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Spider

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Everything posted by Spider

  1. @jetsetdannyI've updated my post above after careful examination of the file and what I'd put into the post containing it. Initial release 24th March File Map Readme (with typo's) Next day "on second thoughts" release 25th March File (game code untouched) It is quite possible I'd compressed it here too but the actual content was the same) but loading screen added, which means the Basic loader would of been changed a little bit. Map (no change) Readme (with corrections) rzx playback
  2. It looks fine to me. 🙂 I cannot be 100% sure however I think (with a high degree of certainty as I no longer have the files saved) the original release was just the file and a text document and a map, and the 'next day thought' as such was the loading screen and the 'map' . I am sure I uploaded it to the Final Frontier or Central Cavern group(s) but I do not see it, I suspect if I did it would of been the 'revision' here. Its uncanny you mention that as I wanted to discuss something with you. I'll drop you a quick PM in a moment.
  3. Thank you 🙂 I'll have a good look through this over the weekend if I can.
  4. Spider

    Manic Miner 128

    I was sent this a coulpe of months ago , and played it a bit but then completely forgot about it as real life took over. 😞 🙂
  5. @DigitalDuck , taken me a bit to find some spare time to play this, and I'm impressed. I'm pleased you did not implement the graphics from some of those versions though! 🙂 I find its fun at the full 30fps, the same speed (possibly slight variance) in the ZX version of MJSW which is fast on full pelt. Although fractionally off topic, I did plan on 'converting' the SAM extra level sets to the ZX at some future point. I may not have a need now. I appreciate the extra humour note on the settings too. Reminded me immediately of the BBC version of JSW where 'Nomem Luni' was renamed 'Nomem Luni' possibly due to C.R's annoyance at squashing it all in, that's just my reasoning. I did have to use the openGL option to fire it up but otherwise all good. Attaching some random pictures in a spoiler...
  6. Spider

    Big ones ?

    And from a FB post (not the one above)
  7. Thank you! 🙂 (And welcome)
  8. I perhaps should of looked closer, sorry. My fault as I thought for a moment "I ought to look that up in the reference to be sure" , but I knew it would interefe with the Carry flag. I did ponder that, It is good practise to know their state upon entering, however setting them at random values aka LD BC , 65535 (B=255 + C=255) did not appear to break the sound. But I do agree.
  9. I typed up some notes without internet access (before I saw your reply) However, change the LD BC , 0 to something else (higher value so both B and C are set) such as LD BC , 32768 or LD BC , 65535 , then try your routine. May need to know if you're invoking it elsewhere
  10. I would say it is safe to do so. I checked and with a breakpoint before that instruction BC is or always appears to be zero and the only way without cheating to get to this section of code is at the end of Final Barrier minus 'teleporter' (which I usually NOP out) Its really as I see it more interested in making sure C is zero. As a test, insert a breakpoint at 36981 (#9075h) the LD (HL),0 instruction just before we get here. I tested it by first merely NOP'ing out the three bytes that make up the LD BC,0 instruction then as a further test I tried them at 255/#FF by a LD BC, 65535 The sound was not (or not to my hearing) effected in any way. It is a loop for the sound nothing more and the following on code will use BC for the LDIR instruction anyways. Also tested by setting the PC to the start of the 'congrats' sound effect, which produced the same. EDIT... They say a picture is worth a thousand (#3E8? 😄 ) words or bytes... I too am 'up to something' with this. It should of been done two weeks ago but what with this and that (real life) etc.
  11. Yes I realised as it did say on the page 😄 , I was expecting a game or maybe a cavern display though. Oh well. 🙂
  12. Just the 'musak" ? 🙂 There's no 'game' , I did try but CBM emulation via one of the two I have is not great.
  13. Not forgotten about this however I've been exceptionally busy lately so I've not been able to find sensible time for it. I did consider perhaps the 'mess' emulator might have something but I've found that quite difficult to use, to be fair its been a long time since I tried it so it likely is a lot better now.
  14. Its good the way all three are on one really. Also a 'saving' as you don't need to buy three of them! 😄
  15. I do recall the game itself however I also remember I was unable to get it to run, (or the Atom version actually) as the emulators are confusing. This coming from someone who had two dead A5000's and a working A7000 for a few months. I've never been able to get on with RiscOS unfortunately, the need to load plugins to extract files or do simple tasks was difficult. I do have that version or similar. 🙂 The trampoline block (not that far off Dynamite Dan) was also in the 'extra caverns' sets for the Sam Coupe version of Manic Miner. Its a bit like the Oric Atmos version of MM there's not a lot of erm 'coverage' on YouTube. As time allows I will look into this again though. 🙂 Manic Miner also exists on that platform, here's a pic: I think although that pic is from an old topic, I -might- of got this one to run. If I still had the A7000 I'd of likely transferred the JSW and MM images to floppy and tried them for real.
  16. Spider

    JSW 2 Amiga

    i'm pretty sure it is. I could be wrong, The author is here too.
  17. Thanks. The issue I had (I did not fully describe it sorry was in a hurry) , the Subway intro loader page does appear and I can alter the options values with the mouse buttons, however upon having the "Start Game" option zigzag no mouse button or keyboard key seems to work for it, I even changed the settings around. I do note I'm on 3.0.2 which does not help. I only yesterday realise I could press F12 to get at a few options too. I had a couple of saved configs for other games. Will upgrade and try again afresh. 🙂
  18. Ah the enhanced one. The "look like a Speccy" one is here: https://jswmm.co.uk/files/file/56-manic-miner-amiga/ Complete with potentially graphical issues, I never looked to see if it was a chipset issue or something else. EDIT... I could not start your file, the 'trainer' screen I could not get past the 'start' option to load the game, despite trying a few combinations including swapping keyboard/stick and J ports (END+J) , the mouse does work left/right for the options just can't find a key to 'start' I may need to update UAE as its quite old (!) version I have still. 🙂
  19. Spider

    JSW 2 Amiga

    I think its more not being able to see much 'ahead' that is one of the issues, even if you are well aware of where the guardians are its difficult and remember they might*** be always moving even off screen. *** Unchecked. AMOS used if I recall. I still want to re-evaluate the 'other at that time 16bit vesrion' aka Atari S.T actually, assuming I can get it to run.
  20. Spider

    JSW 2 Amiga

    Found when looking at an old backup for something completely unrelated.
  21. Wanted to bump this (as much as I hate doing so) as its slightly updated and given where it was , it may of been overlooked. Plenty of charsets to pick from. It -does- really need a full re-write however, I'm slightly horrified at my own Basic and the way I wrote it!
  22. Quick note: I have noticed on some snapshots (it might be the emulator they are saved in or possibly different 'versions' of the .z80 and/or .sna format) that if the game immediately starts, followed usually by Willy jumping without any player input the cause is likely because 'Kempston' flag was set but the interface options in that emulator were not. For Spin, look at 'keystick' and set it to Kempston. The downside here is it might make the 128 'menu' difficult to use, press shift and 6 or 7 for that. On real hardware, you do get spurious inputs sometimes on some games if you choose Kempston and the interface (the interface, the stick has no bearing on it) is not present. Its worth where this happpens to look at the snap / image to see if the emulator has indicated Kempston or not.
  23. Yes 🙂 I think its safe to say it probably runs into the hundreds now 😮
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