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Hervé AST

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About Hervé AST

  • Birthday 11/20/1969

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    France

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  1. Hi UncleWan, Congratulations on the release of your new game. I'm going to play it right now.👍
  2. Hello Everyone! I'm starting this new thread to keep you updated on the progress of my next game "Christmas Day". It is set for release in December 2027. I'm incredibly excited about this project. I need to create effects that I haven't used in my previous games. The story: Willy will play the role of Santa Claus. He will set off from the North Pole to deliver gifts to a small, snow-covered village. Project 11 - Christmas Day. Version 64 [- 64 rooms The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the rooms are ready but still empty (Just the shape of the walls and objects I want to create). I have started working on three other projects. I'm not ruling out the possibility of creating and releasing one of these three games next year (2027). Provided I have made good progress on my upcoming game, "Christmas Day." Project 12 - Time Machine : Middle Ages. Version 64 [- 64 rooms Project 10 - Journey to the Centre of the Earth. Version 64[ - 64 rooms. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. See you soon Hervé
  3. Hi UncleWan, Thanks for this initial feedback on the room previews. I always try to offer different rooms from one game to the next. The London theme really inspired me. I’m really thrilled that we released our games during the same week! It’s wonderful to see that JSW games continue to inspire creativity in 2026—a full 42 years after the original title! As you mentioned, I’ve added a room as a tribute to that first game "Jet Set Willy 1". Video games are considered the tenth art form. Jet Set Willy 1 still gives me just as much of a thrill whenever I play it. In my game, the tribute room is a bonus room! See you soon Hervé
  4. Version 2.0.0

