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Everything posted by Spider
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I view that with a strange mixture of horror and fascination at the same time. 🙂 , I say that in a positive context.
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Thanks. 🙂 It was fun even though I did not participate in the later stages too much, just looking at the replies for the images was great.
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I'm not sure why its not included in that. Perhaps when they update it as it was from 2012 they might include it. 🙂
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That would include me! 🙂
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It would be possible for the Sam quite easily, well relatively. Take a look at the Sam version of Manic Miner to see how it kept the original layout but with updated graphics: More info on the Sam version if you're interested can be found here The '81 version of JSW may have to be a very cut down one, possibly like the BBC version of JSW2 minus the 'Space' screens (the mansion is small on this variant, the tape based one anyway, there are two versions of JSW2 for this)
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That is a good point, and something I had (somehow) overlooked. 🙂 However I'd expect a 'full run' to generate 28000 to 35000 typically. The idea of the extra life does make sense. I suppose it -is- possible that is after completion if say caverns were completed without too much air remaining (less bonus) and maybe not sending Kong to his doom twice. Hmm. 🙂
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I did think (at one point) R.T did do graphic design too possibly for some other Software Project titles, as well as the actual 'drawings' but I do not think that matters if they did or not. 🙂
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Looks good to me! 🙂 I do not see any immediate relevance in the scores however. They are not a div/mod of each other nor are they of any ZX particular value.
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Welcome @Trolmite It is a good piece of coding to do that on the '81 I too like Danny am not aware of a version of JSW for this machine either sorry. Its similar in a way in that there is an Oric Atmos and Sam Coupe version of Manic Miner but neither of these platforms has JSW, and both are capable of doing it.
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Thank you. 🙂 The Tynesoft branded variants (for the Acorn platforms) share the same cassette inlay design too. For a moment I though they were different but I'm mistaken having looked at one now. Now I look more closely I can see you're 100% right with the boot design, no need to look further. EDIT... My "avatar" on here is what I found for the Electron version of JSW2 floppy disc, although the BBC version did not feature this at all and I'm still not 100% sure if it was not a 'home user' who made said logo , similar to how now there are several absolutely excellent loading screens for Manic Miner for the Spectrum.
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That's a nice piece of memorabilia to keep I think. I am about 90% sure I've seen that card design / artwork before, possibly in Sinclair Programs (a good magazine at the time but a bit late really unfortunately) as the 'cartoon styling' does quite closely match their score charts one, at least in the remnants of one issue I still have. I keep thinking I may of seen this also in competitions but I think that may of not been a seasonal card. Regardless, its a nice item. 🙂
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POKE 35339 , 058 POKE 35340 , 222 POKE 35341 , 128 POKE 35342 , 024 POKE 35343 , 010
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I'd probably speculate some of the suppliers who are now not may still supply if you ask nicely, maybe. For designs there's the gridded ones if that's your thing. I did these with the vague idea of getting some 5x5mm coloured plastic blocks, superglue and well... https://jswmm.co.uk/files/file/157-characters/ Each image is 770px x 1282px and each 'block' is 30px x 30px square with a 2px grid around it.
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Excellent. 🙂 I've not been here much the past two weeks sorry. I'll see if I can rustle a couple of things up at the weekend.
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My random guesses, generated by my internal neural network 😮 😄 1: 2: 3 : 4 : 5 :
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I concur, thanks. Appreciate the time/efforts gone into this. Regarding JSW2 specific rooms, yes that could be fun! 🙂 As they are "less well known" and some are a bit more obscure in their descriptors too.
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I've not re-read the whole topic (sorry) however I did find with a regular but modified 48K game 'engine' there was one instance that said "unused" or similar and using it turned it into a mutlicolour guardian. I've not tried to duplicate this again. EDIT... I see now from the file in the earlier post in the topic, it shows colour cycling in the editor but not in the game. Clarified that.
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Ah OK. Yes "each to their own" I'd probably not use it for direct mapping myself but it is nice to have it there. What I tend to do is for smaller games, apply immunity completely and freeze the guardians in their initial places with a couple of code changes, then take a screenshot, moving from room to room. Once I have them all I edit out MW/JSW from the pictures and assemble them that way. It is tedious and Pavero has a better tool for this but for the few occasions I've needed to do it, its "good enough for me"
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Sorry. 🙂 The "take a picture of each room" one.
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Danny beat me to it, however I was going to say (I thought about it when I was away from the computer) if perhaps you had JSWED in Program Files it may not have permission to write there, unless the program executable itself has permission to run as an admin (in general, I tend to say only do this if its needed by the program to actually run). I'm assuming you're using a Windows version. For me I have the JSWED folder on the desktop itself, where it can write into its own folder without issue. @jetsetdanny Were you aware of this "feature" ? 🙂
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Not sure I follow what you're saying sorry. 🙂 It will just export what (was) in JSW 49152 to 65535 as created room images or 45056 to 65535 in MM I meant if you move the room data up a bit (lower address) it won't export them. To be fair it won't edit them either. Last time I did that as a test I got them "right" first then moved it all. A check with one of the easily tweaked JSWED Basic programs confirmed all was OK.
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I've not seen it mentioned in the documentation but if you view the room/cavern editor screen and press F8*** , you get a full set of room 256x128 .png's generated. It will only generate them from the standard room addresses, so you get 63 of them. ***Noted by accident when wanting to tweak a start frame of a guardian, pressed F8 rather than 8 along with ALT , but the latter not needed for this 'feature'
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Are there any left of this (and the MM one) ? I'm a bit confused now.
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No you're not the only one! I do that automatically! 😄
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Its a bug in the ROM itself it seems. The code for controlling Miner Willy on the conveyor is slightly different to standard, an AND/OR is missing with it set to INC BC however it does make a call into the lower (what was rom) code too. I've not looked into a fix for this yet, just had a cursory glance. I was hoping the toggle was the wrong way around and enabling "no conveyors" would restore it but alas no. Well spotted! 🙂