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About UncleWan
- Birthday 11/08/2006
Profile Information
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Gender
Male
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Location
China
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Interests
l'm learning guitar now.
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4,057 profile views
UncleWan's Achievements
Advanced Member (3/3)
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UncleWan reacted to a post in a topic:
My JSW/MM activity and my music
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jetsetdanny reacted to a post in a topic:
My JSW/MM activity and my music
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UncleWan reacted to a post in a topic:
[File] Plants vs Zombies
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UncleWan reacted to a post in a topic:
[File] Plants vs Zombies
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Congratulations on finding a hobby you're willing to invest in,Danny. Honestly, it's exactly these things that make life interesting. Isn't that right?😀 I've been practicing guitar a lot recently. For me personally, the only effort I put into JSW now is drawing some lively sprites for my new game 'Baby.' Occasionally, I also design a room or two.😂
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UncleWan reacted to a post in a topic:
My JSW/MM activity and my music
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UncleWan reacted to a post in a topic:
My JSW/MM activity and my music
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UncleWan reacted to a post in a topic:
[File] JSW in London
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UncleWan reacted to a post in a topic:
[File] JSW in London
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UncleWan reacted to a post in a topic:
CHRISTMAS DAY
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UncleWan reacted to a post in a topic:
CHRISTMAS DAY
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jetsetdanny reacted to a post in a topic:
[File] Plants vs Zombies
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jetsetdanny reacted to a post in a topic:
[File] JSW in London
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Hervé AST reacted to a file:
Plants vs Zombies
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Hervé AST reacted to a post in a topic:
[File] JSW in London
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UncleWan reacted to a post in a topic:
[File] Plants vs Zombies
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MikeH reacted to a post in a topic:
[File] Plants vs Zombies
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Hervé AST reacted to a post in a topic:
[File] Plants vs Zombies
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I used TileMap made by Simon Owen to open JSW in London. This software lets you watch the entire dynamic room layout while playing JSW. I knew I probably wouldn't be able to explore all the rooms without cheating. The rooms are all beautiful and very creative. I really love the JSW mural in 'Masterpiece of the tenth art'! I even saw the mermaid Maria.🤣
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Thank you for playing my game,MikeH! The rooms to the right of 'Big Trouble with Little Zombie' were all created by Daniel Gromann, because I ran out of inspiration. Danny added a lot of fun challenges in these rooms, some of which require using bugs to complete. To reach the right side of this room, you also need to use a bug—Wiily can pass through the floor blocks when jumping to the left from a certain distance. I made a GIF to explain this room; hopefully it can help you.🙂
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jetsetdanny reacted to a post in a topic:
TileMap 2.x
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obo reacted to a post in a topic:
TileMap 2.x
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Due to personal reasons, I haven't been able to return to the JSWMM community for a long time. Today I just took a moment to see if there was anything new. But I’m very happy today—in fact, I’m really excited—to see your valuable work. Through the link you gave, it’s the first time I’ve seen how my game looks on a global scale. What’s equally surprising is that it’s a big map that can actually be played! 😄 Please keep up your work🙏; I believe the community is really looking forward to the final result!😊👍
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jetsetdanny reacted to a post in a topic:
Blagger for the Spectrum
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UncleWan started following Blagger for the Spectrum
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Really looking forward to seeing the final product. Wish you smooth work!😊
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Hello and welcome,Cheez!🙂 I'm really glad to know that you became interested in making JSW games because of my game. I don't use the Linux system, so I'm sorry I can't help you with this matter.Let's see what others have to say.🙂
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View File Plants vs Zombies Hello everyone. This is my first official JSW48K game, Plants vs Zombies. This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks. In April 2025,l started the work of this project. I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions. For more details, please read the 'ReadMe' in the file.🙂 Submitter UncleWan Submitted 05/16/2026 Category Jet Set Willy [Remakes]
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UncleWan started following Plants vs Zombies
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272 downloads
Hello everyone. This is my first official JSW48K game, Plants vs Zombies. This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks. In April 2025,l started the work of this project. I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions. For more details, please read the 'ReadMe' in the file.🙂 -
UncleWan started following The difficulties about JSW64 , Plants vs Zombies and My new game——Willy‘s Fantastic voyage
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Hello everyone I am thrilled to announce that, with the collaboration between Daniel and me, my first official JSW game “Plants vs Zombies” is about to be released. It uses the JSW48 engine and, under Daniel's work, has many enhanced features.🙂 This is a preview, because I still have some final preparations to make. Once I am ready, I will release the game. Stay tuned!
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Hello,everyone.I made a new game.🙂 The plot of this game is like this:Maria developed a strange illness and fell into a coma. Willy shrank himself, entered Maria's body through her mouth, collected and eliminated all the viruses, and finally escaped from Maria's eyes in a mini spaceship. Here are a few screenshots: The game will be released soon, stay tuned!
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Hello,everyone. Today I started trying to use the JSW64 Y engine to make a game. But when I pressed F2 to save my work, this pop-up appeared. So what should I do to make the save work run smoothly?
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Great! I'm very glad to hear this news.🙂
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There is a website called Lemon Amiga, which has a very complete collection of games. You can download an emulator, then download the game ROMs, and then play!😊 This web link goes directly to the Manic Miner Commodore Amiga version:https://www.lemonamiga.com/game/manic-miner Additionally: I personally really dislike the Miner Willy series on the Amiga platform. I think they could have done a better port, but they messed it up (just my personal opinion).
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Celeste,I think.😄