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jetsetdanny reacted to a post in a topic:
Blagger for the Spectrum
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Yes I am quite happy to do the conversion myself, it was just to see if there was any interested in the finished game once it is done. Thanks for the offer to playtest it ๐When I am working on the different levels it is very easy to miss something so an extra pair of eyes is appreciated. All the best, B
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jetsetdanny reacted to a post in a topic:
Blagger for the Spectrum
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jetsetdanny reacted to a post in a topic:
Blagger for the Spectrum
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jetsetdanny reacted to a post in a topic:
JSWED failing to launch after a recent Windows 11 update
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JSWED failing to launch after a recent Windows 11 update
The-Red-Bayron replied to jetsetdanny's topic in Editors and Tools
Many thanks for this info, I have been going round in circles with the editor, it was working perfectly yesterday!! Followed your steps and now it is working perfectly ๐ I would have been up the creek big time without this info. All the best, B -
JianYang reacted to a post in a topic:
Blagger for the Spectrum
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Hi JianYang, Thanks for your reply, yes it would be a conversion using the Manic Miner engine. It's the usual problem in that the screen and sprite sizes are different between the C64 and Spectrum, also the C64 guardians can move through other objects. This is one of the levels so far. All the best, B
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Just an open question to the community, there was a Manic Miner-ish game for the C64 called Blagger, I was thinking of porting it to the Spectrum. There are 30 levels, at the moment 3 of the levels are already converted and part of the Lost levels in WillyWood bonus section. Is there any interest to do this? Any feedback or comments are welcomed. All the best, B
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jetsetdanny reacted to a post in a topic:
Manic Miner: Deeper and Down
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Hi This is a reply to the posts from monkeyx and JianYang please let me know what info you need as I have all the screen layouts and sprite designs for the game. Sorry to be late in replying life has been getting in the way All the best, B
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MtM reacted to a post in a topic:
The Lost Levels 2.0
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Spider reacted to a post in a topic:
The Lost Levels 2.0
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jetsetdanny reacted to a post in a topic:
The Lost Levels 2.0
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Jet Set Willie reacted to a post in a topic:
The Lost Levels 2.0
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If I have done my sums right there have been over.... Downloads since Lost Levels 2.0 came out, just wanted to say a big thanks to everyone for taking the time to do this I have also updated the Level Map; This has been sent to Speccy Screenshot Maps Any comments about the Game? What you like or dislike? Have you completed the new Levels or are you stuck? Hopefully everyone is enjoying the game. All the best, Byron P.S. I really liked the WILLYWOOD game and am using this idea of film tributes to make my own game ๐
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Well the game is doing really well, take a look at the video on youtube ๐ Many thanks to Sabreman; Many thanks to DVDfeverGames; An especially the Gentlemen's Pixel Club;
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Hi GPC, Many thanks for this video it is brilliant, I am enjoying your gameplay ๐You are right I found it much harder than the original Manic Miner, every level is a puzzle and 1 pixel out of place and you are dead. You really persevered figuring out the timings and the route through the levels ๐ Well done โผ๏ธ All the best, Byron
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All Done โผ๏ธ๐น๏ธ Tested all the way through in emulation and real hardware, everything working ๐ When you start the game you can choose where you want to start; Going Left to the yellow teleport will take you to the original game. Right and up the ladder and across will take you to the 17 new levels. Either way you need to get past the level 1 Guardian to get to the teleporter. Each game has an ending screen; This will then transport you back to the Choose screen, but you need to complete both games to finish and get to And Finally. It is available in Downloads Enjoy it ๐ All the best, Byron
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Testing Going very well โผ๏ธ๐น๏ธ๐ Hopefully done today ๐ซฐ Quick update on the docs with the new endings from Jetsetdanny ๐ Then it's all yours to enjoy ๐ All the best, Byron
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So we are almost there ๐โผ๏ธJetsedanny is making a mod to the ending, many thanks for this ๐ Once I have the file back make a new master tape then test all the levels again ๐น๏ธ And then it's available ๐ All the best, Byron Delorean ready โ๏ธ
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Successful Day ๐น๏ธ Master tap and tzx tested or real hardware โ๏ธ Played through all Lost Levels โ๏ธ Played through all WillyWood and Bonus Levels โ๏ธ Everything seems to work OK ๐ New readme file ready โ๏ธ New cassette label ready โ๏ธ Delorean ready ๐ Ready for approval from JSWMM โ๏ธ Hopefully available for download soon ๐ซฐ All the best, Byron
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Master TAP & TZX files doneโผ๏ธ Now that I can play it, have corrected the sprites and gameplay in LL 07 - Eddieโs Forest; Tomorrow is test day for all the levels old and new ๐น๏ธ Infinite Lives on โ๏ธ Then ๐ซฐit is ready for release ๐ All the best, Byron
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The-Red-Bayron reacted to a post in a topic:
The Lost Levels 2.0
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All Done !! (well playable ๐) Now a lot of refining the layouts, guardians and portals. Main thing is that the guardians can't pass over other items on the level. So "Cosmic Causeway", "Logo of the Year" and "The Final Conflict" had to be modified to avoid this but try and stay true to the original gameplay. Also updated the loading screen; Once all the levels have been checked over, test play everything, add everything to the documentation ๐ตโ๐ซ Then unless there are any objections release it into the Wild โผ๏ธ All the best, Byron
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A quick open question to the community. As this is a continuation to the original Lost Levels I'm thinking of this as the start screen; It will teleport you to either the original Lost Levels or WillyWood + Bonus Levels, the Guardians are from the first level of each game. As if you have already played the Lost Levels you might want to start with the new levels. Interested in any comments /feedback. All the Best, Byron