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Jet Set Willy & Manic Miner Community

Spider

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Everything posted by Spider

  1. I wanted to revisit this, as a lot of the tape/disk images had been modified so a fresh start as it were. I had the opportunity to test this on a real machine properly, and then I fed my original tape into an emulator to do this. The .wav is available if required of this tape, did not see an immediate need to upload it. Some emulators do support a .wav input instead of the more regular tape formats. (This is a rare pic, it does not often see daylight!) 😉 Sampled my original tape: With this: One code sheet later ( in the inlay, all ten pages of it! ) I was back in business... A hidden message too: For reasons unknown, the video won't play due to the codec its used as I had to convert it from a huge 1GB avi to a sane 5mb .mp4 , note there's no audio on it. Attaching as a .zip and yes the filename does have a purpose. HIEMMRAIDNAPRRRT.zip
  2. Yes you're quite correct sorry. A few external factors slowed things down a few days sorry. It was suggested to change the temporary message however at that stage it was only a day away from being done. I did consider posting in the JSW Facebook group but was not sure if an "external site" would be treated kindly, perhaps I was overthinking. I knew the host was likely to drop legacy php support however (again other reasons) I was not aware exactly when this was to be, as you know they usually give a few weeks notice of "we're dropping xyz at the end next month" , it is quite possible I missed this notice however. I did toy with the idea of adding a temporary forum (as was done once before) but by the time I'd done that I could of done this. However on a positive note, we are now future proofed for quite a considerable time and if it should happen again ( ! ) something suitable will be posted and linked to.
  3. If you notice anything amiss please do a hard refresh in your browser (typically CTRL+F5 or CTRL+R) or hold down the shift key and click the refresh button.
  4. We have updated the software here to future proof the site for newer server requirements. Sorry for the downtime however it was immediately necessary without prior notice, otherwise an announcement would of been shown for a few days. You'll find things almost just as they were, we decided to remove the redundant 'articles' system as no one ever used it. The topics are best placed if needed with a new area for guides and tutorials. Note that there are still some small adjustments to make over the following week however the site is ready to be opened again. Of course if you should spot anything amiss please either post here into this topic or message me or jetsetdanny. Thank you.
  5. Will hold off updating a couple of days (unless you want to update the file descriptor @IRF ? ) until @DigitalDuck finishes the experiment. 🙂
  6. Spider

    JSW64: Manic Miner

    Dynamite Dan II Dynamite Jet Set 😉 Ideally with an ending this time 😮
  7. I'll check and if necessary update the rankings in the download over the weekend. Thank you! 🙂
  8. Oh yes I know. sorry. I suppose I meant people find it easy to use that to quickly edit/alter caverns/rooms.
  9. I think its party as there are tools (JSWED in particular) that allow the creator to redesign with relative ease, coupled with the disassembly itself even for those with extremely sparse Z80 knowledge , small modifications are relatively easy. What I would like to see and something I have thought about a bit in the past is a new "core" using LDI and other optimisations for increased speed, coupled with a disassembly of it, allowing the end user to modify. There's more I would like to add. 🙂
  10. Must admit I had not heard of a version for this, at least not an "official" one. Tynesoft did release as mentioned JSW for other machines:
  11. Yes , it assumes that A is still set to zero as a result of the command at #8B3C
  12. Nopping out #8B47 and #8B49 would do but its too fast then. So... XOR A ;8B3C ; clear the inactivity timer at L85E0 LD (inactivity),A ;8B3D ;L85E0 LD D,A ;8B40 ; initialise the mSB LD a,(game ticker) ;8B41 ;L85CB the game ticker at 85CB AND 1 ;8B44 ; issolate odd or even game ticker bit LD HL,(ingame_music) ;8B46 ;L865F set HL to the music offset pointer LD E,(HL) ;8B49 ; get the present offset ADD A,E ;8B4A ; add the ticker (odd/even) value LD (HL),A ;8B4B ; store the updated offset NOP ; 8b4C ; back to the original code LD HL,ingame_music ;8B4D ;L865F ADD HL,DE ; 8B50 ; >>> HL IS POINTING AT THE NOTE value
  13. I posted this video (or similar) into the FB 'Central Cavern' group the other day. Reasons mainly: > The video is from the last release version > It it on here viewable by public > Shows the game in "random by room" mode > Will hopefully encourage more to try the game too
  14. Thank you as always for the updates. 🙂
  15. Spider

    2023

    I do agree with you here. I am quite guilty of this too sorry 😞 But on the whole feedback and thoughts (good or bad) are appreciated in general. León Willy has a low download count here for some reason currently, however I tend to not judge by that because its available elsewhere and no doubt some other sites will also host it and other files too.
  16. Yes very much so 😮 See attached gif (mp4 now) I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect 😮 quick_test.mp4 I figured that out with timing but the fire cell and later on the yellow static guardian got me.
  17. Thank you for this and the other file too. 🙂 Nice to see them in one convenient pack.
  18. Spider

