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Spider

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Everything posted by Spider

  1. Not a poke as such but the cheat modes for the MSX versions: JSW1 Start the game then press 'W' to pause it. Now type (carefully) "CUBICNATUREI" to enable infinite lives Teleporter can be enabled with the same method, simply type "CUBICNATUREC" Un-pause the game once you've entered a code (do not enter them both at the same time!) The teleporter works the same way as the ZX "writetyper" except you hold the number key 0 instead of 9 and then use a combination of 1,2,3,4,5,6 For random reference the 'hidden' "How did I get here" room code is 0 + 1,2,3,4,6 JSW2 Start the game then hold down all four direction/cursor keys and space at the same time. Note: In some cases this might not work depending on how your emulator reads multiple key presses (see the 'Emulator Key Scanning' topic, although for the ZX the principle is not far off) Assuming you've managed it: F1 will allow you to move to another room F2 enables single step mode for debugging F3 enables infinite lives
  2. Spider

    Maps

    MSX JSW1: Notice the 'extra' room , inaccessible normally.
  3. Sometimes accidents with other cell types (water or air) set to ramp or vice versa can have interesting effects. Talking of square stairs... Further details 'elsewhere' although it was 2018 the last time I did anything to them. They are not finished.
  4. I like. I started one too actually last year but never got much further other than some code tweaks:
  5. Wonder if its worth retesting this with a different brower if you have another one installed ?
  6. Yes another positive vote for me to see that too.
  7. I don't think you'll have to resort to the hexeditor to add them , not without seeing the code as a 'mnemonic listing' first then inserting it into a suitable empty space.
  8. I think Jet Set Mini was one of our best projects @IRF and @jetsetdanny, from what started out as a simple "few rooms" idea and ended up as it was! 🙂 It did not get enough exposure though to the general game playing populace to all the elements in it.
  9. I can't recall where the AGD 'output' code starts at, but there may be space below that for the intro screen. You can overwrite them anyway with the game code, if there's two, maybe: Loader Load one screen Load game code Load other screen (if space below AGD) Pause for a bit Run game Likely to be able to compress AGD too but that could be messy.
  10. Assuming there's spare memory you could build two or three screens of information containing those graphics and text (save as screen$ if needed) , compress them and then simply call them or USR them before the game code, with a wait for a keypress between. ^ Not the neatest way but quickest assuming there is sufficient free space.
  11. Absolutely, could end up anywhere with that, including starting on top of a guardian or fire cell 😄
  12. The sprites should not be that difficult if they are stored in a sane uncompressed format (quite likely) the room data could be more trouble. It might be easier to re-recreate them from the map.
  13. That looks good. I did purchase (many moons ago) PGD and SEUD although I never got time to really use them, other than a quick "Its not JSW" and "its not MM" , with a few screens/caverns of each. SEUD I had ideas for but it may be best to use something more cross platform perhaps. Interesting to see it when its released. 🙂 If you want any loader help etc let me know.
  14. @Jet Set Willie , how are you getting on with your "project" now ? 🙂
  15. Hopefully this should never happen again! 🙂 ... Famous last words! 😮
  16. Permission gained from author for hosting this game here. Thank you. 🙂
  17. View File Thoroughly Modern Willy Thoroughly Modern Willy v0.02 -------------------------------- (April 23rd spectrumcomputing.co.uk minigame competition) Whilst sorting through boxes in an attempt to tidy up the attic, Willy stumbled across some machinery left by the previous owner, Dr Jones. As he investigated further, he knocked a switch over and the machinery started to hum into life. Before Willy can say 'Quirkafleeg' there is a blinding light... As his sight returns, Willy determines he is no longer in the attic. He's been flung into the future - space year 2018 to be precise. Willy proceeds to do what he's always done when faced with a tight spot - collect all the flashing objects - strewn across six screens - and hope for the best! Some hints for getting by in the future: - Switches can change the layout of a room and make areas safe or unsafe. - It's unwise to move around in the dark. - Willy's box moving skills are still useful in the future. Credits: Code: Bob Fossil Graphics: Matthew Smith (Manic Miner / Jet Set Willy), Steven Kerry and Terry Lloyd (Auf Wiedersehen Monty) The download .zip includes: the game file in .tap format a readme text file two .scr files of the game a map (from maps.speccy.cz) a .pok file (from Spider) an .rzx (by Pavel Plíva) Submitter Spider Submitted 01/24/2023 Category Manic Miner [Remakes]  
  18. Version 1.0.2

    97 downloads

    Thoroughly Modern Willy v0.02 -------------------------------- (April 23rd spectrumcomputing.co.uk minigame competition) Whilst sorting through boxes in an attempt to tidy up the attic, Willy stumbled across some machinery left by the previous owner, Dr Jones. As he investigated further, he knocked a switch over and the machinery started to hum into life. Before Willy can say 'Quirkafleeg' there is a blinding light... As his sight returns, Willy determines he is no longer in the attic. He's been flung into the future - space year 2018 to be precise. Willy proceeds to do what he's always done when faced with a tight spot - collect all the flashing objects - strewn across six screens - and hope for the best! Some hints for getting by in the future: - Switches can change the layout of a room and make areas safe or unsafe. - It's unwise to move around in the dark. - Willy's box moving skills are still useful in the future. Credits: Code: Bob Fossil Graphics: Matthew Smith (Manic Miner / Jet Set Willy), Steven Kerry and Terry Lloyd (Auf Wiedersehen Monty) The download .zip includes: the game file in .tap format a readme text file two .scr files of the game a map (from maps.speccy.cz) a .pok file (from Spider) an .rzx (by Pavel Plíva)
  19. Is it a real map ? As in a layout of the game rather than a sprite/bitmap 'map' as above ? The maps topic would be good perhaps ? You can see it covers all versions, its not platform specific. Yes that is worthwhile. I am actually waiting for perms on something else before I put it here even though its in a couple of other places, because the author is around other forums (afaik) but not here so I wanted to see.
  20. I think it is that issue from the description. The pok file , its only a tiny bit of code it could live elsewhere if needed too.
  21. I was going to say it looks like the Amiga version but that is quite hard as its scrolling and you don't get a lot of time to get out of the way of a guardian, even if you know where they are! 🙂 There is a 'flip screen' Amiga version too.
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