-
Posts
131 -
Joined
Recent Profile Visitors
2,253 profile views
JianYang's Achievements
Advanced Member (3/3)
193
Reputation
-
Hi @Cheez26, jswed-2.2.9 compiles and runs without problems on Debian Bookworm. I don't know how similar our systems are. I noticed that @jetsetdanny has linked the development/unstable version. Maybe trying the stable version could help? Just an idea.
-
JianYang reacted to a post in a topic:
Blagger for the Spectrum
-
jetsetdanny reacted to a post in a topic:
Manic Miner Web
-
jetsetdanny reacted to a post in a topic:
Blagger for the Spectrum
-
JianYang reacted to a post in a topic:
Blagger for the Spectrum
-
If you're talking about converting the Blagger levels to a Manic Miner engine, then yes, I'm very interested. There can never be too many Manic Miner levels. If you're talking about converting the game including its awkward physics to the Speccy: no, not really.
-
JianYang reacted to a post in a topic:
Manic Miner Construction Kit
-
JianYang reacted to a post in a topic:
Manic Miner Web
-
Maybe we can figure out what the problem is before this thread is closed? @fawtytoo, I understand there were issues about the appropriate amount of credit given to you in the love2d version. I cannot say anything about that, because it seems to have been fixed since then. But what are the issues with @monkeyx's C port? It seems you have released the original under a very permissive license and I fail to see a problem with monkeyx's fork. I would very much love to see a version of your excellent port with additional levels and a level editor. So what are the issues and what needs to change to make this a reality? Thank you for your great work and hopefully for a reply that clears things up.
-
JianYang reacted to a post in a topic:
Manic Miner Web
-
Trullybug reacted to a post in a topic:
What would you like to see in a remastered version of Manic Miner?
-
Manic Miner Redux by @DigitalDuck has a really simple level format and uses pretty much the same level set (although at some points with different interpretations). It could certainly be a start:
-
JianYang reacted to a post in a topic:
What would you like to see in a remastered version of Manic Miner?
-
What would you like to see in a remastered version of Manic Miner?
JianYang replied to Trullybug's topic in Designer's Lounge
I know you weren't asking me, but I would definitely get rid of the background images. Or at least make them optional. -
JianYang reacted to a post in a topic:
What would you like to see in a remastered version of Manic Miner?
-
JianYang reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
JianYang reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
JianYang reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
jetsetdanny reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
UncleWan reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
I don't think I've ever played an original Zuma game, but I've played several clone games. After a few levels it always seemed to get impossible and I could only progress with luck. So I just got curious and wanted to see what that game looks like if played by people that know what they're doing. Holy moly! I never thought of me having a slow brain, bur I cannot even follow what's going on there.
-
jetsetdanny reacted to a post in a topic:
Manic Miner Sprint
-
That's not easy. I think I'm starting to understand why I suck so much at games with Mario inspired physics.
-
JianYang started following What games satisfy you in a way similar to MM/JSW?
-
Guys, I feel you're holding out on me. Just to be absolutely clear: I don't expect you to justify why you think a game is in a similar category as MM/JSW. I'm not going to judge you, if I disagree. I'm just curious and hoping to discover a few good games. @Spider : Thank you. Good game. I was aware of its existence, but had never given it any significant play time. The bottom half of the main character looks suspiciously familiar.
-
UncleWan reacted to a post in a topic:
[File] Willy’s Spring Festival
-
UncleWan reacted to a post in a topic:
Happy Chinese New Year!
-
I thought that too. Then I thought "That's clever - Fest-Vial! I bet Willy will have to collect some potions." But from @UncleWan's reaction it seems to be a typo. But maybe you (unclewan) could consider solving the issue by changing some item graphics to vials, which in my (not so perfect) understanding of the English language are little bottles. Maybe a stupid idea. I don't know. I'm pretty exhausted. I couldn't even make it past the second screen. So my review is just: What I've seen looks really nice.
-
jetsetdanny reacted to a post in a topic:
Happy Chinese New Year!
-
I'm so glad I clicked this link. I'm usually not a fan of AI images, but this might just be the greatest Miner Willy picture ever. Happy new year!
-
UncleWan reacted to a post in a topic:
What games satisfy you in a way similar to MM/JSW?
-
Just a guess: https://en.wikipedia.org/wiki/National_Coal_Board
-
For me the closest match I have found are Meat Boy/Super Meat Boy that are puzzly, platformy and have quite minimal inputs. The next closest thing would be The Lost Vikings. Puzzly, platformy, but far from minimal inputs. On the non-platformer side maybe Hill Climb Racing. I guess it`s mostly the three button inputs and difficulty in getting over obstacles. What are your favourite somewhat-similar-to-MM-or-JSW games?
-
The promised update. I've made it through. Thank you for the infinite lives. I'd probably still be fighting level 3 or 4 without them. One small criticism in-I think-level 4 "...(again)" the guardians seem to be moving a bit too randomly. Sometimes you get two right behind each other without a chance to jump both at the same time or jump between them and make it out again. I understand that that's true to the source material, but it feels a bit off in a Manic Miner game. It was all still great fun. Possible inspirations for more levels: Adventure, Lemmings, Ant Attack, 3D Monster Maze, (New) Rally X, Tetris, Space Harrier, Sonic I have no ideas how these levels would look, but I would be interested to see your take on them.
-
Congratulations on that level design. That Pong level looks easy and then I keep dying and dying. Some real Matthew Smith vibe there. The second level (I'm trying to avoid spoilers) looked a bit harder and was a little easier but not by much. On level 3 now. I noticed once that I clearly overlapped with one of the guardians. Could be intentional and/or a nod to the source material. I'm just mentioning it. I'm pretty impressed. Any chance you could make native Android and (GNU-)Linux builds? It works fine with Wine and I might try Winlator, but native versions would be really great. I'll let you know if I make it through the game.
-
Maybe troll wasn't a great word, but in the cold room there's the shaft with the crumbling floors and next to it there's an empty shaft that looks like it would lead to fall damage/death. But if you have all the items collected you can exit the room through the empty shaft without getting hurt. So he sends you down a wrong path that takes a lot more time and is actually more dangerous than the drop through the empty shaft. In this sense it could be a similar thing of showing the player a maneuverable path that he can choose to collect the item from below or take a much smaller risk and collect it from above. Red herring? False lead? I don't know what to call it, but there's a precedent for something like this. But I agree most likely it's an oversight/design flaw. Looking forward to your Easter egg.