    Interesting Poll

    Over on Spectrum Computing... Definitive Edition (Matthew Smith) : vote Unsure if the typo was intentional to indicate development " Devfinitive " It is pretty much a "two horse race"
  19. We have recently moved the site to a new server/host No problems were anticipated with this, hence there was no notification of this before. It has now been completed , but should any issues*** be experienced please first of all: > Try a hard refresh on the page that has an issue (typically CTRL+F5 or CTRL+R depending on browser) > Log out and back in again *** Typical issues may be broken/missing images , unexpected error messages or incomplete page loading such as an editor box not being fully formed, although I have examined the likely places where this would of occurred, and not noted any issues. It should be noted there is an automated rebuild task running so the site may be quite slow for a few hours, this is normal and not a concern. Should the concern persist, please feel free to message either myself or jetsetdanny or if you prefer , post into this topic. Thank you! 🙂
  20. Welcome. 🙂 I removed that post as its (as you say) better suited to this area. There's many 'unofficial' versions and two in-game tunes in the official versions. "If I was a rich man" and "In the hall of the mountain king" For a long time I had assumed the latter was an earlier release then replaced with the former, however from what I do recall it may of been (the music) under copyright still at that point in time so the "in-game tune switched to Manic Miner" (one way of putting it) Indeed my original 84 tape has "Rich Man" and one of the ones I aquired has "Mountain King" , the last official release on the "Sold A Million" tape has the keycode bypassed and the four official bug fixes applied and uses the "Mountain King" in-game tune. This version is very easy to identify as it uses Speedlock 1 to load in. I'm not up on my music so others will be able to assist you better I'm sure. 🙂
  21. Spider

    JSW Editor - German

    You're welcome. Sorry the topic was a bit "back to front" To clarify a bit more, the game file code was just taken out of the editor file(s) , and its the same. You can run the game from that too thus: Load in either "Jet Set Willy - Editor (unknown).Tap" or its MS-DOS shortened name of "JSW_ED_1.TAP" (both are identical) At the "NR ? " aka number of room to edit , (as I was too lazy to figure the commands out to use the editor) , Symbol Shift and A to enter 'STOP' Then save "code" 32768 , 32768 (or run it with 33792)
  22. Spider

    JSW Editor - German

    Thanks Danny. The game file is untouched , its the code you see inside "editor.zip" , I merely took a copy of it and created a simple Basic loader so the game could be ran "as it was" independent of the editor. Note: I did create the .zip "editor.zip" to put the file in. I do not know exactly where it came from because my "unsorted" archive contains files from the Craig Rothwell (sp?) "WOS" CD as well as these CD's: "Die Speccy 97" Speccy 96 Speccy 97 Speccy 98v1 Speccy 98v2 Speccy 3000 In other words, I did not "create" a tape image as such of a snapshot. If you look at the tape file "editor.zip" you'll see the game code and if you use Block Editor , make a note of the CRC for it then compare it to the "Game_File" (not the immunity one as that will be different) , you'll see its the same. As far as "my creation" goes, it is the Basic loader for the stand alone game file (not the game code) and the patched immunity version, nothing more. Another look at the files, within , its not in one of those above it seems, however I do see a few variants in the same folder, see this picture: Here is a zip of those shown above in file explorer: Jet Set Willy - Editor (unknown).zip The tzx appears to be the Paul Rhodes version. The tap is the same as the one uploaded yesterday (a duplicate with a full name vs MS-DOS shortened names) , the sna and z80 are also the 'German' version. Only the .tzx is completely different and out of place. Oh for what it is worth, in the file explorer pictures, the other two 'editors' you see on the left. The "Jet Set Editor" is by Spectrum Electronics and the "Editor MK2" is the Softricks variant. It is possible due to duplicate folder names this ended up (the P.R version) in this folder but that seems unlikely. Given the (just noted) difference in size of the tap (which is the one above) vs the tzx, I'm attaching all four of those in the following .zip file. The reason I did not before was likely as I have so many duplicates in the unsorted mess, this is the same as the shortened file name version which is what I uploaded, so the following picture is the actual one I uploaded yesterday, as found in my archives: So there you have it. 🙂
  23. Spider

    JSW Editor - German

    While looking in my archive for something completely unrelated (is that not always the case) I found this file. A 'Basic' editor for JSW The game file is loaded in and is quite different in some respects, including the room mapping. The code does include an extra piece of code sat at 26400 which I have included into the tape files for the "Game" , the "Editor" zip is as found. I also took the liberty to extract each screen. The code is to display rooms for the editor, however I had added it to the game file expecting it to contain extra data needed to display accented characters perhaps. No matter. The 'editor' itself as found (does have game file) : Editor.zip A 'standalone' game file , I merely took the code out of the editor tape and added a simple loader: Game_File.zip The same as the above 'standalone' but with some cheats (infinite lives / fall height / immunity to arrows + fire cells + guardians) for testing purposes : Game_File - Immunity.zip The room screens as individual png files of 256px x 128px including the last unused three. Interestingly room 47 aka " ] " contains a modified (to this version, never mind the original) Bathroom : Rooms.zip
  24. I do concur, especially the fact you've not made the first cavern hard , this can be offputting on some games if you cannot pass the first screen. There's little doubt about what is needed to be done, but a small twist with the crumblies means you need to "think twice" about it.
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