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Everything posted by Spider
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Any more updates to share ? 🙂
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You're welcome. Some third party versions do this although if I recall they are all based on the Bug-Byte version. My work above is not far off a copy of that. Will rewrite this as a simple assembly routine. I did think about having one Basic one to detect which version but I'd already done the very quick ones above at a request. The assembly will simply detect the version, apply the code and exit as I see it anyway.
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Following from the topic over at Spectrum Computing here about small game changes, here's a rough/ready patch for Manic Miner: Software Projects version: mm_item_sound_SP.tap Bug-Byte version: mm_item_sound_BB.tap As these sit in the 'empty space' area's , its quite possible they could malfunction with third party games however in general there's plenty of space to change the new CALL instruction at 36752 (SP) 36741 (BB) to go somewhere else to make the sound. Needless to say, applying the code against the wrong engine will likely have undesired effects. Source in spoiler:
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I do get a bit confused with the options, at first many moons ago I did not understand why there were so many, but it does make a bit of sense after studying the chart, so they can be compared to decide if you want more/less guardians/features/rooms. In essence (although as you know there's a fair bit more to it than this) , from the .pdf with 2.3.7: I have had odd quirks before with absent rooms, I think in my case (it was quite a while ago) I chose to export perhaps a dozen or two rooms, and some of them appeared. It might be worth letting John Elliot know about this in case he one day plans any updates. AFAIK the last update was 2015 (or 2012, not sure) , he does have an account here but I'm not sure if you decided to contact him if a PM here or an email via his site would be best.
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Thanks. 🙂 I've updated the Deserted Isle picture, and turned him around too, so he's not facing the tree. The 'cheat' room, I've removed because I had assumed it was fire cells but the definition 'UDG' is the same for both earth and fire in that room, so I'm assuming they are actually 'earth', and in The Bow they are 'fire' hence Willy cannot normally exit leftwards. 🙂
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The fountains are a nice touch. 🙂
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I'd see a GP if telephone handsets appear 😉 Assume you've seen these actually
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That's looking very good. 🙂
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Only fair to do JSW2. Not 100% sure on these... I may try these "forbidden" areas in JSW2+ in a week or two when I have time.
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Following on from this (sorry) Black or White ? MS_JSW_WHITE.tap MS_JSW_BLACK.tap No more silly loaders from me from now on.
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I think its zx-art mainly ? I'm honestly not that sure. The 'regular' screens are here for convenience if it helps, before I "fiddled about" with them hehe. They have a simple Basic loader attached so they'll load in OK with just the Tape Loader or LOAD "" MM_Mick Farrow - Manic Miner (2014).tap MM_Andy Green - Manic Miner (2018).tap Basic is just: 10 POKE 23739 , 111 : LOAD "" CODE 20 BORDER 0 : PAUSE 0 23739 temporarily supresses (until a CLS) the print 'pixel data' Random sidenote: I did try them with inverted pixel data and/or splitting attr+pixels out loading attr first but this only really lends itself well to certain screen designs, not these unfortunately. It does work well where there's a similar paper colour all around, such as the Magic Knight series and The Hobbit (to some degree) and some of the Wally Week ones.
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@Sendy The EndlessI like what i see so far 🙂 I'm not sure but I hope even if he has no "interest" (not really a suitable word sorry) he would occasionally browse here and read.
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I think that's the record for the largest post 😯 36052 characters in 580 lines. You know it should of been 32768 or 33792 characters length 😉
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Following on slightly, I thought about Manic Miner... There's one in "Miner Willy meets the Kong Beast" , two in "The Endorian Forest" and I thought there was one in "The Bank" too, but it is possible to reach the second from top right platform , just under the item (not a resting place I'd tried to visit before) Regarding the rightmost position in "The Endorian Forest" , I did think it was possible to get there but given the nearby fire cell above, it is not.
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Yes I agree, they do add atmosphere to the room. I am not sure on a suitable name though. Another example maybe the 'halfrow' in Foot of MegaTree too. 🙂 Its always a nice touch to add a 'resting place' for the player, even though they could pause the game it is more the thought.
