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Spider

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Everything posted by Spider

  1. It does explain why I had much difficulty in this room. 🙂 Compared to the original. I thought it was me out of practise 🤣🤣
  2. Spider

    Jsw 16K

    Thanks 😄 hehe. Yes lets hope Fabian does rematerialize at some point. Oh regarding on jswcentral your comment about this games completion, link I can't say I've noted that myself, I may if I can try that at the weekend as from a cursory glance at the map it looks possible (pixel illusion) but I do not doubt you at all. 🙂
  3. Spider

    JSW / MM Figures

    And another, posted with 'authors' permission 🙂
  4. Thanks @IRF , oh its fine I knew it was aimed sort of at everyone but sort of "targeted" (for want of a better word) at Danny but I wanted to chime in with my findings too. 😄 , I see what you're saying now. Thanks for the pictures, it does explain well, as they say "a picture speaks a thousand words" I had assumed the data was 'as is' but I guess it was changed for a reason, compression perhaps. Lets not forget Norman got "two into one" here, a remarkable feat. 🙂
  5. Thanks. 🙂 Makes sense now. Although you aimed a question at Danny, I did struggle with Cuckoo's Nest a bit too , see this post , possibly the rolling boulder animation or just my lack of skill! But regular game I tried and I was OK, sort of.
  6. You can use any BBC Micro emulator. BeebEm or B-Em are popular 🙂 The .ssd is a "single sided disc image" containing Toby's build of this game.
  7. Not sure what to say about that sorry 😞 I've resynced the this forum which should (if it was there) fix it. It seems it was not saved. There's nothing in the logs recently about any errors. I have on random occasion have it happen with a PM reply but not the forum itself (but the editor is the same thing)
  8. Thanks for sharing that. 🙂 Appreciate learning. Out of interest, and its fine to ignore , were the other games platformers as well ? I ask as I had a go at making MM and JSW without using any existing code aside from graphics and only did a couple of screens on each, they are vaguely just about "running" but not playable! 😞 😄 I'd assume AMOS probably has a reasonable following even now maybe its own forum/site given how good it potentially was. 'Way back' I did purchase Laser Basic complete with its green paper manual (discourage copying I guess but it was hard to read) although that had some neat things it was very slow even when compliled with the Laser Compiler which I obtained much later. I know there's better things and were then like Beta Basic perhaps. The inline assembly sounds good, a bit like BBC Basic where you can do a bit inside the listing itself if i recall correctly. I'm not sure I've only done about 5 or 6 text adventure conversions (Spectrum to BBC) about ten years ago, they were relatively well received though, complete with original ZX version bugs aside from one that made it almost impossible to complete one game! Something for another time and another place perhaps but you'll find them on stardot if really curious. Never tried VB although I've been told I probably should. The newer MPAGD looks half the way to go now, write once and tweak a bit and release for ZX / BBC / CPC / CBM etc. I've not had chance to look properly! I do have the (yes I paid) the PGD and SEUD Spectrum tapes but again no real time for them, many plans , so little time! 🙂
  9. Ah OK. 🙂 That was a complete guess about AMOS being used for it. I had heard "good things" but it was at a time when coding was not really "for me" , yes like many tools it could of been so much more... oh well.
  10. Its still beyond what I could do. Even if (for example) I spent a month studying AMOS (was it called that, I can't remember) and tried to replicate some of it.
  11. A look shows he has Chuckie Egg playthrough's for Spectrum / Amstrad / Amiga / Atari 8bit . Shame the BBC Micro version is not there actually as that is quite good (honest) Talking of that, this is quite contencious perhaps 😮 I've not watched it yet... MANIC MINER vs CHUCKIE EGG (ZX) - WHICH IS BEST? Or this... MANIC MINER vs JSW II: WHICH IS BEST?
  12. Quite a few interesting routes/choices taken however they do mean (and credit to the author/player) less risk. As it was done on a real machine without any cheating at all, its good to see. 🙂
  13. No cheating, no rollbacks. Like all the authors video's there is commentary but its not overdone, just enough without spoiling it.
  14. I did not receive a reply to my enquiry about this to the map author (but I think that's partly my fault now, I've emailed today instead!) so I took a screenshot of the correct title screen, resized it and applied it to the "map" I posted earlier, which for reference can be found in this post I made no other changes to the image, save for 'whiting out' the playing keys from my screenshot before applying it to correct the incorrect one, and took the whole lot at maximum display size (1688x1336) EDIT... The map author has now updated the image on their site too. 🙂
  15. Spider

