. I like the look of that. 🙂 Meteor Storm , (BBC) that was a royal pain to play on the actual machine, very difficult imo, at least Skylabs was fair! 🙂
  8. Ah, I was mistaken 🙂 My previous cheats were for the DOS version not the Windows one, further back in this very topic here
  9. Thank you. I was aware of this (or very similar) it might exist on the forum somewhere by myself , as to why it did not make it into the topic I'm not sure, so its appreciated. I do recall the code only worked on the PC version not the MS-Dos variant. You're likely correct a bit of hunting should hopefully find something.
  10. Its possible those changes -might- of been removed by the automated updates where it will copy the download descriptor into the topic. I mention this as MJSWv3 was updated yesterday (the topic content now reflects the download) , I'm not 100% sure in this case on this file MM-HSC as I don't recall exactly what was there before. 😞 🙂
  11. I'll be interested to see how to choose to do this, as there are four "modes" of play. I am not sure if you plan on doing each as separate .rzx's or something else is planned.
  12. Thank you. 🙂 I suppose we could have the file here if needed too but I suspect its in a safe place for now. Bumping ah yes, its a bit of a two-edged sword really as its useful to place something in a topic but on the other hand if the topic is ancient a few things might of changed or it might be missed. My own (personal) view: I don't really mind the bump if its relevant. 🙂 Having said that I'd not want to merge this new post into it (thereby removing the new topic) , I'd only do things like that if we had say 3 or 4 topics about the exact same file/resource etc.
  13. Unless I am mistaken (and hopefully will be corrected) the CRC for the zip is identical hence unchanged. The one change I do see is the use of highlighted text indicating that should Willy's cash expire its game over for him. 🙂
  14. I cannot honestly remember 😞 I re-read the topic too. It will come back to me I'm sure.
  15. Thank you as always for the updates. 🙂
  16. On a slightly different note, I'm not sure how well the wayback-machine would work with the old Yahoo group, it might of indexed some of it, but I suspect better results would be obtained perhaps with the direct URL (of the group page of interest) rather than the index pages. I was never a member of this and only saw a few "public" pages occasionally.
  17. Thank you from me too. 🙂 Unfortunately, that could be difficult as the topic is within a 'member only' or other such group, its is unlikely that archive or a search engine indexed it, unless someone purposely tweaked the robots file (if its still used these days much, or taken any notice of by searches) to masquerade as a group member not a "bot" , but that is usually punished when discovered by search engines, aka showing the "bot" something a guest cannot see. Best option is to just search all links containing the forum URL only to see if the content is elsewhere, especially as Zeta is no more.
  18. Spider

    Big ones ?

    31.5 inches or 800mm x 500mm...
  19. @SedricAndCharlie The topic should have all the information in, hopefully. Its not written in a great manner though, more a case of "my notes I decided to post" I do recall now I think again the game title screen was changed at one stage using the 'Tech Ted' cyan slices, and also I experimented with a loading screen similar to that too, I may be wrong but I also think I tried just using lined text (from the built in Spectrum graphic blocks) for the title too. The 'with more caverns' versions don't exist unfortunately, only what is in that topic, being MT5 as the last one so far. I should perhaps update the download or remove it, as I say until you mentioned it I had completely forgotten about that, the idea really was simply collaborate working with revisions saved to prevent / undo any accidental changes, but we did discover it was actually easier to just upload a new version number into a topic with the list of changes then discuss them, the idea being only one person at one time would "take the file and work on it" 🙂 As you see its not really in a distributable state 🤣
  20. You're welcome. You may want to remove the file above in your post (I leave that to you if you want to) as its so old and an early build as a 'test' really as mentioned rather than anything decent, to prevent its escape from the Mine (or Factory) into the wild. I don't really mind either way other than its a bit broken as expected. As above the game was rebuilt at one stage with better caverns and if I recall correctly I did try to put some of those ideas back from memory. Yes its in the Contributor area while it was being erm "built" but progress stalled for a lot of reasons , unrelated to here or the game itself. 🙂 The idea has a lot of merit still I think.
  21. That's a very very old 'internal build' test version, a kind of "let's test the waters" rather than anything concrete. Strangely enough, I did actually update @jetsetdanny only a few days ago with details of it as such. I am assuming the file above came from the downloads here, the 'internal' projects one as that stands at MT2 as well currently (to be honest I had forgotten about that) As I can recall: The last update was done on May 6th 2020. However, the game itself was rebuilt afresh (at some unknown point) due losing some data. The 'old' version did have a slightly alterted title screen that was 'work in progress' and had a few more caverns sensibly set using 'ted' graphics / blocks and sane layouts (sort of) The last surviving build is MT5 You can see here, its probably worth reading through the entire topic. NB: Contributor access only to both those links, mentioning this so if anyone outside the group tries , they'll get an error. 🙂
  22. Spider

    Loading music

    Oh I saw that on Spectrum Computing but did not get around to mentioning it here. Thank you @JianYang 🙂
  23. View File JSW KCE (Key Code Edition) Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss. It will accept any code as I'm not cruel enough to demand the player enter the correct code. The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating. The .zip contains: The game file in regular .tap format, the game code is compressed slightly. A map file, not that it would really be needed! An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic. A brief readme detailing the changes to the game itself. Submitter Spider Submitted 08/19/2023 Category Mini Games  
  24. Version 1.0.0

    45 downloads

    Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss. It will accept any code as I'm not cruel enough to demand the player enter the correct code. The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating. The .zip contains: The game file in regular .tap format, the game code is compressed slightly. A map file, not that it would really be needed! An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic. A brief readme detailing the changes to the game itself.
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