    195 downloads

    Hello everyone, I am pleased to announce the release of my seventh game, "JSW in London." "JSW in London" takes place in the magnificent city of London! You will discover iconic landmarks as well as numerous references to cinema, history, and famous figures inextricably linked to the city. Just like in my first game, "JSW in Paris," the adventure begins at the airport, but this time Willy arrives aboard a Boeing 747 SP rather than an Airbus A380. It is entirely possible to complete the game without losing a single life. Three special bonus rooms offer the chance to earn extra lives; expert players can thus finish the game with a total of 10 lives! The game features 128 rooms. You must collect 256 items to unlock the final sequence at St Pancras Station. "JSW in London" has been translated into five languages: English Spanish Portuguese Italian French This game was created using the JSW64 W variant. I hope you enjoy playing it ! See you soon for future game projects! Best regards, Hervé AST
  5. View File JSW in London Hello everyone, I am pleased to announce the release of my seventh game, "JSW in London." "JSW in London" takes place in the magnificent city of London! You will discover iconic landmarks as well as numerous references to cinema, history, and famous figures inextricably linked to the city. Just like in my first game, "JSW in Paris," the adventure begins at the airport, but this time Willy arrives aboard a Boeing 747 SP rather than an Airbus A380. It is entirely possible to complete the game without losing a single life. Three special bonus rooms offer the chance to earn extra lives; expert players can thus finish the game with a total of 10 lives! The game features 128 rooms. You must collect 256 items to unlock the final sequence at St Pancras Station. "JSW in London" has been translated into five languages: English Spanish Portuguese Italian French This game was created using the JSW64 W variant. I hope you enjoy playing it ! See you soon for future game projects! Best regards, Hervé AST Submitter Hervé AST Submitted 09/20/2026 Category Jet Set Willy [Remakes]  
  6. Hello to the community and to all fans of the game JET SET WILLY ! I am pleased to announce that the release of my seventh JSW game "JSW IN LONDON" is scheduled for September 20, 2026. The game takes place in the magnificent city of London! You can discover its iconic landmarks as well as numerous nods to films and personalities inextricably linked to the city—not to mention a touch of history! Naturally, this reflects my personal vision and draws inspiration from my own travel memories. I hope these references will resonate with other players as well. I also want to point out that this game is free; these tributes are included simply because I couldn't imagine creating a game set in London without them. It is my way of thanking everyone who has inspired me—and continues to do so today. I hope it is perceived that way. The game consists of 128 rooms. It begins at the airport, just like my first game, *JSW in Paris*, but this time aboard a Boeing 747 SP rather than an A380. It is possible to complete the game without losing a single life. Three bonus rooms offer the chance to earn an extra life; you can therefore finish the game with a total of 10 lives. This seventh JSW game was the most complex to design and required the longest development time. I also spent three weeks in August thoroughly testing it. "JSW in London" has been translated into five languages: English Spanish Portuguese Italian French I sincerely hope it will soon be translated into Polish as well, just like my previous games. I tried doing it myself, but I wasn't at all convinced by the result. Circumstances meant I had to handle every stage of the translation and testing myself. It was a first for me, and it wasn't easy. I hope that for future games, my longtime friend will be able to bring his magic and technical expertise back to the project, as I really missed that. So, mark the release date in your calendars: JSW IN LONDON September 20th! See you soon. Hervé
  7. Hello Everyone ! Here's an update on my next game "JSW IN LONDON". This game has 128 rooms. I've almost finished 92 of them (72%). I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests. I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me! I'll be posting the first images of the rooms in the coming weeks. Have a great week! See you soon! Hervé
  8. Thank you very much Daniel. I just finished today the most complicated room of the game! I have finished 14 rooms and I'm in the process of 29 others. See you soon, Hervé
  9. Hello Here's the game image (attached for search engine optimization). I'm making good progress on creating the rooms. I'm cruising along! See you soon! Hervé
  10. Hello Daniel, Thank you for your advice. I've updated the list accordingly and modified the title screens. Regarding the number of rooms completed in the "JSW in London" game, I calculated the percentage for 64 rooms instead of 128... I hope to reach 24% in the coming weeks! 😉 I'm also taking this opportunity to show you the title screen for the next game "JSW IN LONDON". Project 8 - JSW in London : I'm prioritizing the creation of this game JSW game, 64W version - 128 rooms. Its release is planned for 2026. The title screen is finished. I've created and tested 15 rooms (12%). The paper plan is finalized. The file is created, and the rooms are in order. The final sequence is complete. Project 11 - Christmas Day. Version 64 [- 64 rooms The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. Its release is planned for December 2026. Project 12 - Time Machine : Middle Ages. Version 64 [- 64 rooms I'm keeping this title because Willy returns to a location from one of my games (which you'll have to discover for yourself) to use a time tunnel, "the time machine". It's not his invention, which is why the game can't be called "Willy's Time Machine." I've also separated the titles, putting "Time Machine" first, because I might one day, who knows, add other journeys... to ancient Rome, the ancient empires of Central and South America... the door remains open to that idea. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 10 - Journey to the Centre of the Earth. Version 64W - 128 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2028. See you soon! Hervé
  11. Thank you so much ! that means a lot to me. This motivates me to give my best for the upcoming games. See you soon! Hervé
  12. Hello everyone, Here is an update on the progress of my projects Project 8 - JSW in London : I'm prioritizing the creation of this game JSW game, 64W version - 128 rooms. Its release is planned for 2026. The title screen is finished. I've created and tested 15 rooms (24%). The paper plan is finalized. The file is created, and the rooms are in order. The final sequence is complete. Here's an update on my other projects: Project 11 - Christmas Day. Version 64 [- 64 rooms The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. Its release is planned for December 2026. Project 12 - Time Machine : Middle Age. Version 64 [- 64 rooms (new name) The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 10 - Journey to the Center of the Earth. Version 64W - 128 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2028. Project 7: Willy Saves Maria. Version 64W - 128 rooms. ->I'm deleting this project permanently I've given a lot of thought to what to do next with this list. I want to create these five games because I think they can stand out from the ones I've already made and offer players a unique experience. After that, I've decided not to add any new projects to the five games already planned. In other words, these will be my last creations. I have many other creative passions that I'd like to explore more seriously. I'd also like to be able to dedicate more time to video games. I miss them. See you soon Hervé
  13. Hello everyone, I've just released my game, and it's available in the downloads section of this forum. As always, it's a big moment, and I'm always a little anxious about the players' reactions. This project is particularly close to my heart because I've been thinking about it for 18 years without being able to bring it to fruition. Now it's done; it's real and it will have a life of its own, independent of me. I truly enjoyed my collaboration with Daniel. He's an extraordinary person who dedicated himself completely to this new game. He keeps JSW games alive through his website and videos, not to mention his invaluable advice and programming skills. Collaborating with Daniel on my two 2025 games was a tremendous honor for me. As always, the sprites are free to use; you can use them for your own creations. For me, this project is now complete. This thread is now closed. I'll tell you more about my upcoming creations in the coming weeks. Things are progressing well. Thank you all for being on this forum and sharing this passion! Take care, Hervé
  14. View File Willy in the Islands of Mystery : Part II : The Temple Hello everyone I am thrilled to announce the release of my sixth game, "Willy in the Islands of Mystery: Part II: The Temple." It uses the JSW64 engine with the variant []. This game is a direct sequel to the first game, "Willy in the Islands of Mystery: Part I; Exploration," created in 2007. I encourage you to start by playing Part I. It is available for download via this link: https://xa.bi/jsw/islands1.htm Part I, "Exploration": The story: For some unknown reason—perhaps after the sinking of his cruise ship—Willy is alone on a raft in the middle of the ocean. One morning, he discovers a mysterious island on the horizon. He will have to explore it and find a way back home... Part II, "The Temple," Begins in the exact same room where Willy finished the game in Part I. The story: After exploring the islands, Willy discovers an ancient temple. To leave the Isles of Mystery, he must face its dangers and collect all the flashing objects scattered inside. Perhaps the Temple holds the key to his freedom. Part II, "The Temple," has many surprises in store for you. Technically, it's the first JSW game with different music for each room. The theme is therefore different depending on the room. This game also has many effects that greatly enhance the game's atmosphere. I won't say any more; you'll have to discover it all for yourself... And I've saved the best for last: I didn't create this game alone. Daniel (JetSetDanny) worked incredibly hard on all these improvements: music programming, visual effects, adding traps, scrolling messages, loading screen, end screen, game translation, title colors, complete testing, promoting the game on social media and websites dedicated to classic games… I think I'm forgetting some things, and I apologize to him. It was a colossal and time-consuming undertaking. I want to thank him for his dedication and availability. This is why this game is co-signed (Hervé and Daniel), as you can see on the home screen. The game is available in two languages: English and French, In TAP and TZX formats Have fun! Hervé Submitter Hervé AST Submitted 12/31/2025 Category Jet Set Willy [Remakes]  
  15. Version 1.0.0