    Many JSW

    Yes as far as I know, and still sealed. Which means (to me) they have not been on shop display as at least around here "back then" they'd display just the inlay minus tape and this case minus the code card too! , There's an interesting story about that in my case but its for another time. I have seen 4 maybe 5 years ago some sealed C64 JSW tapes, but not the ZX ones...
  16. From MobyGames. Some of the text below is from MobyGames as well as my own notes: Machine: CBM Amiga Requirements: It is listed for A1200 so quite likely needs the "AGA" chipset (instead of the 'OCS') to function. It might work on the 'ECS' set. Untested. Creation Tool: Believed to be authored with the creation tool AMOS Company: F1-Licenceware Authors: Coding: Richard Williams , Graphics/Music: Steven Tate , Contributors: Gary Waterhouse, David Stephenson, Stuart Moore, Kelvin Hunter, Mark Craig, Keith Rogers (unconfirmed list) Status: Freeware / Public Domain (unconfirmed) Notes: Its a flip screen as per the original unlike the other Amiga release which is a continuous scrolling layout. It also has a built in 'snapshot' feature allowing the player to save their progress at any time. Gameplay (MobyGames): The plot of the game is a little different to the original JSW, but the gameplay is practically identical. The hero Willy is fast asleep and trapped in a nightmare about his enormous mansion being full of monsters, and must collect a large number of magical items before he can wake up. The first room shows Willy both simultaneously asleep in bed, and as a ghostly white figure walking around the room, like an astral projection. (This explains why Willy's sprite is still a solid-white figure, as in the original ZX Spectrum game, even though every other sprite is now more detailed and colourful.) Magical items are always identified by changing colour rapidly. Almost anything that moves can harm Willy, and so can some static elements, like spikes and skulls. Staircases are depicted as diagonal lines of pixels, and Willy will automatically start climbing a staircase if he walks onto it, but if you jump as you approach a staircase he will pass through it instead. There are also conveyor belts that move Willy in a certain direction, false walls hiding the entrance to secret rooms, and switches that change the state of the world in some way. Note: That seems more in the theme of "Pyjamamara" in that you're trying to 'wake' him up. Known (built in) cheat: Download: Not currently checked for this. Link: The page on MobyGames is here Screenshots:
  17. Spider

    Many JSW

    I can't recall if I'd posted this a while back but anyway: Was from FB. 😮
  18. Spider

    Technician Ted

    Was never really able to get anywhere with Costa, I found it too confusing!
  19. I fully concur with this. 🙂
  20. It does seem a legal minefield as mentioned.
  21. Has anyone noticed the images in the trademark, the M.W character looks more like the 'Colonel', referred to in the instructions (yes I still have this from 'back then') in Roller Coaster ? , the 'hat' especially. I don't suppose that point matters in this case however, it was pointed out a while ago I think elsewhere.
  22. Spider

    JSW / MM Figures

    Thinking about this , the figures (as best as I can tell) are the same height as the ones in the 'multicolour' display units offered a while back. Having said that, a few of those small plastic 'craft' tiles say 1cmx1cm in a choice of your own colour and a blob or three of superglue and you could make something without the expense of a 3D printer, it would not be as good, but it would be "home made" 😄
  23. Ah yes, that does explain a few things. Usual ways around it if needed, just more work. Most welcome.
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