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I'm not sure anyone has managed to complete this platforms (no pun) version unaided without cheating. It may not be possible with the original given some of the caverns, the 2021 update -should- be possible. There is a cheat built into the original to level select/skip similar to the 6031769/typewriter but the latter I was not able to find anything from a very very cursory look at the code, but I can't read 6502 so I may of missed it. I was looking for text strings indicating something. I may have an attempt at this when I can. The biggest issue is the emulation recording is not great with the two I've tried, the sound is always out of sync and I no longer have any 'real' Acorn hardware.
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Yes I did plan on something game-wise for MM but I have to confess I don't have the sane time for it, I do have (will find) time to do "something" Yes JSW next year too. What would also be good would be to hear from the authors of these games on other platforms if they wanted to say anything specific about it, I can think of about half a dozen names here.
- 15 replies
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- new game
- carl paterson
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Hmm. Duke Nukem maybe ? Or Wolfenstein ? I've not played either. I still have my original Quake(s) 1/2/Arena somewhere. Was a Wolfie (hidden) level on Doom thinking about it.
- 15 replies
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- new game
- carl paterson
- (and 3 more)
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Just a bit of fun. Using both Andy Green's (2018) and Mick Farrow's (2014) loading screens with two effects... For reference, the new loading screens look like this: Eight .tap files are provided, yes .tap as they load at conventional speed without 'trickery' hence no .tzx needed. Please load these at normal speed, ie: turn off flash/edge/fast loading ! Two for each effect and two for each author which makes four and I was initially going to leave it at that but... ... that is with the screen set to black before any drawing commences, so I made a duplicate set minus the colour controls (which are in the Basic loader anyway) so it can be seen how they work because blank black paper will hide part of the effect. Enough said... With the "ZigZag" effect with a black screen first: Mick Farrow_2014_MM_ZigZag_BLACK.tap Andy Green_2018_MM_ZigZag_BLACK.tap The same "ZigZag" effect without a black screen: Mick Farrow_2014_MM_ZigZag_RAW.tap Andy Green_2018_MM_ZigZag_RAW.tap With a "Top/Tail" effect with a black screen first: Mick Farrow_2014_MM_TopTail_BLACK.tap Andy Green_2018_MM_TopTail_BLACK.tap The same "Top/Tail" effect without a black screen: Mick Farrow_2014_MM_TopTail_RAW.tap Andy Green_2018_MM_TopTail_RAW.tap It is well worth a couple of minutes to try each one, they don't really take much more time (just over a minute) to load in compared to a standard screen.
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.rzx of this and yes its quite easy to get over the other side of the nest, not sure why I never tried before! Its also easier to get the item this way too, if you don't mind losing a life! Cuckoo Test.rzx Attaching the test file used for this, this is (almost) standard JSW*** , aside from the start position being set at this temporary location the file has the following changes: Keypad codes, messages, data and some other things removed, easier to show a pic than type it out: The following 'core' changes are also present in the test file: Attic Bug fixed - standard bug fix method Conservatory Roof fire cell removed - standard bug fix method Banyan Tree earth cell swapped for water - standard bug fix method Single item on The Beach First Landing item not moved to an invisible one in the hall, instead it is just removed Different charset (loaded at 64768) *** I've used this file as a 'base' to build from previously although now I have a much better one with concatenated sprite and room data but this is off topic here.
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@IRFHe might be able to jump through the ramp and then walk over the green water cells, and jump up but he can't (as you pointed out) get back from there. Danny is correct I suspect really as without cheating it is possible to get here - I will check this as soon as I can. I was debating on room 47 " ] " actually too. @jetsetdannyI've adjusted the topic title and description -slightly- to reflect the word "Hallowed" , please edit post/topic as you see fit. 🙂
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I think the magazine article as in "directly reading the magazine" would be a bit better however I have a vague notion the pictures being taken with a camera on a monitor so they would be a bit blurry. At that stage I don't think they had got (magazines) a 'freeze' device, plus I think those were taken in the Software Projects office. Maybe. 🙂 Still nice to see. I've not found anything similar for Manic Miner, as in a "preview" of it well before release but that is a bit before my time perhaps.