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Spider

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Everything posted by Spider

  1. Unsure on leaving that one now or not... 🙂 🙃
  2. I was half debating on that screen because I could myself not get there without being killed given the cyan guardian (might be me) as well as " ] " (which I've removed as I could not be sure if he could reach it just anyway) but nothing to see in it!
  3. Willy takes a walk on the wild side to visit area's he's normally forbidden from:
  4. ðŸĪŠ ðŸĪĢ Well, that is true. Nightmare Room I made a bit more erm 'fun' without making it much harder. I've just updated the .zip above, I've not changed the game code at all, merely added a couple of other things. See my post above for the specifics.
  5. I decided to build (well, modify) something for this... More for fun than anything else. The text file included in the .zip explains all (well, most of it) < FILE REMOVED > As it is now in the Downloads system , here .zip updated: 1. Slight change to readme text file, including the date and a couple of typo corrections 2. rzx playback added 3. A quick and simple loading screen added to game tape file (game code untouched)
  6. Yes problem is you could set the safe restart to the top, but then that also allows a player to cheat if they are not great at that screen, in particular I am not brilliant at moving right to left , when finishing the outer extremes of the game. One solution would be this maybe but its far from ideal. EDIT... My post was eaten 😞 I did write quite a lot before.
  7. For convenience @GPC Original release of JSW for the BBC Micro here Updated 2021 release of JSW for the BBC Micro here Original release of MM for the BBC Micro here , note keypad protect has been disabled, just enter anything Updated 2021 release of MM for the BBC Micro here Sidenote: There is a Electron version of MM (as it was never released on this machine originally) here if you want, as per the above reworks, it too is 2021 I've excluded JSW2 from this platform for now for your testing because there's two versions of it, and its not quite as simple as "version A or version B" , I can expand on that if needed. 🙂
  8. I thought about a 'cruel and unusual' delay for this , I may build a test file tomorrow if I can just of half a dozen rooms to see how annoying it can be. 😉
  9. Thank you. 🙂 You may be aware the BBC versions of JSW and MM were rewritten/updated a year or so ago, and the new ones play much nicer in that they more reflect the original ZX versions. I've not had chance to check if you've tried these on your channel yet.
  10. A post on Facebook earlier reminded me of this preview, although I had seen others elsewhere. I've used the pics from my archive collection rather than the ones on FB. Sorry the quality of them is not great. Better ones might be on archive org... The cover: The article itself: Finally, further on in the magazine an advert for the game itself:
  11. Spider

    Bug-Byte Advert

    Yes and no. Its I think R.T created (or inspired) but it has other artwork in too which I think is the FB creators work. I will look to find the notification if I can as they said I could use it in (something I'm doing) if I gave them attribution for it. 🙂 Sorry that's a bit vague.
  12. The softricks editor has this change where the "lost a life!" routine lives (35841) 35841: LD A, 201 35843: LD (34965), A 35846: CALL 34835 ^ Clear the screen and display the title screen picture with triangle etc 35849: LD A, 1 35851: LD (34965), A 35854: LD B, 50 35856: PUSH BC 35857: LD A, B 35858: CALL 38622 35861: POP BC 35862: DJNZ 35856 ^ Call the routine to play a sound. Default use of this is for playing the title screen tune but its used here for a repeating loop. Alter the value of 50 , try 25 or 75. 35864: JP 35891 ^ Finished so carry on "as normal" with the code to check if any lives remain The second (and third) part could be applied easily to an existing game without using the SoftTricks editor or if the game uses it remove the first three instuctions. I'd recommend trying the effects of altering the value of B at 35865 with the default ST game after removing the first three instructions simply as its easier. Then when happy with the delay/effect, apply those to the existing/new game minus the other ST 'extras'
  13. Yes that's one issue with safe restarting points, you can cheat and for instance get to say the other side of a difficult room.
  14. Spider

    Bug-Byte Advert

    Yes I'm not sure either on that being the inlay, I did think for other platforms (no pun) but they used the Software Projects label (or Tynesoft for the Acorn machines) Pretty sure there was a misprint label too, I need to check. 🙂
  15. Spider

    Bug-Byte Advert

    From FB. Notice the difference in Manic Miner, between August and December. My original tape is the first version the "lantern" one , despite being purchased well after JSW, possibly mid 85. I do not think I own the 'ladder' one: I do have a Manic Miner 'custom' artwork however I cannot recall the author offhand (I'll have to look through FB) as I promised attribution to them for its use, so for now I'll not post that one.
  16. I did modify the softtricks effect a bit in two ways a couple of years ago, I may have the results still in a text file. Basically I: 1 > Removed the flash of the title screen because it annoyed 2 > Experimented with different speeds of the border effect, although it looks and sounds bad if its too slow. 3 > Put the code somewhere else, a more sane place if I recall, just before or just after where a charset would (have to) live If you just want a quick/dirty fix for the original JSW then: POKE 35858 , 14 (or 50) Could be improved on a lot I know.
  17. May have to split these posts off into their own topic at some point. There's also the unlikely issue (does not effect MM or JSW) of issue 2 vs issue 3 keyboards, although this relates slightly to how the ULA responds. Issue 2 is quite rare now keyboard wise as its the ULA iirc.
  18. I think it can vary. It might be emulator specific or vary if Kempston is enabled or not. The potential issue and I've not looked into this is a .z80 contains most of the joystick information whereas a .sna may not as its more 'memory' not much more. Then factor in the .szx format too. EDIT... I did look into it! Freezing emulation in 48K mode in Spectaculator at the copyright line, then taking a z80, a sna and finally an szx results in this, you can see the differences. 🙂 For reference, the joystick type was set to Cursor/Sinclair so it would not emulate Kempston.
  19. Ah I was half right. The issue with emulated Kempston is without the interface selected in the emulator options, the results of a read of port 31 can vary. I've not retested this but I think it varies between Spin and Spectaculator, also may vary depending on what model of Spectrum has been chosen. Best way to test it if its enabled is to map it to 'dead' keys, try to avoid cursor because its likely to emulate these as Interface2 inputs. Perhaps set Kempston fire as right CTRL , that way little doubt.
  20. Please send me the file in question. I'll see if I can turn it into a 48 sna. Likely cause is Kempston emulation, in that its reading from port 31 and detects a 'fire' , causing the game to start. Similar things can occasionally be seen when reloading a snapshot in a different emulator and if it is a game in progress it either resets the machine (not common) or Willy constantly jumps until you press Break and restart the game,. You're on the right track I think.
  21. Welcome here Erix1, glad to have you "on board" , or should I say "inside the mansion" 🙂
  22. Spider

    Cbm64 Version

    An addition to this topic. The 'C64 Longplays' video of the game being played through to completion. Closely resembles the ZX version, including Final Barrier, although oddly minus the scenery, but that is displayed on the title screen. The video got slightly corrupted (minor (Miner? 😄 ) issue on the title screen but the size reduction made it worthwhile to put up with this.
  23. Surprised no one has commented on the "extra" bits 😉
  24. Yes. In theory with some changes to a few of their behaviours (special platforms) it would likely be possible to 'port' those caverns over to two new MM games, it is on my eventual list of things to do.
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