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Spider

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Everything posted by Spider

  1. I can't recall where the AGD 'output' code starts at, but there may be space below that for the intro screen. You can overwrite them anyway with the game code, if there's two, maybe: Loader Load one screen Load game code Load other screen (if space below AGD) Pause for a bit Run game Likely to be able to compress AGD too but that could be messy.
  2. Assuming there's spare memory you could build two or three screens of information containing those graphics and text (save as screen$ if needed) , compress them and then simply call them or USR them before the game code, with a wait for a keypress between. ^ Not the neatest way but quickest assuming there is sufficient free space.
  3. Absolutely, could end up anywhere with that, including starting on top of a guardian or fire cell ๐Ÿ˜„
  4. The sprites should not be that difficult if they are stored in a sane uncompressed format (quite likely) the room data could be more trouble. It might be easier to re-recreate them from the map.
  5. That looks good. I did purchase (many moons ago) PGD and SEUD although I never got time to really use them, other than a quick "Its not JSW" and "its not MM" , with a few screens/caverns of each. SEUD I had ideas for but it may be best to use something more cross platform perhaps. Interesting to see it when its released. ๐Ÿ™‚ If you want any loader help etc let me know.
  6. @Jet Set Willie , how are you getting on with your "project" now ? ๐Ÿ™‚
  7. Hopefully this should never happen again! ๐Ÿ™‚ ... Famous last words! ๐Ÿ˜ฎ
  8. Permission gained from author for hosting this game here. Thank you. ๐Ÿ™‚
  9. View File Thoroughly Modern Willy Thoroughly Modern Willy v0.02 -------------------------------- (April 23rd spectrumcomputing.co.uk minigame competition) Whilst sorting through boxes in an attempt to tidy up the attic, Willy stumbled across some machinery left by the previous owner, Dr Jones. As he investigated further, he knocked a switch over and the machinery started to hum into life. Before Willy can say 'Quirkafleeg' there is a blinding light... As his sight returns, Willy determines he is no longer in the attic. He's been flung into the future - space year 2018 to be precise. Willy proceeds to do what he's always done when faced with a tight spot - collect all the flashing objects - strewn across six screens - and hope for the best! Some hints for getting by in the future: - Switches can change the layout of a room and make areas safe or unsafe. - It's unwise to move around in the dark. - Willy's box moving skills are still useful in the future. Credits: Code: Bob Fossil Graphics: Matthew Smith (Manic Miner / Jet Set Willy), Steven Kerry and Terry Lloyd (Auf Wiedersehen Monty) The download .zip includes: the game file in .tap format a readme text file two .scr files of the game a map (from maps.speccy.cz) a .pok file (from Spider) an .rzx (by Pavel Plรญva) Submitter Spider Submitted 01/24/2023 Category Manic Miner [Remakes]  
  10. Version 1.0.2

    100 downloads

    Thoroughly Modern Willy v0.02 -------------------------------- (April 23rd spectrumcomputing.co.uk minigame competition) Whilst sorting through boxes in an attempt to tidy up the attic, Willy stumbled across some machinery left by the previous owner, Dr Jones. As he investigated further, he knocked a switch over and the machinery started to hum into life. Before Willy can say 'Quirkafleeg' there is a blinding light... As his sight returns, Willy determines he is no longer in the attic. He's been flung into the future - space year 2018 to be precise. Willy proceeds to do what he's always done when faced with a tight spot - collect all the flashing objects - strewn across six screens - and hope for the best! Some hints for getting by in the future: - Switches can change the layout of a room and make areas safe or unsafe. - It's unwise to move around in the dark. - Willy's box moving skills are still useful in the future. Credits: Code: Bob Fossil Graphics: Matthew Smith (Manic Miner / Jet Set Willy), Steven Kerry and Terry Lloyd (Auf Wiedersehen Monty) The download .zip includes: the game file in .tap format a readme text file two .scr files of the game a map (from maps.speccy.cz) a .pok file (from Spider) an .rzx (by Pavel Plรญva)
  11. Is it a real map ? As in a layout of the game rather than a sprite/bitmap 'map' as above ? The maps topic would be good perhaps ? You can see it covers all versions, its not platform specific. Yes that is worthwhile. I am actually waiting for perms on something else before I put it here even though its in a couple of other places, because the author is around other forums (afaik) but not here so I wanted to see.
  12. I think it is that issue from the description. The pok file , its only a tiny bit of code it could live elsewhere if needed too.
  13. I was going to say it looks like the Amiga version but that is quite hard as its scrolling and you don't get a lot of time to get out of the way of a guardian, even if you know where they are! ๐Ÿ™‚ There is a 'flip screen' Amiga version too.
  14. Excellent description Danny. Yes that guardian edit has caught me too. Although not 100% neccessary I do find it helpful to make sure the guardian I am altering is the selected one then use ALT+(number) for it. As you say sometimes you have to try it a few times until it looks OK. I also find moving screens, even just a quick left / right back to the original screen is helpful as it resets their initial positions.
  15. Welcome @Sendy The Endless ๐Ÿ™‚ Great to see your projects too!
  16. Sometimes, (perhaps Danny will agree or maybe not) purposely setting ramp or conveyor to water in 'special' rooms with careful cell design can be used to create some quirky intended effects. I recall when doing the (not released yet***) C16 and +4 versions of JSW I accidentally set some cells the same as at the time I was more interested in getting "all the data in correctly laid out" , which resulted in almost a see-saw effect as Willy walked along the floor. ๐Ÿ˜„ *** Ask me about this if you want, in a new topic maybe or a PM. ๐Ÿ™‚
  17. I recall running that machine in an emulator about 3 years ago and trying a few games, its possible if I found them I did try MM and/or JSW EDIT... Check this >
  18. Can you not position the lower ramp one block to the left or right to see if that works ? See 'Ballroom' vs 'To the Kitchens' to see how they are 'joined' horizontally. ๐Ÿ™‚
  19. I concur. ๐Ÿ™‚ I'd not 'kept score' on this, but I'm glad to see it. I think it did ๐Ÿ™‚
  20. Your post was teleported into your own topic. ๐Ÿ™‚
  21. I don't think there will be a ready made list as you said there was not. There is (afaik) at least one or two Amstrad remakes but they use the standard MM game apart from the first cavern or two being edited. Not sure if those would count.
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