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Spider

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Everything posted by Spider

  1. Its worth looking at the snapshot to see where the PC is too, before it does anything at all. Then you'll maybe be able to determine if its "gone past" the check for the interface or not...
  2. How goes the progress on your creation @Jet Set Willie ? 🙂
  3. Small collection of manual tweaks: Show the Swimming Pool object (as its normally collected automatically) POKE 57248 , 068 This sets the rope colour to be bright green, acting as a sort of 'vine' from Orangery. Because its no longer white ink on black paper, the code will not try to 'automagically' collect the item for Willy. Prevent (easy/accidental) 'Top Exit' from Dr Jones POKE 59420 , 172 Add a fire cell to the top right-hand area just above the water cells. Prevent top exit escape from Watch Tower POKE 62166 , 000 POKE 62167 , 171 POKE 62169 , 010 POKE 62173 , 004 Change the conveyor from right to left (not essential) move it down one column and extend its length a little bit so it does not look out of place and finally shorten the ramp length to 'fit' the newly placed conveyor Prevent top exit escape (cheat?) from Rescue Esmerelda POKE 52971 , 047 POKE 61321 , 032 POKE 61344 , 008 POKE 61406 , 000 POKE 61420 , 014 This makes use of the otherwise (in the original game) room 47 aka " [ ". Start by changing the up exit from Esmerelda to be room 47, alter its name by removing the single character then change the air colour to be blue paper representing sky and change the border colour and finally set the down exit from 47 to be Esmerelda
  4. Game Map by Pavero https://maps.speccy.cz/map.php?id=WiLLYiNThEMiRRoRVeRSE
  5. Map (Assembled by me, tidied and finished by Pavero) https://maps.speccy.cz/map.php?id=ManicJetSetWilly
  6. Video of my play , taken early January using "random by room" mode
  7. Any more updates to share ? 🙂
  8. Spider

    Item collection sound

    You're welcome. Some third party versions do this although if I recall they are all based on the Bug-Byte version. My work above is not far off a copy of that. Will rewrite this as a simple assembly routine. I did think about having one Basic one to detect which version but I'd already done the very quick ones above at a request. The assembly will simply detect the version, apply the code and exit as I see it anyway.
  9. Following from the topic over at Spectrum Computing here about small game changes, here's a rough/ready patch for Manic Miner: Software Projects version: mm_item_sound_SP.tap Bug-Byte version: mm_item_sound_BB.tap As these sit in the 'empty space' area's , its quite possible they could malfunction with third party games however in general there's plenty of space to change the new CALL instruction at 36752 (SP) 36741 (BB) to go somewhere else to make the sound. Needless to say, applying the code against the wrong engine will likely have undesired effects. Source in spoiler:
  10. I do get a bit confused with the options, at first many moons ago I did not understand why there were so many, but it does make a bit of sense after studying the chart, so they can be compared to decide if you want more/less guardians/features/rooms. In essence (although as you know there's a fair bit more to it than this) , from the .pdf with 2.3.7: I have had odd quirks before with absent rooms, I think in my case (it was quite a while ago) I chose to export perhaps a dozen or two rooms, and some of them appeared. It might be worth letting John Elliot know about this in case he one day plans any updates. AFAIK the last update was 2015 (or 2012, not sure) , he does have an account here but I'm not sure if you decided to contact him if a PM here or an email via his site would be best.
  11. Thanks. 🙂 I've updated the Deserted Isle picture, and turned him around too, so he's not facing the tree. The 'cheat' room, I've removed because I had assumed it was fire cells but the definition 'UDG' is the same for both earth and fire in that room, so I'm assuming they are actually 'earth', and in The Bow they are 'fire' hence Willy cannot normally exit leftwards. 🙂
  12. Diversity ? 🙂
  13. The fountains are a nice touch. 🙂
  14. Spider

    Loading Screens

    I'd see a GP if telephone handsets appear 😉 Assume you've seen these actually
  15. That's looking very good. 🙂
  16. Only fair to do JSW2. Not 100% sure on these... I may try these "forbidden" areas in JSW2+ in a week or two when I have time.
  17. Spider

    Quick screen$

    Following on from this (sorry) Black or White ? MS_JSW_WHITE.tap MS_JSW_BLACK.tap No more silly loaders from me from now on.
  18. Spider

    Loading Screens

    I think its zx-art mainly ? I'm honestly not that sure. The 'regular' screens are here for convenience if it helps, before I "fiddled about" with them hehe. They have a simple Basic loader attached so they'll load in OK with just the Tape Loader or LOAD "" MM_Mick Farrow - Manic Miner (2014).tap MM_Andy Green - Manic Miner (2018).tap Basic is just: 10 POKE 23739 , 111 : LOAD "" CODE 20 BORDER 0 : PAUSE 0 23739 temporarily supresses (until a CLS) the print 'pixel data' Random sidenote: I did try them with inverted pixel data and/or splitting attr+pixels out loading attr first but this only really lends itself well to certain screen designs, not these unfortunately. It does work well where there's a similar paper colour all around, such as the Magic Knight series and The Hobbit (to some degree) and some of the Wally Week ones.
  19. @Sendy The EndlessI like what i see so far 🙂 I'm not sure but I hope even if he has no "interest" (not really a suitable word sorry) he would occasionally browse here and read.
  20. I think that's the record for the largest post 😯 36052 characters in 580 lines. You know it should of been 32768 or 33792 characters length 😉
  21. Following on slightly, I thought about Manic Miner... There's one in "Miner Willy meets the Kong Beast" , two in "The Endorian Forest" and I thought there was one in "The Bank" too, but it is possible to reach the second from top right platform , just under the item (not a resting place I'd tried to visit before) Regarding the rightmost position in "The Endorian Forest" , I did think it was possible to get there but given the nearby fire cell above, it is not.
  22. Yes I agree, they do add atmosphere to the room. I am not sure on a suitable name though. Another example maybe the 'halfrow' in Foot of MegaTree too. 🙂 Its always a nice touch to add a 'resting place' for the player, even though they could pause the game it is more the thought.
  23. I'm not sure anyone has managed to complete this platforms (no pun) version unaided without cheating. It may not be possible with the original given some of the caverns, the 2021 update -should- be possible. There is a cheat built into the original to level select/skip similar to the 6031769/typewriter but the latter I was not able to find anything from a very very cursory look at the code, but I can't read 6502 so I may of missed it. I was looking for text strings indicating something. I may have an attempt at this when I can. The biggest issue is the emulation recording is not great with the two I've tried, the sound is always out of sync and I no longer have any 'real' Acorn hardware.
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