    348 downloads

    Hello everyone I am thrilled to announce the release of my sixth game, "Willy in the Islands of Mystery: Part II: The Temple." It uses the JSW64 engine with the variant []. This game is a direct sequel to the first game, "Willy in the Islands of Mystery: Part I; Exploration," created in 2007. I encourage you to start by playing Part I. It is available for download via this link: https://xa.bi/jsw/islands1.htm Part I, "Exploration": The story: For some unknown reason—perhaps after the sinking of his cruise ship—Willy is alone on a raft in the middle of the ocean. One morning, he discovers a mysterious island on the horizon. He will have to explore it and find a way back home... Part II, "The Temple," Begins in the exact same room where Willy finished the game in Part I. The story: After exploring the islands, Willy discovers an ancient temple. To leave the Isles of Mystery, he must face its dangers and collect all the flashing objects scattered inside. Perhaps the Temple holds the key to his freedom. Part II, "The Temple," has many surprises in store for you. Technically, it's the first JSW game with different music for each room. The theme is therefore different depending on the room. This game also has many effects that greatly enhance the game's atmosphere. I won't say any more; you'll have to discover it all for yourself... And I've saved the best for last: I didn't create this game alone. Daniel (JetSetDanny) worked incredibly hard on all these improvements: music programming, visual effects, adding traps, scrolling messages, loading screen, end screen, game translation, title colors, complete testing, promoting the game on social media and websites dedicated to classic games… I think I'm forgetting some things, and I apologize to him. It was a colossal and time-consuming undertaking. I want to thank him for his dedication and availability. This is why this game is co-signed (Hervé and Daniel), as you can see on the home screen. The game is available in two languages: English and French, In TAP and TZX formats Have fun! Hervé
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